raylib architecture v1.0 vs v6.0, 12.5 years apart
raylib 6.0 is around the corner and I just updated the architecture diagram, it blows me away how far it has come! โค๏ธ
#raylib architecture v1.0 vs v6.0, 12.5 years apart
raylib architecture v1.0 vs v6.0, 12.5 years apart
raylib 6.0 is around the corner and I just updated the architecture diagram, it blows me away how far it has come! โค๏ธ
#raylib architecture v1.0 vs v6.0, 12.5 years apart
I think so but I don't know where. In any case, that talk was in spanish, I translated some slides to share.
Is it possible to survive as an open source developer?
Some slides of my last talk about "surviving as an open source developer"! ๐ฅ
Questions? ๐
raylib surpassed the 3000 forks on GitHub!
New milestone reached! #raylib surpassed the **3000 forks on GitHub**! ๐ด๐คฏ
Wondering what amazing things those developers are creating with raylib! ๐
github.com/raysan5/raylib
looks good! I did something similar for Megadrive some years ago, one of the issues I found was in the drawing with tiles, old consoles require just updating required tiles in certain ways... let me know how it works when introducing sprites...
nope, it was not completed neither further explored. I think despite the expected approach, there are always alternatives available, like I did with Android backend, but they require differents (and maybe unexplored) ways to approach the problem, that take more engineering
I have no plans to implement it but if anyone is able to implement a rcore_ios.c self-contained module like the other platforms and commit to maintain it, I can add it to raylib.
Announcing rlsw, the new raylib software renderer backend. No GPU required.
The Future is Now. #raylib
After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. ๐ฅ
It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions and modules, cleaning, revisit code...
No, AI could't do it.
projects made with raylib on Steam
Just updated the list of #raylib games/apps on Steam! There are +50 at the moment! ๐ฅ
Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! ๐
Wow! One of the most impressive games made with #raylib! ๐คฏ
bsky.app/profile/rays...
raylib reached 0 open issues and 0 open PRs!!!
After some months of intensive work, #raylib has finally reached the ZERO open issues** and ZERO open PRs!!! ๐
Definitely, it's time to...
Source: github.com/raysan5/raylib
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! ๐ฅ
Try it on web: raylib.com/examples/mod...
Source code: github.com/raysan5/rayl...
Are you attending FOSDEM 2026???
Find me and ask me for a #raylib sticker! ๐
Working on my presentation for FOSDEM 2026! ๐ฏ
Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. ๐
Maybe I'm taking it too far... ๐ค
Hey! Next week I'm giving a talk at @fosdem.org 2026! ๐
And I'm already coding it, with #raylib! ๐ฏ
Whoโs coming? ๐
raylib surpassed 30K stargazers on GitHub!!!
Wow! #raylib has surpassed the **30000 โญ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! ๐คฏ
What a great start of the year! ๐
Thanks to everyone for supporting raylib! Let's keep building things! ๐ฏ
You should try with the latest style added "Genesis":
Happy new year 2026! Another year to enjoy raylib programming!
Happy new year 2026! Another year to enjoy raylib programming! ๐
Here some raylib games on Steam, so you will know some for next time... ๐
Thank you very much for your amazing work! ๐ฏ
raylib reached 800 contributors! Thanks!
#raylib has reached **800 contributors**! ๐
Many thanks to all the devs that have helped to improve the project along the years! THANKS! โค๏ธ
raylib open issues - help needed, please!
There are only 15 issues left open on #raylib! ๐
I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.
Could someone help me with any of them? ๐ค
github.com/raysan5/rayl...
"The library strikes the perfect balance of giving you the basic tools you need to get started while also giving you the freedom to implement things yourself"
#raylib
spin.atomicobject.com/5-reasons-i-...
yeah, that can be one use case, specially if done in a server with no GPU... maybe useful for automated images watermarking on server side... ๐ค
#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! ๐ฅ
Performance is actually quite bad but... maybe there is some use case for it? ๐ค
You can create a custom tool just for that with a few raylib lines of code, for full control.
Or you can also try my image/board viewer tool: rTexViewer (made with raylib), but it's similar to PureRef; I'm sending you a key to try it.
raylib tech tools sale!
Hey! All my raylibtech tools are 50% off today! ๐ฑ
What you get:
- No ads
- No app signing
- No cloud lock-in
- No external dependencies
- Portable
- Multiplatform
- High-performant
* Single-executable ~1 MB (fits on a floppy disk!)
Thanks! โค๏ธ
Get them now: itch.io/s/168948/ray...
raylib going thorugh a code security audit in the following months!
NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! ๐
First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! ๐