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Posts by Karob

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For her neutral-B, she wields a ink-staff
For @lambsplash.bsky.social

7 months ago 1430 298 7 0

This system works really well when combined with strong layers.

Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on.

They stack similar to how they would in 3d.

If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker.

4 months ago 150 33 2 1

I getting big "this is fine" energy from these people.

8 months ago 0 0 0 0
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Dracamar Demo is now available on Steam, and here’s what players are saying about it! 👀

#WishlistWednesday now and play the demo 🐲🔥

👉 https://bit.ly/dracamar_steam

8 months ago 3 3 0 0
Vita and Fufu telling ghost stories to Marche who is definitely 100% not scared, and Kell who is definitely not having her reading focus broken by the events transpiring.

Vita and Fufu telling ghost stories to Marche who is definitely 100% not scared, and Kell who is definitely not having her reading focus broken by the events transpiring.

Enjoying some ghost stories around the campfire, feat @karob.bsky.social's bug trio (and fufu)
#artfight2025

8 months ago 18 5 0 0
Three bug-themed character designs. The first has green warrior clothes and wields a large key. The second has pink fashionable clothes and has a large shield and a green fluffball creature. The third has blue robes and wields a kama (sickle) and lantern.

Three bug-themed character designs. The first has green warrior clothes and wields a large key. The second has pink fashionable clothes and has a large shield and a green fluffball creature. The third has blue robes and wields a kama (sickle) and lantern.

Some concepts for playable bug-themed game characters. The green fluffball is named Fufu. #gamedev #indiedev #art

8 months ago 26 7 0 0
A magical girl falls upside-down reaching toward a scythe decorated with a ribbon.

A magical girl falls upside-down reaching toward a scythe decorated with a ribbon.

Artfight drawing of Susnny's Seiko. #artfight #art #magicalgirl #mahoushoujo

9 months ago 4 1 0 0
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Lotus Pond

#wip #art #digitalart #pixelart #pixel #lotus

9 months ago 8 3 0 0
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We do a little resource acquisition.
#ScreenshotSaturday #gamedev #indiedev #hydrolines #SDL

10 months ago 13 2 0 0
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Update: LuaBridge has worked very well as a lightweight alternative to Sol. It's a little more restrictive in its syntax, but compilation is much faster now.

10 months ago 1 0 0 0

I peeled my way out of bed like one would peel an unripe banana.

10 months ago 1 0 0 0

I can also hear all those weather effects ❤️

10 months ago 0 0 0 0

At a glance I thought this was the forest floor.

11 months ago 2 0 0 0

Perfectly balanced, as all things should be.

11 months ago 3 0 0 0

The Discord client increasingly makes me feel like I'm trapped in a gacha game.

11 months ago 2 0 1 0

What next? I don't know, but I seem to have parked in C++/SDL/Lua for a serious game project, so I'll be here for a while.

11 months ago 1 0 1 0
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C++ has been a *nightmare* ahaha, but I think I'm getting the feel for how to use pointers and vectors and such in ways that don't break in amazingly cryptic ways. Raylib and SDL do a fine job I think. And Lua integration is *really nice* for making game changes without having to recompile.

11 months ago 2 0 1 0

I felt like I was hitting the performance limits of gdscript in Godot, with the fancy things I like to do. If I had more time, I would have probably tried out the C# version of Godot, or even wrote some C++ extensions for myself.

11 months ago 1 0 1 0

rust was great to learn and has improved the way I code in other languages, but it felt like it added excessive time and complexity to my game development, especially with the issues I experienced with every game or similar framework I tried in rust.

11 months ago 2 0 1 0

Monogame was very comfy to build my own game base in, and C# is pretty comfy too. But my pilgrimage was kicked off by wanting a good web export option, which Monogame lacked.

11 months ago 2 0 1 0

My pilgrimage: Javascript (pixi.js), C# (Monogame), rust (Bevy and others), gdscript (Godot Engine), C++ (raylib or SDL with Lua integration).

11 months ago 1 0 1 0

Sol feels like wild magic. It can do amazing things, but I have no idea how it works and sometimes it bites me.

11 months ago 1 0 0 0

I've been using Sol for my C++ Lua integration, but the compile complexity seems to be ballooning, so I'm considering LuaBridge or even using the Lua C API directly 😱.
#gamedev #lua

11 months ago 3 1 1 0
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Wow that compressed quite painfully on upload.

11 months ago 0 0 0 0
Video

The underwater world of Hydrolines is beginning to take shape. #gamedev #indiedev #hydrolines #SDL

11 months ago 7 3 2 0

Oh my goodness look at them go.

1 year ago 0 0 0 0

I love when combat abilities have extra utility (illumination here).

1 year ago 1 0 0 0

ヽ(`Д´)ノ︵ඞ

1 year ago 1 0 0 0

It is somewhat of an extraction game, where you bring your base with you.

1 year ago 0 0 0 0
A very round underwater ship shaped like a fish. A suited humanoid peers out of a porthole window.

A very round underwater ship shaped like a fish. A suited humanoid peers out of a porthole window.

WIP submersible ship. Perhaps the perfect disguise, or perhaps they look like a giant snack. #gamedev #indiedev #pixelart #hydrolines

1 year ago 23 3 2 0
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