got the initial art and sound pass done for the hub area in our untitled pizza delivery horror game. Seeing everything come together into a cohesive experience when it's been a collection of white boxes for weeks is the best part of game dev #IndieDev #GameDev #GodotEngine
Posts by KICKFLIPWIZARDSTUDIO
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Honestly, I think the best idea for a horror game is working a dead end pizza delivery job #gamedev #indiedev #godotengine #pizza
Man that looks cool.
Thanks!
Been cooking this up for a bit. It took a while, but we figured out how to make some nice looking "point and click" physics interactions with a mouse. #godotengine #gamedev #indiedev
Old pic of the blacksmithing workshop. We had to get rid of these windows because they looked way too modern. Good looking model though. #gamedev #indiedev #godotengine
Opening up your shop. Don't mind the random shadow man. #gamedev #indiedev #godotengine
That looks so cool
Papers please + Jacksmith. Even got some funny real life actors. store.steampowered.com/app/3762880/...
#gamedev #indiedev #godotengine #blacksmithing
The store page for our blacksmithing game is finally out!
store.steampowered.com/app/3762880/...
#gamedev #indiedev #godotengine
Made an easy way to morph shapes into a cube with a vertex shader! Using this for part of a game, more details later! #gamedev #indiedev #godotengine #shaderdev
Added this really awesome lathe to our game with some dynamic mesh generation! It came out really well. #godotengine #gamedev #indiedev
Added a super special reminder for our players that cheaters never win. But seriously though, I recommend adding a cheat system as soon as possible for data heavy games because it makes things so much faster! #gamedev #indiedev #godotengine
oh yeah dude i loved the tetris stacking in system shock and prey. thanks for the link literally a godsend
What are your favorite inventory systems of all time? working on one for our blacksmithing game and need some divine inspiration #gamedev #indiedev #godotengine
Thanks!
Got a shop system working for our game! Way better to have a shop menu for getting items than having to edit the inventory manually every time we need to test something lol #gamedev #indiedev #godotengine #godot
First devlog released recently! Thought the process behind our game would be interesting to at least a few people.
#gamedev #indiedev #devlog #godotengine #psx
www.youtube.com/watch?v=08hg...
Just released our first #indiedev game! Steer your ship to the lighthouse while it falls apart. Don't crash into any rocks!
kickflipwizardstudio.itch.io/ramshackle-c...
#gamedev #psx #godotengine
We made the most evil radar mechanic for our game.
#gamedev #indiedev #godotengine #godot #pixelart #lowpoly
Got a neat looking radar you can use to move your ship around to avoid obstacles. Imagine doing 10 other things at the same time and you have a great rage game
#indiedev #gamedev #godotengine
The art style looks really unique! Really nice
Playing with ocean physics using @taillight-games.bsky.social 's water shader. I wonder what could lurk in the far reaches of the ocean. #Godot #gamedev #indiedev #lowpoly #pixelart
Threw together a papagayo parser for lip sync in Godot. Got a weird floating head saying weird stuff out of it #godotengine #gamedev #indiedev #gaming #art
Boss fight from my college senior design project. #godotengine #gamedev #indiedev
Got an interesting method set up to render 3D models like old 3D sprites without prerendering. Really interesting effect. #gamedev #indiedev #gaming #godotengine #art #blender
That's so cool! I guess it's transforming a shape that's similar to a plane into the walls?
Finally got something cool going with blender geometry nodes #gamedev