What happens when you become more critical of areas of the art that you had not been critical about during the time of creation? For instance, the setting/fantasy of kingdom has been explored a lot already, where garbage country is a little more unique within the medium?
Posts by Sim Kaart
And thus the post turned into a todo
That seems about right
Or cheap π
low effort water effect :D #gamedev #handdrawn #godot
Hey! Thanks! Well.. itβs a lot of different skills π what are you trying to do specifically? Making images is learning how to draw i guess? Making interfaces work is learning about communication through composition/color/text/etc.
working on our workshop interface. adding images to the list for easier exploration. and a lot of small animations to give feedback on whats happening. #godotengine #gamedev #crafting
Oh wow thanks π
love making little islands of assets #godot #gamedev #indiegame
beat the final boss! i wrote a todo that it was too hard cause it took me 3 times. but now i kinda like that it was hard hahah #indiedev #godotengine #handdrawn #roguelite #autobattler
working on some laser eyes. also put the impact zone on the head of the snake, which seems fun, but also makes the snake attack less readable :/ #gamedev #godot #indiegame
Worse greenscreen is better content. I trust ugly videos.
Did you just make tinder for ships?
designing more demon bosses for castle away! #gamedev #indiegame #godot
π yeah im asking because my guess would be players will stand still once they have pulled the thingy loose. This beautiful rolling of the logs only happens because youβre not standing in the way?
What happens if you donβt drive backwards?
first version of our underworld, where the archdemon resides #gamedev #indiegame #godot
iteration
working on making the urgency of 'encounter picking' more obvious. changed a 'meter' with increments to 'charges', which makes it easier to communicatie that an action costs a charge. #gamedev #godot #indiegame
Build and command your flying fortress at #IndieShowcaseNL! π°
Slay monsters, loot towns, bargain for goods and upgrade your keep to cleanse the realm before the demons emerge in Castle Away, announced this week by @renegade-games.bsky.social, @simkaart.co and @matthijskoster.com π₯
Noooooooo
Boss kill rewards castle extension. Seeing this now, the icon should actually reflect the castle type (more woody). Work work work. #indiedev #godot #handdrawn
love how the mascotte also knows this and hides behind a piece of paper. "hihi, sorry!"
Isnβt there an argument to be made to at least show the verbs for the things you can expect to do? hunt, gather, fight, submerge, innovate, purge, climb, upgrade, expand, dominate! Could help shape the idea of the loop, even when itβs dull to read.
thanks π
And we're opening up playtest signups right away on the Renegade Games Discord: discord.gg/sKA6v4TCQF
Making this game in #godotengine together with @renegade-games.bsky.social (programming, game design) @matthijskoster.com (music, sound design)
Announcing CASTLE AWAY! In which you build and command a flying fortress to slay the demons invading your world!
A quick-to-pick-up, run-based strategy game focused on crafting combat synergies on your little castle grid.
Let me know what you think!
#indiegame #gamedev #roguelite
(He references Rome because the previous game I made with @renegade-games.bsky.social is Gladiator Manager)