pt3. I'll use what time I can spare to work on planning and organizing my game and my game studio. I can organize a Kickstarter and a better social media presence.
Posts by Tiny Turtle
Pt 2. I am also working on emigrating to Australia. I plan to continue to work on my video game once I have finished school, which will be before the end of 2025. I will still work here and there on the game, but it's not my main focus.
Hey all, sorry I have neglected the Game Dev Challenge. I went back to college to finish my degree. It's an accelerated course, so it takes up a lot of free time. Also, I forgot.
#365DaysofGameDev I will be returning to the game dev challenge after my trip.
#365DaysofGameDev Day 132: I worked more on the player model, but there is an issue with the animation. Back to blender -_-
#365DaysofGameDev Day 132: I apologize I haven't been working on the challenge, I've been busy looking for new jobs. I'll try to do some work tonight.
#365DaysofGameDev Day 131: I continued to work on my 3d player script.
Here is my silly little animation I made when I first bought moho.
#cute #animation #ate
#365DaysofGameDev Day 130: I got laid off from my second job...I just studied today.
#365DaysofGameDev Day 129: I reviewed the code I had laid out before working on my blender model.
#365DaysofGameDev Day 128: I finished the player walking rig animation. I can finally go back into Godot and add my player model.
#365DaysofGameDev Day 127: Okay, I am having trouble opening files, but I finally resolved the face and rig issue. The last step is to make the walking animations and import them into Godot.
#365DaysofGameDev Day 126: Me, why the heck do I feel like I'm forgetting something....OH CRAP THE CHALLENGE. So, any who, I can't figure out how to get the face to move with the head -_-.
Oh, yeah, I forgot to mention. I'm back to streaming. My twitch is in my bio :)
I think I'm gonna start streaming my Game Dev. What do you guys think?
#365DaysofGameDev Day 125: Good news is I am finally working on the rig. The bad news is my face isn't apart of the rig.
#365DaysofGameDev Day 124: FINALLY!!!
#365DaysofGameDev Day 123: UGH THE FACE ISSUE IS STILL HAPPENING ๐ค
#365DaysofGameDev Day 122: I couldn't get much done due to working late. I mostly polished what I already had.
#365DaysofGameDev Day 121: I was recommended by many to just remake the model as I had a lot of initial issues caused by remeshes. ๐ฐ
#365DaysofGameDev Day 120: I haven't been able to do much game dev these past few days. I had to work late. So, just studying.
#365DaysofGameDev Day 119: Okay, I have to recreate the entire head, but this time I got the face-up, correctly.
#365DaysofGameDev Day 118: Sighhh. Fine. I'll ask for help on discord -_-.
#365DaysofGameDev Day 117: WHYYYYYYYY
#365DaysofGameDev Day 116: I am still figuring out the 2D face stuff. I really wish I could speed up the process. Being a beginner in Blender stinks. You spend hours learning small things, only to spend more hours fixing even smaller mistakes.
#365DaysofGameDev Day 115: Good news, I figured out how to speed up creating the face for the player mode. Bad news, the face keeps turning upside down.
#365DaysofGameDev Day 114: I might have just discovered an easier way to make my player's face. I'm fiddling with it now.
#365DaysofGameDev Day 113: I think I found a solution. I made three separate planes for each lash. Now, I just have to figure out how to join and remesh them together, without screwing up what I have.
#365DaysofGameDev Day 112: I'm still struggling with the eyelashes. I keep having this clumping issue with the mesh.
#365DaysofGameDev Day 111: I finally found a method I liked. So far, I have the main base of the eyelash; now, I just have to figure out how to attach the individual lashes.