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Posts by Tuatara

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Building VFX assets with procedural variation in mind is a great way to optimize production time while enabling a wide range of effects. This approach was key for the meteor effects on #Godfall developed in collaboration with Counterplay Games #realtimevfx #vfx #gamedev

10 hours ago 7 2 0 0
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Take a look at our work on Valorant’s SplashX Collection. In collaboration with Riot Games, we delivered VFX for the Melee, Vandal, and Operator.
Learn more: tuataragames.com/work/valorant
#Valorant #realtimevfx #gamedev

5 days ago 10 4 0 0
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We helped craft environmental FX for chests and quest interactions in Chapter 5 of #Fortnite Huge credit to Epic for their creative direction and leadership. Learn more: tuataragames.com/work/fortnite
#realtimevfx #VFX

1 week ago 6 2 0 0
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Procedural lighting!💡
Using the Red & Green channels of a low resolution unfiltered noise texture, we can control the X & Y position coordinates of a sphere mask and fake dynamic lighting #gamedev #VFX #realtimeVFX #UnrealEngine #UnrealEngine5

1 week ago 12 2 0 0
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We provided VFX support for Hunt: Showdown 1896. Huge thanks to Crytek and their team for the collaboration.
Learn more: tuataragames.com/work/Hunt-sh...
#vfx #realtimevfx #HuntShowdown

2 weeks ago 2 1 0 0
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We’re thrilled to share the visual effects work we contributed to season 1 alongside the incredibly talented 2XKO team at Riot Games!
Learn More: tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO

2 weeks ago 12 2 0 0
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2 days left to grab Let Them Come: Onslaught at 25% off!

Update 4 is live, and it's been great seeing players battle for top spots on the leaderboards. Dive in now to experience Tech Kits, Mutation Towers, and more: store.steampowered.com/app/2050800/...
#indiegames #SteamSpringSale #gamedev

3 weeks ago 16 6 0 0
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Let Them Come: Onslaught - Steam News Hub Updates, events, and news from the developers of Let Them Come: Onslaught.

Update 4 for Let Them Come: Onslaught is live!

Introducing Endless Mode, online leaderboards (Steam only), Tech Kits, Mutation Towers, balance changes, and more. Available now on PC, with consoles coming in the next few days.

Read all the details here: store.steampowered.com/news/app/205...

3 weeks ago 2 0 0 0
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Tomorrow, the Onslaught continues...

#LetThemComeOnslaught #UpdateIncoming

3 weeks ago 3 2 0 2
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Different types of impact FX for #VALORANT adding an extra layer of immersion and reactivity to the experience.

Created in collaboration with Riot Games.
Learn more: tuataragames.com/work/valorant
#ValorantArt #realtimevfx #VFX #gamedev

4 weeks ago 12 5 0 0
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A simple disintegration effect using only a material and no particles.
By combining alpha erosion with a noise mask and world position offset, you can push the effect further. Here the vertices rotate along their normals while the mesh erodes away.
#gamedev #VFX #realtimeVFX #UnrealEngine5

1 month ago 32 6 0 0
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Take a look at our contribution to Season 0 Gameplay of 2XKO, created in collaboration with the incredibly talented team at Riot Games.
Learn more here: tuataragames.com/work/2XKO
#vfx #realtimevfx #2XKO

1 month ago 10 2 0 0
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We're excited to be at #GDC2026 next week, March 9 to 13 at the Moscone Center in San Francisco.

