Welp. I was burnt out from gamedev recently, so I thought I could take a "vacation" from gamedev by making a game. A small one, of course.
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Posts by HalfAPharaoh
Play dice with me, will ya? Or something, I don't know.
I'm trying to implement the "Farkle" dice game using my engine. I learned about it from Kingdom Come Deliverance. I like the mini-game _so_ much that I thought about making it.
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I finally finished my first game using the engine I've been creating for the past few months. And, man, I love gamedev.
That sense I get when fulfilling my creative desire is much better than anything else.
Or maybe I'm exaggerating. Possibly.
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Well, I totally forgot that my engine supports lighting, so I just added it instead of spending 3 days trying to implement distance-based fog. Unfortunate, yes, but it still looks good.
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I feel like I'm at a crossroads here... get it? No? Okay.
I'm unsure if the game looks better with or without the fog. Perhaps if I edit the fog's parameters (the color, the density, etc.), it will be a bit better?
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I was actually thinking to add a bit of fog just to limit the player's sight. It's definitely something I'll consider, though, since seeing the vehicles pop out of the screen does look bad.
I never realized how fun level design is. I was always too scared to do it because I have a severe case of "I don't know what the f*ck I'm doing" syndrome.
Either way, I added some heavy-duty trucks to challenge the player a bit more.
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After spending several months making the engine, I'm finally able to work on a game and, gosh darn Jebus, it's fun.
It's still a work in progress, though. It's basically Frogger with level design instead of an endless road that leads to nowhere.
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Houses are getting really hideous-looking nowadays, eh? Or I just can't load the vertices properly. Probably that, yeah.
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