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Posts by Jackson Palmer

Disclaimer for the purists out there - this app was built using the assistance of AI.

6 days ago 1 0 0 0
A screenshot of img2pixel4web - a browser recreation of Captain4LK's SLK_img2pixel project.

A screenshot of img2pixel4web - a browser recreation of Captain4LK's SLK_img2pixel project.

Cooked up a web port of SLK_img2pixel that runs entirely in-browser + adds hotkeys and direct Lospec palette fetching. I'm calling it img2pixel4web:. #gamedev #texturing

tools.ummjackson.com/img2pixel4web

6 days ago 7 2 1 0
A screenshot of the SLK_img2pixel app running on macOS.

A screenshot of the SLK_img2pixel app running on macOS.

I've always wanted to run the SLK_img2pixel tool on macOS, and thankfully it's open source - so I finally got around to getting a build working. Just submitted as a PR: github.com/Captain4LK/S... #gamedev #pixelart

2 weeks ago 5 2 0 0

New Slay the Spire is awesome. And very cool it's made using Godot.

1 month ago 1 0 0 0
A screenshot of various CLAP plugins loaded in FL Studio with a basic ImGUI UI.

A screenshot of various CLAP plugins loaded in FL Studio with a basic ImGUI UI.

Cooking up a lightweight framework for building CLAP plugins contained in a single .cpp file that build with an auto-generated ImGUI-based UI.

1 month ago 0 0 0 0

Behind the scenes for those interested: fairly lightweight C++ project with DaisySP for DSP and ImGui for UI, then compiled across to WASM so it runs in the browser. #sounddesign #dev

2 months ago 0 0 0 0
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A free UI sound effect generator I've been working on, inspired by the popular "sfxr". Handy for #gamedev / user interface sound design (clicks, taps, swishes, etc.). Kind of fun to just sit and keep pressing the randomize button. Work in progress build @ tools.ummjackson.com/uifxr

2 months ago 5 1 1 0

This is all just 2 custom Control nodes and 1 custom StyleBox I called StyleBoxPixelated ... no themes, textures, etc. Making pixel art UI prototyping in Godot way faster. Will probably share the code somewhere at some point.

2 months ago 2 0 0 0
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Finally went the extra route of writing a custom Label node to handle (both manually & automatically using TextServer) the clunky way #Godot handles size calculations w.r.t ascenders/descenders on font glyphs. It works a charm for aligning all the spacing though. #gamedev

2 months ago 7 2 1 0
A screenshot of the Godot editor with a 2D pixel art UI being edited.

A screenshot of the Godot editor with a 2D pixel art UI being edited.

Experimenting with a procedurally generated, resizable, pixel-perfect custom StyleBox resource in #Godot. No NinePatch textures required, all drawn using math. #gamedev

2 months ago 9 1 1 0
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WorldUV (Blender addon) by Jadeite Hammer Editor-style UV tool for Blender

Just discovered jade-ite.itch.io/worlduv by @jadeite.dev and it's very cool - especially if you're a fan of Trenchbroom / Hammer workflows.

3 months ago 3 1 0 0

@gruber.foo It's 100% in the TV show that aired, identifiable in several shots and the actual prop from the set above. Whether they used AI to generate props for the show is a whole other question...

3 months ago 0 0 0 0
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+ the actual props posted by show staff on Twitter (x.com/lionesspike/...)

3 months ago 0 0 0 0
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24:19, exact same maze graphic is in the actual show.

3 months ago 1 0 1 0
A screenshot of an abstract video game scene with a shader applied.

A screenshot of an abstract video game scene with a shader applied.

A screenshot of an abstract video game scene with a shader applied.

A screenshot of an abstract video game scene with a shader applied.

Playing with shaders. #gamedev

3 months ago 9 2 0 0
Floating Points - Corner Of My Eye
Floating Points - Corner Of My Eye YouTube video by In Between Music

Enjoying today's jazzy release from Floating Points. www.youtube.com/watch?v=uS2z...

4 months ago 0 0 0 0
The Innioasis Y1 MP3 player with Rockbox and an iPod theme installed.

