Posts by Joyce [MinionsArt]
Inspired by @binbun3d.bsky.social I made these pixel portals and in the same spirit, made the shaders free (CC0) too!
And if you want to support me you'll get some presets with some textures I made for a of couple bucks!
nojoule.itch.io/pixel-portals
#gamedev #indiedev #godotengine #pixelart #vfx
Feeling like announcing my game today! 🌞
ALL IN FLUX
A little fishing and exploration game I'm working on.
You swim the waters in otter form, solve physics puzzles, catch insects and experiment with lure-crafting to reel in the ultimate catch. Every fish is unique!
Raymarching with worldspace noise textures scrolling over eachother
Working on some fluffy clouds
Terrain/Mesh blending URP post is out! Has all the code and shaders attached that you need to blend a mesh with an environment mesh or terrain.
Link: www.patreon.com/posts/152116...
#unity3d #gamedev
Fixed up the normals on my tessellated URP snow shader, and added decal support. Will update the files soon!
Needed a UI background with some subtle animation and pattern options, made a fun shader for it, will be public soon :) #unity3d
Terrain/Mesh blending URP post is out! Has all the code and shaders attached that you need to blend a mesh with an environment mesh or terrain.
Link: www.patreon.com/posts/152116...
#unity3d #gamedev
Looks like the normals are correct now too, will share the setup very soon :)
Made it work in BIRP too :D (prev video was URP)
Working on some blending for non-terrain environments, almost got it right #unity3d
Thanks mate~!
Beams.
Here's the public post with the files you need, Shader Graph and Code.
www.patreon.com/posts/ui-bac...
Happy Holidays!
Needed a UI background with some subtle animation and pattern options, made a fun shader for it, will be public soon :) #unity3d
I did another commission for @benjamage.bsky.social !
This time of Lilly Regnalia.
Thank you once again for the opportunity, Ben 💙
#lowpoly #gamedev #indiedev
amethyst for day 8 #Nodevember2025
Might be possible to do the same thing actually 🤔 Haven't tried that
Made this old drawing setup work with URP/Unity6 :D
#unity3d
Like the laser beam of the line renderer version, just wanted a more 3d option too, splines/ capsules/ cylinders ~
I could change the texture to move over local position I guess but I kinda like the look myself tbh :D
I made this bottle liquid shader.
Once again, a special thanks to @minionsart.bsky.social for contributing their wonderful tutorials to the community!
#gamedev #indiegamedev #unity3d
Didn't even think of that! that works too :D
Small adjustment and it looks good on capsules too~
Thats how I feel making these sometimes :V
Beams.
Here's the night sky side too, almost done :)
a concrete facade wall, with waffle slab structures and occasional square holes
a gothic ceiling with books on the walls and ornate tracery in the vaulted segments. there are lilac colored lamps hanging from the walls and celling
a grey stone castle overgrown in moss and vines, with a metal door in the shade
an otherworldly scene looking into the top of a black hole with a glowing orange accretion disc. various rock islands, and a massive stone sword, hover millions of miles above it, presumably in orbit
misc screenshots from various texture tests and experiments in Quake