To celebrate the Steam Spring Sale, RATSHAKER™ is now 30% off!
And so, we return.
"GAH!!!! W-what's that?!?!?! It-It's *gulp* RAT-CHAN?!?!?! Im-impossible.. gah!
How could we have seen this coming?!
#Ratshaker #indiegame #indiehorror #horror #horrorgame
Posts by JR3DFUL
weeeeeeeeeeeee 🚀🤢🤮
If you haven't already give this game a wishlist!
#indiedev #gamedev #indiegame #ue5
Doomscrolling godotshaders.
#godot
In my 3D platformer Project Timbre, you can cancel a lot of your movement tech into one another, making for some really fun on the fly movement combos 👟🤿💨
Pro Tip: Cancelling at different times creates different movement behaviors.
#gamedev #indiegame #screenshotsaturday #godot
PLEASE LOOK AT THE GAME ME AND THE FRIENDS WHO MADE RATSHAKER ARE MAKING PLEASE OH PLEASE PLEASE THIS IS THE LAST CHANCE I HAVE TO KEEP MY DREAM JOB PLEASE
its also really funny and im art directing and i love my team so much because they are so talented and make the stupid things i think up real
"Gross and Classy"
our art director's first exploration sketches of the concept
We took a lot of inspiration from cartoons that exaggerate nasty details to ensure you get the best gross-out experience with friends
*wet coughs directly into your eye*
Gonna step away. Can you watch him for me?
What's this?
Another game I have worked on?
Sure would be cool if you all could Wishlist it 👉👈
#indiedev #gamedev #indie #ue5 #unreal #friendslop
MALPRAXIS is out now!
Our team @sunscorchedstudios.bsky.social did a fantastic job and some of my best shader work is on display in this game, I hope you enjoy it!
store.steampowered.com/app/3350240/...
#gamedev #release #indiedev #shader #vfx #material
Such a funny glow.
#Blender #3D #Shader #DigitalArt
Testing out somethin
#Blender #3D #Shader #DigitalArt
My new favorite implementation of 2D value noise:
float value1(vec2 x)
{
vec2 i = floor(x);
vec2 s = smoothstep(i, i+1.0, x);
return mix(mix(rand(i), rand(i + vec2(1,0)), s.x),
mix(rand(i+vec2(0,1)), rand(i + 1.0), s.x), s.y);
}
// Engineering systems of thought //
// 86 billion neurons power the human brain. The BCPU Gen 5 outperforms them with precision-grown neurotissue and unmatched efficiency. Faster learning. Greater stability. The future of intelligence is here. //
I made a Blender Add-On! 👀💚
Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!
100% Free! Or on gumroad if you want to support me 😉
gumroad.com/l/uvmapsplus
github.com/JR3DFUL/uv-maps-plus
extensions.blender.org/add-ons/uv-maps-plus
#techart #3d #modeling #shader
WE DID IT.
WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓
youtube.com/watch?v=k80--nDoSUA
#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
The silk song of despair and agony 😫
✨Shader Magic✨
Here's a strange method for generating procedural AO/Edge/Cavity masks:
Distort a sphere mask by the normals of the mesh, wont work in all cases but it can look decent 👀💚
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
✨Shader Magic✨
Here's a cheap approach for generating procedural AO/Edge/Cavity masks: 👀💚
Compare the normal map to the mesh normal to highlight edges where they diverge, wont work as well at a distance though
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
I have some other items on gumroad that may interest you 👀💚
BloodMachine is out of date but still has a useful tutorial on creating blood splatters.
Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later
jr3dful.gumroad.com/
these days I mostly hang out on bsky 👀💚 instagram & twitter feel too souless… any suggestions for other spots to share shader stuff?
#shaders #techart #hlsl #glsl #vfx #materials
I’ve got a v1.1 update already in the works, which adds a couple other useful functions like mirroring and conversion between other data types, and a lil documentation too
Hiya! 👀💚
Got another tool for ya🎉
It’s a set of 20+ Geometry Node modifiers for vertex color editing—fill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!
jr3dful.gumroad.com/...
#shaders #geonodes #techart #character #gamedev
testing testing 👀💚 my old scheduler (Monadsky) bit the dust, so I’m giving Fedica a spin. posts might be a little wobbly while I figure it out :P