Join us at the #VFXMixer on Monday, March 9 at 7 PM.
We look forward to connecting with everyone there.
#GDC #VFX #gamedev #realtimeVFX

1 month ago 9 2 0 0
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Showcase of our enemy VFX support on Hunt: Showdown 1896. Big thanks to Crytek and their amazing team for the collaboration.
Learn More: www.artstation.com/artwork/x39mNO
#vfx #realtimevfx #HuntShowdown

1 month ago 4 1 0 0
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Throwback to some of the visual development we crafted for Godfall, in collaboration with Counterplay Games. Here, we explored ways for enemies to materialize into the world, balancing style and clarity
#realtimevfx #vfx #gamedev #unrealengine

1 month ago 19 2 2 0
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Only 2 weeks until we’re at #GDC2026!
Catch us March 9 to 13 at Moscone Center, San Francisco. We can’t wait to connect, share ideas, and meet you all in person. See you there!
#GDC #VFX #gamedev #realtimeVFX

1 month ago 10 2 0 0
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Cheap Light Trick 💡
Use a Modulate blend material to multiply screen color and depth masking to fake a light radius. Clamp values above 1 and you’ve got a fast, clean solution that works great in real time #gamedev #VFX #realtimeVFX #UE5 #UnrealEngine

1 month ago 25 2 0 1
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Master your power, before it masters you 🧿

A look back at the Sight Beyond Set featuring Nezumi for Fortnite. Credit goes to Epic for their leadership and creative direction! #Fortnite #realtimevfx #VFX

1 month ago 6 0 0 0
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The Aemondir Bulldog 🌑
Created in collaboration with the talented team at Riot Games.
See more from the project: tuataragames.com/work/valorant
#Valorant #realtimevfx #VFX

2 months ago 1 1 0 0
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We'll be at #GDC2026!
Catch us March 9 to 13 at Moscone Center, San Francisco. We look forward to meeting everyone, see you there! #GDC #VFX #gamedev #realtimeVFX

2 months ago 8 1 0 0
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Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev #VFX #realtimeVFX #UnrealEngine

2 months ago 58 9 1 1
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Check out our environment VFX support for Hunt: Showdown 1896. Huge thanks to Crytek and their incredibly talented team for the great collaboration.
#VFX #realtimevfx #HuntShowdown

2 months ago 10 1 0 0
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The onslaught is far from over 🔥

Here’s our second Living Roadmap for Let Them Come: Onslaught, packed with Endless Mode, new mutations, special modifiers, and more to come! learn More: store.steampowered.com/news/app/205... #bulletheaven #roguelite #bulletheaven #indiegame #steam

2 months ago 6 1 2 0
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Take a look at our contribution to Season 0 Maps of 2XKO, created in collaboration with the incredibly talented team at Riot Games. Learn more here:
tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO

2 months ago 16 5 0 0
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Fine-tune your shapes and blends between states using this simple method by reflecting a gradient around an arbitrary point, you gain precise control over transitions and form.
#realtimeVFX #UnrealEngine #gamedev #VFX #UE5

2 months ago 22 1 0 0
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We had the pleasure of working on the VFX for the Immortal Cerberus Set from Fortnite Chapter 5 🐺
Huge credit to Epic Games for the creative direction and leadership behind this project #Fortnite #realtimevfx #vfx #gameDev

2 months ago 14 2 1 0
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First project in our Relight Series: The Saloon 🪑
Using a shared base scene, our lighting team explored how different lighting can completely transform mood, atmosphere, and storytelling.

More info and renders: tuataragames.com/news/Saloon-...
#lighting #realtime #ue5 #gamedev

2 months ago 27 7 0 0
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In collaboration with the talented team at Riot Games, we worked on the Aemondir skin variant for the Bulldog.
Learn more here: tuataragames.com/work/valorant
#Valorant #ValorantArt #realtimevfx #VFX #gamedev

3 months ago 10 3 0 0
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Value erosion gives you finer control over texture breakup and fades. With a softness parameter, erosion feels smoother and more organic while maintaining the overall shape #realtimeVFX #VFX #GameDev #UnrealEngine #UE5

3 months ago 37 6 0 0
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We’re excited to share our fire and explosions VFX support work for Hunt: Showdown 1896. A huge thank you to Crytek and their incredibly talented team for the collaboration #vfx #realtimevfx #HuntShowdown

3 months ago 2 0 0 0