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Posts by Stef - SGDK

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POPCORN DUEL + SPINNER (SEGA Genesis / Mega Drive) Featuring a Brand-New Dedicated Controller: The PopCorn Spinner by Frédérick Raynal

Frédérick Raynal, the director of the original Alone in the Dark is kickstarting a new genesis game - a remake and expansion of his old arkanoid Popcorn - and a paddle controller to go with it. www.kickstarter.com/projects/107...

3 weeks ago 60 22 3 1
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Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm

4 months ago 190 55 13 0
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Background + sprite animation (the ship is now pre-rendered) and... tunnels ! I think I can add more gameplay elements and stay at 30fps, there is hope, the megadrive is a beast :o

5 months ago 191 50 16 3
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Jumping! I want the driving to feel smooth and arcadey like a Sega Rally. I was never a big fan of Wipeout's physics, but I love the graphics obviously :)

5 months ago 166 38 8 3
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Side quest in texture land... DMA is on it's knee and interrupts are eating a good chunk of CPU on #SegaMegadrive #SGDK #BlastEm

6 months ago 94 24 9 0
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I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now

5 months ago 250 40 11 5
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So mayyybe it's possible to render in 4 colors, it takes 20% more cpu but two palettes of 16 colors are then free for sprites and background #SGDK #SegaMegadrive

6 months ago 83 19 3 3
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Only 2 colors, but finally some stable 30fps 3d without line-doubling (256x128 or 320x128 pixels) on stock Sega Megadrive :) The bottleneck is the height of the polygons. I exhausted all my ideas so I don't think I can do faster at this resolution.

6 months ago 104 25 4 0

Improved this more, there were a few single frame hitches that I've squashed out

7 months ago 14 6 3 1
The first page spread of the manual is shown. You see the Giants Software logo and copyright on the left, and on the right it has detailed instructions for cartridge insertion and making sure you have the console off when you put it in, and have your cables connected, and all that kind of stuff. Feels very much what they would have said if it came out in the 90s.

The first page spread of the manual is shown. You see the Giants Software logo and copyright on the left, and on the right it has detailed instructions for cartridge insertion and making sure you have the console off when you put it in, and have your cables connected, and all that kind of stuff. Feels very much what they would have said if it came out in the 90s.

The project came about because one of the devs was messing with @stephane-d.bsky.social's SGDK and they decided to give them space to make it. Though it was announced April 1, it's a proper game and comes with a downloadable emulator executable! I appreciate how seriously the manual treats the game.

10 months ago 33 2 1 0
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Earthion - Earthion Return to the genesis of 16-bit gaming with Ancient's brand new shoot 'em up, Earthion!

After years of hard work, our retro-inspired shooter Earthion finally has its own home online.
Dive into the world, watch the new trailer, and hear a track made entirely with the Megadrive’s YM2612 sound chip.
Now viewable in English and Portuguese:
earthiongame.com

11 months ago 1499 523 49 37
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Super excited to share that Backwards Quest won Best Game at the NESmaker Byte-Off Awards at MGC! Big thanks to the awesome @nesmaker.bsky.social team, and congrats to my partners-in-crime Artix, Fernando, and Jordan!

➡️ theretroverse.com/product/back...

#NES #homebrew #nesdev #indiegames #ファミコン

1 year ago 21 5 0 0
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SGDK 2.10 released ! | Stephane Dallongeville Get more from Stephane Dallongeville on Patreon

www.patreon.com/posts/sgdk-2...

1 year ago 14 3 0 0
Raycasting in SGDK Again
Raycasting in SGDK Again YouTube video by Greg Gallardo

Trying raycasting again youtu.be/viGHLhuKa-E

1 year ago 8 5 1 0
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GGS Studio Creation and Broke Studios launched a franchise with The Cursed Knight, a wonderful mix of genres that delivers a solid dose of old school gaming. It has charm, great presentation, and that wonderfully frustrating gameplay we all love.

www.sega-16.com/2025/03/curs...

1 year ago 12 4 0 0
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more Sega Genesis stuff, here's the first witchy battle theme for @nosebecc.bsky.social's (NSFW!!!) game, featuring what would become one of the game's other leitmotifs

1 year ago 50 20 5 0
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I added some new tile types to Gilgamech...

