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My game is *not* a soulslike. But that doesn't mean I won't spend a few days superficially recreating part of the soulslike formula to get @ironpineapple.bsky.social to feature my puzzle game in an episode of Steam dumpster diving. And yes, the barrels *do* break when you dodge into them! #gamedev

6 days ago 3 2 0 0
The House Dreams Along With Them [April 2026 Gameplay Trailer]
The House Dreams Along With Them [April 2026 Gameplay Trailer] YouTube video by CaranthosMori

I just released the latest gameplay trailer for my game, The House Dreams Along With Them! Control your breathing and blinking and solve surreal puzzles while lucid dreaming in a strange house. Demo and Wishlist now on Steam. youtu.be/hZmUZo3MXkY #THDAWT #Gamedev

2 weeks ago 11 2 0 0

My horror puzzle adventure game, The House Dreams Along With Them, will be participating in the Rising Tide 3 competition from @blueoceangames.bsky.social! Kindly vote for me on April 7th when the first round opens up. #THDAWT

2 weeks ago 1 0 0 0
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#THDAWT #gamedev I'm excited to announce that I'm releasing a brand new gameplay trailer for my game, The House Dreams Along With Them, one week from now! Here's a 10 second teaser for the curious.

3 weeks ago 9 3 0 0
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#THDAWT #Gamedev The model I was using for the guest bathroom's shower didn't have a commercial license, so I got a new asset from CGTrader that *did* and customized it with a lore-appropriate shower curtain material. Remember to double check your asset licenses!

3 weeks ago 6 3 0 0

If curious, the garage creature uses a "WasRecentlyRendered" Blueprint node to tell if it can be seen. But on older cards objects rendered in the shadow pass are still visible even if off screen. So, disabling shadows for the unmoving middle of the statue fixed the issue!

3 weeks ago 0 0 0 0

Thanks to @plushebola.bsky.social playing my demo earlier, I was able to fix a game breaking bug that *only affected older GTX video cards when using Medium graphics settings*. It's fixed now (at least on the GTX 1070 I tested) and the demo is updated! (Technical details as reply) #gamedev #THDAWT

3 weeks ago 7 3 1 0
Preview
Blair - Twitch full time vampire ๐Ÿฆ‡ dark fantasies, oddities, & castle dwelling โš”๏ธ

Tonight at 8PM PST, Blair (www.twitch.tv/blair) has kindly agreed to play through the demo for my game, The House Dreams Along With Them! #THDAWT

4 weeks ago 0 0 0 0
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#THDAWT #gamedev It starts with one event dispatcher to have the piano key Blueprint actors communicate the notes to the background visualizers. In the end, it doesn't even matter to solve the puzzle but I think it looks neat!

1 month ago 2 1 1 0
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@latenightcandi.bsky.social is going to be streaming the demo for my game The House Dreams Along With Them in just a few hours! I am the normal amount of excited. #THDAWT

1 month ago 2 2 0 0

A big thank you to @shelboo.bsky.social for playing through the demo for The House Dreams Along With Them today! One of the bug's I need to fix from watching the stream: have puzzle solutions recheck themselves when first entering an area in case they're *already* solved. #THDAWT #Gamedev

1 month ago 3 1 0 0
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sandy - Twitch Switch 2 has been ordered + RE9 + Sponsor game @ midnight CST! !dreams

In just a few hours at midnight (CST), my game demo is being streamed out by the lovely Sandy on Twitch! www.twitch.tv/sandy #THDAWT

1 month ago 2 0 0 0
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#gamedev #THDAWT I've added a bunch of sizes and colors for the center dot accessibility setting at the request of one of the viewers of @warwickisonline.bsky.social!

1 month ago 9 3 2 0
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#gamedev #THDAWT After watching PixelxKitten stream my demo, I fixed a bug where the garage lights weren't occluded by the garage door if Global Illumination was set to "low". Tl;dr: Remember when testing in UE5 that Lumen and emissive lights are disabled on low and medium GI scalability settings!

2 months ago 8 1 0 0
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#gamedev #THDAWT Thanks to a suggestion during @kingargaroth.com's stream, I've now added helpful *notification dots* for unread deduction entries as part of the UI revamp for The House Dreams Along With Them.

3 months ago 3 1 0 0
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#gamedev #thdawt I've updated the UI for The House Dreams Along With Them to have nifty animations! The pieces of the UI slide into place to reinforce the motif of reification and to match the dream pillars that oscillate endlessly in the black void of the lucid dream worlds.

3 months ago 4 1 0 0
Logo for the video game, The House Dreams Along With Them, alongside an IGF pixelated laurel logo on a tilt-shifted orange and purple background.

Logo for the video game, The House Dreams Along With Them, alongside an IGF pixelated laurel logo on a tilt-shifted orange and purple background.