The Innioasis Y1 MP3 player with Rockbox and an iPod theme installed.

If you're looking for an MP3 player in 2025, I highly recommend the "Innioasis Y1" w/ Rockbox firmware + iPod theme... ~$50 for a solid little device.

4 months ago 1 0 0 0
Oneohtrix Point Never - D.I.S. (Official Video)
Oneohtrix Point Never - D.I.S. (Official Video) YouTube video by Oneohtrix Point Never

The new Oneohtrix Point Never album is sublime stuff.

4 months ago 0 0 0 0
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Save 10% on Q-UP on Steam Sick of long queues, unfair matchups, and arbitrary reflex tests? Try Q-UP, the coin flipping eSport. It's one part clicker, one part multiplayer strategy game, one part demented capitalism simulator,...

Q-UP is my favorite new incremental game. Highly recommend. store.steampowered.com/app/3730790/...

4 months ago 2 0 0 0
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Glad you're finding it useful, thanks for sharing!

7 months ago 0 0 0 0
A desolate voxel landscape.

A desolate voxel landscape.

A desolate voxel landscape.

A desolate voxel landscape.

Uh oh, started down the "I should build a voxel game" rabbit hole. #gamedev

7 months ago 6 2 0 0
A screenshot of func_terrain, a web app for generating terrain you can copy/paste into Trenchbroom.

A screenshot of func_terrain, a web app for generating terrain you can copy/paste into Trenchbroom.

A screenshot of func_terrain terrain loaded into Trenchbroom.

A screenshot of func_terrain terrain loaded into Trenchbroom.

A screenshot of func_terrain terrain loaded into Trenchbroom, with water applied.

A screenshot of func_terrain terrain loaded into Trenchbroom, with water applied.

An in-game screenshot of terrain produced using func_terrain.

An in-game screenshot of terrain produced using func_terrain.

First build of my web app "func_terrain" is live: tools.ummjackson.com/func_terrain

It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom

Completely free to use / whatever you make is yours, etc. #gamedev

7 months ago 19 5 1 1
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Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev

7 months ago 10 2 0 0
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CANYON by Jackson Palmer Survive the CANYON

Just posted my submission to the @gamemakerstoolkit.com GMTK Game Jam 2025: ummjackson.itch.io/canyon

Built using Godot 4.4 @godotengine.org #gamedev

8 months ago 11 4 0 0

Sounds good! Eagerly awaiting trying it. :)

8 months ago 0 0 1 0

Ah gotcha, thanks for the answer. Half-Edge looks super rad but is it level design focused? The world really needs something like Trenchbroom but for modern formats (ie. no FGD, WAD, .map/.bsp stuff).

8 months ago 0 0 1 0
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Is there a possibility of Scythe becoming a standalone app in the future, or is it too intertwined with the UE editor? The world is in need of a tool like this which exports to GLTF, which can be used in a variety of engines.

8 months ago 0 0 1 0
GitHub - KennethJAllen/proper-pixel-art: Converts pixel-art-style images such as those from generative models or low-quality sprites to true resolution usable assets Converts pixel-art-style images such as those from generative models or low-quality sprites to true resolution usable assets - KennethJAllen/proper-pixel-art

The "manual" mode sticks to a uniform grid you can move around and resize by holding the shift key.

The "auto" mode uses some advanced edge-detection and line clustering powered by OpenCV.js, all running in-browser. Had fun porting this logic over from the Python library github.com/KennethJAlle...

8 months ago 2 0 0 0

You can use it entirely free @ tools.ummjackson.com/pixelizer

For those interfaced, the procedure is pretty simple: we overlay a virtual pixel grid over the top of the high-res image, then find the dominant colors in each cell of the grid to essentially "redraw" the pixel art image.

8 months ago 1 0 1 0
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(If you're anti-AI, please avert your eyes)

Just released a web app that takes AI-generated "pixel art" (high-res, noisy/artifact-y) and turns it into actual pixel art. Here's a demo video. #gamedev #ai

Also works well for low-quality screenshots of pixel art you might randomly fine online.

8 months ago 5 1 1 0