- Death, Damage, and Conveyor L/R tiles

Here's a screenshot of my test level. You can also check out a video of these in action by joining my free Patreon dev diary.
www.patreon.com/posts/welcom...

#SGDK #Gilgamech #GameDev #IndieDev

1 year ago 12 3 0 0
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One of the many reasons #SGDK is such a valuable Genesis game dev tool is its automation of creating multi-sprite objects for characters. I recently got a new version of Blastem that lets me see exactly how sprites are structured and it's very interesting 🤯
#GameDev #IndieDev #Gilgamech

1 year ago 20 6 1 0
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Now that the Square Brothers Megadrive port is finished and tested, we started a new game!

We wanted to try something with constant palette swapping to try that engine module!

ʕ •ᴥ• ʔ

#sgdk #megadrive #mdengine

1 year ago 8 6 1 0
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Whatever happened to secret codes and sound tests? #screenshotsaturday #sgdk #segagenesis #megadrive #gamedev

1 year ago 13 6 1 0
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Repost of my 60 fps raycaster with texture on the original Sega Megadrive/Genesis. Find the rom here -> anael.maratis3d.com/mega/ #SGDK

1 year ago 87 22 1 0
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Also 60 fps, custom tri/quads and wireframe 3d on Sega Megadrive/Genesis :p

1 year ago 30 8 2 0
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The simple power of k-means clustering for lossy compression : 1120 tiles are needed on the left (uncompressed), 512 tiles on the right. On Sega Megadrive with #SGDK

1 year ago 16 7 4 0
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Unbelievably, 35 years after its US launch, there are enough new games coming for the Sega Genesis that it can be hard to keep track.

Now, you don't have to! I've launched the Mega Drive Tracker, a site that catalogs all the new physical releases coming to Sega's 16-bit console.

md.restartmag.com

1 year ago 468 180 18 11
XBand menu with four icons: X-Mail, Bandwidth, XBand News, Return.

XBand menu with four icons: X-Mail, Bandwidth, XBand News, Return.

I heard rumors of a service called X-Mail coming soon, I wonder if this is it?

1 year ago 3 1 0 0
Mega Drive Demo #77 - Castlevania: Symphony of the Night (Entrance) by Pigsy
Mega Drive Demo #77 - Castlevania: Symphony of the Night (Entrance) by Pigsy YouTube video by Genesis 8:14

Master Pigsy shares with us his progress on Castlevania Symphony of the Night for Sega Mega Drive.

youtu.be/X98SNoqGaUM

#sega #megadrive #segagenesis #castlevania #sotn #indiedev #retrodev #indiegame #retrogame #sgdk #homebrew

1 year ago 8 2 0 0
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My hobby is making a new Sega Genesis aka Mega Drive game.

Today I designed and implemented a turret enemy. Here is my plan for the trigger boxes. I had to make them a little larger to get it t working just right.

See more on my Patreon

#gamedev #segagenesis #SGDK #megadrive #gilgamech

1 year ago 18 4 2 0
True Galactic Mission WIP#1 (Mega Drive / Sega Genesis)
True Galactic Mission WIP#1 (Mega Drive / Sega Genesis) YouTube video by Davila Games

True Galactic Mission WIP#1
(Mega Drive / Sega Genesis)

youtu.be/vc8YDqBvnd8

#DavilaGames #TrueGalacticMission #MegaDrive #SegaGenesis #SGDK #RetroGaming #RetroGame #RetroGames #ShootEmUp #SHMUP #Sega #TecToy #GameDev #RetroDev

1 year ago 18 4 0 0
Lunatic Fighters WIP#2 (Mega Drive / Sega Genesis)
Lunatic Fighters WIP#2 (Mega Drive / Sega Genesis) YouTube video by Davila Games

Lunatic Fighters WIP#2
(Mega Drive / Sega Genesis)

youtu.be/_QGxbhXUQfA

#DavilaGames #SGDK #MegaDrive #SegaGenesis #GameDev #GameDevelopment #LunaticFighters #LF #RetroGame #RetroGames #RetroGaming #RetroGameDev #GameDeveloper #Game #Games #RetroDev #FightingGame #FightingGames

1 year ago 12 5 0 0