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Posts by Juan Lam

This is such a fun game. Highly recommended, especially if you're someone that's introducing MR and VR games to for the first time.

5 months ago 4 2 0 0

This collaboration has been one of the best things this year. Check out the teaser for the GTC 1.0 Release!!!

5 months ago 3 0 0 0

Congrats on the launch Thomas!! Super exciting

5 months ago 1 0 1 0

Keep an eye out for the Galactic Traffic Control 1.0 Release Trailer PLUS a new content update coming soon! ๐Ÿš€๐Ÿ’ซ

Trailer out November 7th at 12pm EST :)

5 months ago 4 1 0 0
Quest 3's Best Indie? ๐Ÿ‘พ Galactic Traffic Control | The Save State - Ep. 45
Quest 3's Best Indie? ๐Ÿ‘พ Galactic Traffic Control | The Save State - Ep. 45 YouTube video by Bo Knows Gaming

I got to do an interview about the design process of GTC + how it's going trying to run a game studio!

It was so much fun and Bo rocks. Check it out here!

youtu.be/0y0HXmIxbXk

5 months ago 4 1 0 0
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Weโ€™re not perfect, but weโ€™re real.
We donโ€™t shy away from sharing our process with the world, because it shows weโ€™re human.

Weโ€™re imperfect artists who put our all into the work, and we let that passion flow onto every screen around the world ๐ŸŒŠ

6 months ago 5 1 0 1

Tl;dr

If it's silly to attempt to solve a semi-complex algebra problem in your head, it's even sillier to try to solve life problems that way. Whip out the paper and pencil

6 months ago 0 0 0 0

writing this because I'm feeling really stuck and had to bust out the journal to start hashing out a path forward for my studio

6 months ago 0 0 0 0

Once you write it all down, the chances are that a solution, or at least a path to a solution, become much more reachable and your problems become a lot smaller!

6 months ago 0 0 1 0

Journaling & writing (making art in general, even, but specifically writing down your problems) is incredible cognitive tech bc it forces you to make your problems, which are nebulous and large and looming in your head, into concrete, specific words

6 months ago 0 0 1 0
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Most problems are actually downstream from a lack of information (clarity/context/etc) and the best way to solve it is to seek specificity and disambiguation as quickly as possible. This goes for art, emotional dilemmas, technical problems and more

6 months ago 2 0 1 1
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Galactic Traffic Control
In partnership with flowanimation.com

7 months ago 3 0 0 0
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So far:
- Surfacebound Pathing
-Surface Snapping
- Surface Queries (Get surface of label X and type Z, or GetSpawnInRoom)
- Surface Zones (configure "valid" surface areas)
- Configurable Surface Grids (using this to smooth out pathing rn)

Want to add oct-trees next for better performance & pathing!

7 months ago 2 0 0 0
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But for now, here's the path that's represented by the nodes in the first post. You can see that it goes Wall11 -> Floor -> Table2Right -> Table2Top and the corresponding nodes are highlighted in gold in both the 2D and 3D view

7 months ago 2 0 1 0
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I'm continuing work on our OpenXR mixed reality tool called "MR Magic"

Here's a screenshot of what that looks like with meta bounding boxes in my room + the tool I made to help me visually debug my surface2surface pathfinding algo

Surfaces are nodes connected by edges, which is what's shown :)

7 months ago 4 0 1 0
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8 months ago 1 0 0 0
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While I'm working on the new game my team is working on finishing up Galactic Traffic Control with a 1.0 official release!

Plus! Doing some very cool collaborations. Very excited with where we're going and what we're doing.

8 months ago 1 1 1 0
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I can't show anything yet but after 3 months I started working on this again and we're making lots of cool progress! Hopefully something shareable soon.

Specifically looking forward to sharing my room-pathing solution in Unity. I'm pretty jazzed with it.

8 months ago 1 1 0 0
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Pencil won a best in show Augie and that's pretty awesome. #AWE2025

10 months ago 6 1 1 1

I'll be around with my Quest to demo Galactic Traffic Control if you're interested in checking it out!

10 months ago 0 0 0 0

We'll be showing off all new Laser Dance gameplay footage at next weeks Creature Feature showcase!

Here's a sneak peek ๐Ÿ‘€

โœจTune in 9AM PST on May 19th on IGN!โœจ
#metaquest #mixedreality

11 months ago 21 7 1 0
Preview
Galactic Traffic Control Gets VR Environments And Mini Mode Mixed reality arcade game Galactic Traffic Control added a fully immersive 'VR Mode' and a 'Mini Mode' that doesn't require a room mesh.

Mixed reality arcade game Galactic Traffic Control added a fully immersive 'VR Mode' and a 'Mini Mode' that doesn't require a room mesh:

11 months ago 6 3 0 0
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VR + Mini Mode update is out NOW for Galactic Traffic Control!

I โค๏ธ this update. You can play while seated, standing still, on a unicycle, wherever! I like mini-mode even better than room-scale.

We also added VR Mode. Quest 2 users, rejoice!

Try it! Lmk ur thoughts

www.meta.com/experiences/...

11 months ago 3 1 0 1

I'm super excited to finally share a first look of the VR game I've been working on...

!! <<๐Ÿง Penguin Festival ๐Ÿง>> !!

Any shares/wishlists would be super appreciated, y'all! ๐Ÿ™

#gamedev #indiedev #GodotEngine

1 year ago 258 73 26 4
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For the past week I've been working on a surface-bound pathfinding package in Unity for mixed reality apps. I'm hoping to release it for other devs to use as well once I have it a bit more polished up!

Spoilers -- we're in the early days of a tower defense prototype for our next game ๐Ÿ‘€

1 year ago 10 0 0 1
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I love the XR community!!!

@xrnerd.bsky.social @4thwallbreakers.bsky.social @tovanbo.bsky.social @ellenlowing.bsky.social @aidanwolf.bsky.social

1 year ago 11 3 0 0
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Demoing Galactic Traffic Control today at Yerba Buena Garden with @ellenlowing.bsky.social from 1pm to 4pm ish

Pop by if you're at #GDC

1 year ago 3 1 0 0
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Was awesome seeing the legendary @tripmaster.bsky.social in GDC! I'll be around to meet with any other XR folks this week so hit me up!!

1 year ago 4 0 0 0

Oh I would love to grab one of these!!

1 year ago 0 0 0 0

Just signed up! ๐Ÿ–‹๏ธ

1 year ago 1 0 0 0