Excited to announce my atmospheric horror puzzle game, The House Dreams Along With Them, has received an *honorable mention* in the nuovo award category for the 2026 Independent Games Festival! Now I can use the fancy pixelated laurel PNG for my marketing! #gamedev #THDAWT

3 months ago 8 3 0 0
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#gamedev #THDAWT The laptop in the guest bedroom for The House Dreams Along With Them is now functional. You can change the wallpaper! This uses a material instance array set on the player controller to cycle through the options.

4 months ago 5 1 0 0

#gamdev In UE5, *sometimes things just crash*. The culprit *could* be blueprint corruption; check if your character BP has blank details panel for components like Character Movement. If so, reparent the blueprint to Actor then back to Character or revert in source control, AKA learning to Git good.

4 months ago 0 0 0 0
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#gamedev For #THDAWT, I made a fully functional electronic drum set and drum sequencer for puzzles (and fun)! This video shows off the controller experience where the d-pad snaps to the drums and automatically zooms into the sequencer when hovering over it.

4 months ago 5 1 0 0
Unreal Engine 5 in-game screenshot of The House Dreams Along With Them comparing high GI settings that includes emissive lighting and medium GI settings that have hand placed fill lights to make up for the lack of emissive lighting.

Unreal Engine 5 in-game screenshot of The House Dreams Along With Them comparing high GI settings that includes emissive lighting and medium GI settings that have hand placed fill lights to make up for the lack of emissive lighting.

#gamedev In UE 5, when Global Illumination settings are medium or low, Lumen is disabled so you can't use emissive lights to fill a scene. But I added a blueprint to dynamically activate hand placed non-Lumen fill lights to compensate on lower end hardware for #THDAWT!

4 months ago 4 1 0 0
Unreal editor screenshot of how the level streaming position for a sublevel can cause false positives for loading bugs because the value loaded in the editor supersedes the value in a persistent level loaded later on in play-in-editor mode

Unreal editor screenshot of how the level streaming position for a sublevel can cause false positives for loading bugs because the value loaded in the editor supersedes the value in a persistent level loaded later on in play-in-editor mode

#gamedev If you are using "level streaming position" in Unreal 5.3 and Play-In-Editor to test in-game, be warned the *editor's* position value *will always be used* even if you load into a level that uses a different one! Avoid this by loading a different level in-editor or using standalone mode.

5 months ago 5 1 0 0
Unreal editor screenshot of the living room level from The House Dreams Along With Them showing a pillar actor that has an optional random Z offset

Unreal editor screenshot of the living room level from The House Dreams Along With Them showing a pillar actor that has an optional random Z offset

For the demo of #THDAWT, I decided to disable the random drift offset for the pillar lifts in the living room dream. This means that you can't accidentally save/load *inside* a moving pillar anymore because it can't randomly start higher than its default Z value. Hooray! #gamedev

5 months ago 7 3 0 0
A screenshot of The House Dreams Along With Them highlighting the use of the SIL Open Font Promptfont for controller glyphs for on-screen tutorial messages.

A screenshot of The House Dreams Along With Them highlighting the use of the SIL Open Font Promptfont for controller glyphs for on-screen tutorial messages.

#THDAWT For button glyphs, I use an awesome SIL Open Font licensed font called Promptfont! (Available at: shinmera.com/docs/promptf...) It makes adding new glyph presets very simple (currently I have M&K, Xbox, and PlayStation presets). #gamedev

5 months ago 6 2 0 0
Unreal Engine blueprints diagram showing Register Input Mapping Contexts node needs to be used before Get Player Mapping Rows node will return a usable result.

Unreal Engine blueprints diagram showing Register Input Mapping Contexts node needs to be used before Get Player Mapping Rows node will return a usable result.

#THDAWT #gamedev If anyone else is using UE5's Enhanced Input User Settings and Enhanced Player Mappable Key Profiles to query keys for diegetic UI (and who isn't?), remember to use the "Register Input Mapping Contexts" node first! The "Add Mapping Context" node isn't sufficient.

5 months ago 9 4 0 0

Thanks for the tip, I didn't know about that feature! (just started with Bluesky a few weeks ago)

5 months ago 1 0 1 0
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I've added in new wooden doors to the house in #THDAWT. It is a slightly edited version of the awesome free "Modern Door" by Yami757 on Fab. All it needed was to be squashed a bit in Blender and then have a new material instance created in Unreal.

5 months ago 2 0 1 0
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For the intro tutorial of #THDAWT, I've added a small drawer staircase to guide the player up and onto the *completely normal* bed. This is to be amenable to non-action players that don't *automatically* jump on top of everything from years of platform game conditioning.

5 months ago 2 0 0 0
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#THDAWT The garage lights in The House Dreams Along With Them Demo will now turn on *if you crawl under them* when the garage door is open. Thanks to @cclementyne.bsky.social for catching this bug on his Halloween stream!

5 months ago 0 0 0 0
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Keypad with line of lights and lava in the background

Keypad with line of lights and lava in the background

Inspired by watching prostoic.bsky.social play through the demo, I've added a line of lights to keypads in The House Drams Along With Them! This means that in addition to audio cues, there is also a visual indicator for how many times a keypad has been pressed.

5 months ago 2 1 0 0