Here is a multiplayer test of my custom weapon metasound from 1P/3P perspectives with distance cross-fading. This combines firing range markers and custom audio debug tools to judge distance and hear how we cross-fade between close, mid, and far.
#gameaudio #unrealengine #sounddesign #gamedev
Posts by Chris Latham
A demo of a custom weapon metasound with 1P/3P perspectives.
Metasound Features:
Four voice round robin
Close, Mid, Far distance audio
1P/3P Perspectives
Bass, Punch, Mech Layers
Pitch, Volume Timing Randomization
Global Compressor
Global EQ
#unrealengine #gameaudio #sounddesign
Posted a more in depth overview of the audio profiler I have been working on in the #UnrealEngine. It shows currently playing sounds with the ability to quickly recall the metasound and attenuation settings with a deeper dive into the blueprint and C++ seutp.
www.youtube.com/watch?v=yyAC...
Got my tickets to UnrealFest 2025 in Orlando! Any #gameaudio friends going to be there? I see some interesting talks lined up.
Recent #GameAudio debug tools I have been working on in the #UnrealEngine:
Linear Measurement - a firing range of markers every 10 meters
Radial Measurement - a large target to measure out in all directions
Audio Profiler - recall the metasound or attenuation settings of currently playing sounds
Have you ever been asked to do a technical evaluation of audio for a game? I am in the process of documenting common approaches to capturing audio metrics, evaluating mix system and voice management.
Have you ever done a technical audio assessment for your game project?
#gameaudio #gamedev
Building a set of measurement tools in Unreal, both radial and linear, to build out a gym for testing attenuations. The debug shows the point of impact and the min/max attenuation radius. What are some of your favorite tools for an audio gym?
#UnrealEngine #gameaudio
What an amazing sounding Tiny Desk with Sandbox Percussion. I need this in a game soundtrack.
youtu.be/H-Dvde1mCSI?...
Working on dragon fireball flybys and attenuations
#gameaudio #unrealengine
🔥 Fire Breathing Dragon in MetaSounds 🔥
Topics covered:
- Crafting immersive dragon fire sounds
- Using MetaSounds for layered synthesis and samples
- Triggering start/stop events using Anim Notifies and MetaSounds
Full video: www.youtube.com/watch?v=2yvC...
#gameaudio #unrealengine #sounddesign
Thanks fixing, wrong past
Glad to be co-hosting a #sounddesign prompt challenge over on the Sound Design discord. Folks are creating sounds for my recent dragon project in the #UnrealEngine. You can practice your creature design chops while implementing audio in #Metasounds or #Wwise.
Join us!
discord.com/invite/sound...
Tonight for family game night we are playing “Life and Death”. This is back to back games of Life and Clue.
Thanks for the fixed link! Looks like the last period got messed up in the original.
No AudioLink just both Wwise and UE running in parallel. so folks can test out both. Would be cool to use AudioLink to bring the Wwise audio mix in to the UE audio mix for further processing.
#UnrealEngine + #Metasounds + #Wwise + #Dragons!
I wanted to share the Mountain Dragon #gameaudio project with audio in Metasounds and Wwise. Create sfx for attacks, flying, and breathing fire! Check out this speedy summary video, more info in the article:
www.lathamaudio.com/projects/pos...
What is a nut's favorite anime...
My Hero Macadamia
One of my favorite phases of #gameaudio is hearing the audio implementation for a character for the first time. It always sounds ridiculous but is a great proof of concept and points out future changes that are still needed. Real sound design still to come. Going to be sharing this project soon!
WwiseTemplateBuilder v0.3 updated! - github.com/LathamAudio/...
Some folks have made some great suggestions so I updated the release on Github
New changes include:
- Use custom find/replace string,
- Works with nested work units
- Cleanup app on close/crash
#Wwise #GameAudio #GameDev
Firing up the grill tonight!
I always love a good studio tour. From sound designer Robert Dudzic
www.youtube.com/watch?v=5ZZH...
Hey #gameaudio I am doing a live stream now talking about #Wwise WAAPI scripts. Join me at:
youtube.com/live/gdnx_og...
Starting out in game audio and trying to find your footing in the industry? Rob Bridgett, Bonnie Bogovich, Shirly Spikes, Joshua Hank, Juan Uribe, Yannick Winter and myself created a comprehensive and up-to-date industry primer!
I wanted to share a new WAAPI command add-on tool for Wwise called WwiseTemplateBuilder. The purpose is to help team re-use existing Wwise structure as templates when importing audio. Works for both audio and event structures. Try it out!
Download here: github.com/LathamAudio/...
#gameaudio
Finalizing a demo of the WwiseTemplateBuilder script to use existing actor-mixer structures as templates. It matches filenames to a structure on import to without having map the files. It works on Events too. It is intended to help teams with templating as a project scales.
#gameaudio #wwise
This one is definitely on my "must buy" list. Looking forward to checking it out at some point.
Updated Technical Audio Demo Reel for 2025:
🔊 2020 Hi-Rez Studios-Senior Technical Sound Designer
🔊 2021 GameSoundCon presentation
🔊 2021 Red Beard Games-Audio Lead
🔊 2022 Firewalk Studios-Senior Technical Audio Designer
🔊 2025 Looking for new opportunities in #gameaudio
youtu.be/lDaw3LZ2p1c?...
Demo reel 2025 edit is in full swing. Tried gathering material ahead of time but of course I need more so I am searching drives for #gameaudio captures, and scouring YouTube for trailers of previous games. Found everything, but it's been a hunt.
Always document your work kids, you might need it!
A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.
Dive into 24 tips & tricks from #Wwise Trainings with @maretty.bsky.social! From optimizing memory with ShareSets to syncing soundscapes with music, there’s something for everyone!
🔗 Read more: hubs.ly/Q032Wc4Q0
#GameAudio
We are hiring!!
We’re looking for a foley assistant to join our team, someone with a passion for foley who wants to work towards becoming a foley artist.
#foley #postproduction #gameaudio #filmsound #foleyartist
molinare.bamboohr.com/careers/126
Yes I have and it works great. In this setup I am using Cinematic mode on camera to get some sweet depth of field bokeh effect. I have not found an app that will give a clean output with this effect that uses the Lidar camera so I record directly on the phone and monitor on OBS.