For the past few weeks, I've taken a little pause from Sizebound and worked on a little side project, YACPPM (Yet Another C++ Manager)
Currently, it's not the most stable but I'm working toward being able to use it for GDExtension later ^^
github.com/Flo12344/yac...
#c++ #indiegamedev #codingtool
Posts by Flo_12344
year++
𦦠Finally !! š¦¦
Sizebound new demo is now available on Steam ^^
store.steampowered.com/app/3285410/...
Took way longer then expected but now I can start working on the full game and fix new bugs x)
#indiegamedev #solodev #godotengine
Small update ^^
Issues with the Windows build are fixed!
I'm currently fixing the last few bugs found during testing
So next update should be the release of the new demo! ^^
#indiegamedev #solodev
Small update ^^
It's been a while since my last post, I've been focusing on finishing the demo
Just need to figure out these Windows build issues now ^^
(the Linux side had no issue because it's my main branch x))
Hoping the next one will be the new Demo release! ^^
#indiegamedev #solodev
No visual update ^^
Finally done on the UI side!
Just need to add some missing objects in the level editor ^^
#indiegamedev #solodev
Small update ^^
Finished the pause menu
And fixed a lot of issue in the level editor ^^
#indiegamedev #godotengine #solodev
This week I worked on setting up #godotsteam in my project ^^
It took longer than expected to link it to my GDextension x)
But now it's running smoothly! ^^
#indiegamedev #solodev #godotengine
For now I've shelved the portal scaling issue since it's not needed for the first release of the new demo ^^
Small update ^^
Spent the whole week on pushing the game toward a release-ready state for the new demo
And it's starting to get a bit smoother
I should wrap up the level editor soon and next it's mostly just bug fixing ^^
#indiegamedev #solodev #godotengine
Small update ^^
Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^
#indiegamedev #solodev #godotengine
Working with portals is interesting...
Every new bug ends up giving me a headache x)
#indiegamedev #solodev #godotengine
Small update ^^
Experimenting with simple UI for input tutorials,
To move them out of Clappy's dialogs ^^
#indiegamedev #solodev #godotengine
Small update ^^
I think I've fixed most bugs for the demo part ^^
Mouse/keyboard inputs are done, just need to setup the controller part
And check each menu for controller navigation ^^
Next level selection and the editor ^^
#indiegamedev #solodev #godotengine
No visual update ^^'
Currently fixing quite a few bugs I found while making the new levels
Some of them are a bit tricky to solve (mostly portal-related ones)
#indiegamedev #solodev #godotengine
Still working on new levels ^^
I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^
#indiegamedev #godotengine #solodev
Almost done updating the levels of the demo ^^
So I started working on some new levels, to showcase some of the new mechanics in the demo ^^
#indiegamedev #solodev #godotengine
Thanks! ^^
The issue seems to be in my obs/game fps settings ^^
It seems to be an issue with my obs/game settings ^^'
Thanks! ^^
Small update ^^
Currently working on level transition and game settings to update the demo
So quite a lot of stuff to handle ^^
#indiegamedev #solodev #godotengine
Small update ^^
Remaking the levels of the demo
Some levels won't work with the new mechanics and also I'd like to add some more levels ^^
#indiegamedev #solodev #godotengine
I am remaking Sizebound, but the level editor is part of it ^^
And once the demo will be updated with the new systems I'll work on the mod editor ^^
The level system is slowly getting there ^^
Added child/parent saving and extra data for object links and arrays
#indiegamedev #solodev #godotengine
Started working on saving/loading levels for the editor ^^
#indiegamedev #solodev #godotengine
Thanks! ^^
Small update ^^
Fixed some of the bugs and made it work with the previous room system
#indiegamedev #godotengine #solodev
Starting to add the undo/redo for the room edit mode ^^
Still some issues, but it's getting there slowly
#indiegamedev #godotengine #solodev
Small update ^^
Overlapping faces are fixed!
I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^
#indiegamedev #solodev #godotengine