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#365DaysofGameDev
Advertisement ยท 728 ร— 90

#365DaysofGameDev I will be returning to the game dev challenge after my trip.

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#365DaysofGameDev Day 132: I worked more on the player model, but there is an issue with the animation. Back to blender -_-

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#365DaysofGameDev Day 132: I apologize I haven't been working on the challenge, I've been busy looking for new jobs. I'll try to do some work tonight.

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#365DaysofGameDev Day 131: I continued to work on my 3d player script.

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#365DaysofGameDev Day 130: I got laid off from my second job...I just studied today.

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#365DaysofGameDev Day 129: I reviewed the code I had laid out before working on my blender model.

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#365DaysofGameDev Day 128: I finished the player walking rig animation. I can finally go back into Godot and add my player model.

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#365DaysofGameDev Day 127: Okay, I am having trouble opening files, but I finally resolved the face and rig issue. The last step is to make the walking animations and import them into Godot.

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#365DaysofGameDev Day 126: Me, why the heck do I feel like I'm forgetting something....OH CRAP THE CHALLENGE. So, any who, I can't figure out how to get the face to move with the head -_-.

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#365DaysofGameDev Day 125: Good news is I am finally working on the rig. The bad news is my face isn't apart of the rig.

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#365DaysofGameDev Day 124: FINALLY!!!

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#365DaysofGameDev Day 123: UGH THE FACE ISSUE IS STILL HAPPENING ๐Ÿ˜ค

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#365DaysofGameDev Day 122: I couldn't get much done due to working late. I mostly polished what I already had.

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#365DaysofGameDev Day 121: I was recommended by many to just remake the model as I had a lot of initial issues caused by remeshes. ๐Ÿ˜ฐ

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#365DaysofGameDev Day 120: I haven't been able to do much game dev these past few days. I had to work late. So, just studying.

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#365DaysofGameDev Day 119: Okay, I have to recreate the entire head, but this time I got the face-up, correctly.

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#365DaysofGameDev Day 118: Sighhh. Fine. I'll ask for help on discord -_-.

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#365DaysofGameDev Day 117: WHYYYYYYYY

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#365DaysofGameDev Day 116: I am still figuring out the 2D face stuff. I really wish I could speed up the process. Being a beginner in Blender stinks. You spend hours learning small things, only to spend more hours fixing even smaller mistakes.

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#365DaysofGameDev Day 115: Good news, I figured out how to speed up creating the face for the player mode. Bad news, the face keeps turning upside down.

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#365DaysofGameDev Day 114: I might have just discovered an easier way to make my player's face. I'm fiddling with it now.

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#365DaysofGameDev Day 113: I think I found a solution. I made three separate planes for each lash. Now, I just have to figure out how to join and remesh them together, without screwing up what I have.

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#365DaysofGameDev Day 112: I'm still struggling with the eyelashes. I keep having this clumping issue with the mesh.

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#365DaysofGameDev Day 111: I finally found a method I liked. So far, I have the main base of the eyelash; now, I just have to figure out how to attach the individual lashes.

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#365DaysofGameDev Day 110: I'm still working on the eyes. Trying to figure out the best way to make the pupil and eye lashes. I haven't found a method I particularly like.

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#365DaysofGameDev Day 109: I'm still working on the eyes. I just finished the eyebrows ^^'

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#365DaysofGameDev Day 108: I am continuing to work on sculpting the face. Eyes are hard.

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#365DaysofGameDev Day 107: I finished the base player model. I just need to add a face and rigging, and it will be ready for Godot.

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#365DaysofGameDev Day 106: I'm sorry, I just studied today. I had to take my dog to the emergency vet.

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a pixel art of a woman riding a pink sled down a snowy hill ALT: a pixel art of a woman riding a pink sled down a snowy hill

#365DaysofGameDev Day 105: Me: making good progress on my sprite.

Blender, the moment I use subdivision:

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