Advertisement · 728 × 90

Posts by Joshulties

Video

BLOOD MALL COMES OUT TOMORROW!

15 hours ago 2 1 1 0

I planned on creating a model to make reference poses to draw sprites of the enemies, but I think it may be better to actually make an enemy model and render it out as images?

If I change how the enemy looks later in development, I'd have to do a lot of redrawing with the former.

1 day ago 1 0 0 0
A screenshot of Blender with a low poly base character model in a T-pose.

A screenshot of Blender with a low poly base character model in a T-pose.

Started getting into Blender the past weekend. Happy to say that it's way easier than I thought. Still learning but I got to make a low-poly character.

#Blender #lowpoly #gamedev #indiedev

1 day ago 15 4 1 0
Video

Tiniest sprite I've ever made
#pixelart

4 days ago 7 3 0 0

In the same manifesto, Palantir's owners argued that we need a national military draft, that soft power is over, and that we were too hard on Germany and Japan after World War II. I don't think that company should be allowed to exist anymore.

2 days ago 35011 8058 696 403

A nice, warm meal to rejuvenate from

2 days ago 1 0 0 0
Video

screaming feature
(no audio)

#Godot #GameDev #3D

3 days ago 34 4 2 0
Advertisement
Video

fixed y sorting and added shading to the sprite stacks
#godot

3 days ago 2 1 0 0
Video

I'm remaking my first Godot game in 3D

#Godot #GameDev #3D #Blender

1 week ago 136 19 5 1
Video

who gave them guns oh shit oh f

#godot #gamedev #indiedev #FPS

4 days ago 11 2 0 0

That's a certified goober :)

4 days ago 1 0 1 0
Video

More progress.
Some basic enemies and a meathook n cleaver. Also fancy death effects.
Purpose of the meathook is to deal some extra damage and give you an invincibility period on a succesful hit. Itll have a longer cooldown later.
Purpose of the enemies is to kill you.

#godotengine #gamedev #arcade

4 days ago 13 3 0 0

Had the bad luck of releasing my game exactly on the day Bluesky servers were borked, so I'm reposting. If you have a few minutes to spare, please check it out!

whtvrwrks.itch.io/shunned-land

#gamedev #indiedev #solodev #indiegame #horrorgame #godot

4 days ago 15 5 0 0
Video

Got around to working on enemy vision and behavior!

It was pretty much taking what I did on #Oneirality and working it into a 3D space, but it feels more satisfying in first person.

#Godot #FPS #gamedev #indiedev

5 days ago 16 2 1 0

Campaign finance reform, including overturning Citizens United, must outlaw this kind of deceptive behavior.

If I had my way, we would restrict political spending to parties and candidates only.

6 days ago 565 108 8 0

would like to have a wee little word with all the people who said everyone was overreacting to the california OS age signal legislation

6 days ago 1650 838 14 3
Video

🎧Testing out FMOD integration for above water/underwater audio differences. So far pretty happy with how it sounds.

Also working on setting up a system for objects 'splashing' as they enter or exit water. Next up is waves and particles to go with it.

#gamedev #indiedev

1 week ago 14 4 0 0
Advertisement

apparently i need to spell this out: both these things are about control, and "won't someone please think about the children" is primarily just pretext, just like it always is

1 week ago 106 18 2 0

"But i've never fired a gun."

"Yeah but you've held one so you're the best we have."

"YOU GAVE IT TO ME RIGHT NOW"

1 week ago 108 2 1 0
Video

I got prop interaction down similar to how Source games do it.

It even comes with prop flying!

#gamedev #indiedev #godot

1 week ago 9 4 1 0
Post image Post image Post image

Spent some time getting familiar with light baking and post processing in Godot today. The chunky Trenchbroom geom really helps give it all a nice Source-y vibe which I dig a ton!
#godot
-Alkuuda

1 month ago 8 4 0 0

That's the main reason why I'm starting 3D gamedev, to eventually make a game closer to my vision and the games that inspired it.

Even though I should let my main project rest and have a backlog of project ideas, I've worked on it for so long that I can't see myself working on anything else. (2/2)

1 week ago 2 0 0 0

I'm not used to openly posting thoughts, but in terms of gamedev I'm feeling lost rn. Though I'm happy with the progress of #Oneirality, I'm not feeling that satisfied with it

I know it's perfectionism/burnout but I want it to be the best it can be and meet the vision I had (1/2)

1 week ago 4 0 3 0
Video

New progress on learning to making an FPS. Now have bullet decals and tracers. Next major step is to work on enemies.

#gamedev #indiedev #godot #fps

1 week ago 13 3 0 0
Advertisement
2 weeks ago 4181 1615 4 7

damn aaron swartz tried to warn everybody about sam altman

2 weeks ago 6082 1948 55 89

"this stupid thing we put in all of our productivity and coding software suites is actually only for funsies" - microsoft

2 weeks ago 130 10 5 0
In the background of a set of windows a few lines of code read:
extends Node

@onready var player = get_parent()
@onready var attack_area: Area3D = player.get_node("Att

In the background of a set of windows a few lines of code read: extends Node @onready var player = get_parent() @onready var attack_area: Area3D = player.get_node("Att

Welp, Godot has officially passed a new milestone: GDscript, in a blink-and-you'll-miss-it moment, officially debuted in an anime. The new anime Needy Girl Overdose shows a few lines of very clear GDscript on a computer monitor in the first episode around the 9 minute mark. (Credit: u/Quincyillpie)

2 weeks ago 407 71 5 4
Video

webcomics got me motivated to actually add functionality to my lil godot level builder. added selecting faces for rudimentary resizing which is Good Enough #godot #devtool #gamedev

2 weeks ago 16 9 2 0
Video

A pathfinding bug has gently placed this prototype firmly in "survival horror" territory

#godot #gamedev #indiegame

2 weeks ago 47 10 0 0