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Posts by Charles Boury

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finally learned vertex colors (b ᵔ▽ᵔ)b

1 day ago 883 117 7 0

I don’t know well skeletons and skins, so I don’t know why Godot couples a skin and a mesh so thightly. Vertex Weight is encoded in the mesh, right? What’s a skin??

3 days ago 0 0 1 0

Discovered the same problem a few months ago, the alternative is to have all mesh instances in the same Hkb, children of the skeleton, and toggle the one you want in Godot. It’s messy

3 days ago 2 0 1 0
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Sharing my first year progress!

From my first diorama in Blender to my first game environment in UE5. What a journey!

2024 - 2025

#art #ue5 #b3d

7 months ago 23 1 1 0
4 of my 3D portfolio pieces - Door, Apple, just a box, and fall

4 of my 3D portfolio pieces - Door, Apple, just a box, and fall

hello again #portfolioday !!!!
i'm a 3D environment / prop / texture artist working in games, and a hobbyist illustrator on the side. you shall find here a character that knows how to paint a little object, for certain

🎨 www.artstation.com/stobin
💌 stobinart@gmail.com

6 days ago 224 81 6 1
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weren't we cozy in the primordial grotto

6 days ago 31 6 1 0
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#backpack-girl is getting a proper backpack

1 week ago 70 8 0 0

Woah meme le miro il est dans la DA 💫

1 week ago 1 0 0 0

Really fun! A big diorama, right? Wait I wanna see 🫣

1 week ago 0 0 1 0
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😮

1 week ago 0 0 0 0
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today's work on the #jungle project
took a step back and made the blockout of the entire island
I already put a few secrets under the trees🌟

1 week ago 63 4 2 0
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Designing visually distinct buildings with the same footprint on a hexagonal grid was tricky

1 week ago 406 75 5 0
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rig controls
#backpack-girl

1 week ago 121 13 2 0
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today was blocking out a secret bunker
Still a lot of work 🫤 but the gist is here

1 week ago 42 4 2 0
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That's the best I can do :D

1 week ago 13 0 0 0

wow achievement!!! great result

1 week ago 0 0 0 0

there's joy in quick doodles too 💨 besides, often the result I get after over-tweaking for days is not worth it :/ So I tend to lean more towards the overall vibe of a piece instead of its details.
But you're the master of polished paintings!! you're so talented 😍

1 week ago 1 0 0 0
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Main ref, by Paul Emile Boucher, Art Director for Absolver

www.artstation.com/artwork/YKPmkq

1 week ago 15 0 1 0

This has reminded me of my most controversial gamedev opinion:

Ease of use is WAY more important than optimization.

Better to waste a little texture space or a few polygons and get work done easily than make something perfect that takes more effort to finish.

1 week ago 95 14 6 0
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Here's a quick thread about how the procedural material is set up to enhance the details of the editable terrain in Island Architect, without baking any textures. Still details I want to add, but I'm happy with the foundation!

Here's the final result and the diffuse texture:

#gamedev #indiegame

1 week ago 61 15 1 0

*closes Unreal (work project)*

<restful, relieved sigh>

*opens Unreal (side project)*

1 week ago 57 6 1 0

Noted, I’ll try to write on these subjects for next post 💫 thanks for your nice propositions!

1 week ago 3 0 0 0

Je ne suis pas expert, je sais seulement qu’un shader cutout permet d’éviter la majorité des coûts de la transparence. Mais faut benchmarker parce que ça dépend de plein de trucs

1 week ago 2 0 0 0

Thanks. The leaf is a portion of a 1024 texture

1 week ago 1 0 1 0

I plan to write more yes! Do you have some specific problem to tackle? The more specific the better

1 week ago 1 0 2 0
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1 week ago 18 1 0 0
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Today's work was figuring out a kit for temples

11 modules for now

1 week ago 208 26 5 0
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night time

1 week ago 76 8 1 0

Backpack girl and this are 2 different projects, working on them in parallel 🌞/🌚

Backpack girl is a solo project dear to my heart, tightly scoped. So no enviro there 😅

1 week ago 3 0 1 0

Oh definitely ! Tiny Echo is so pretty, messy and painterly. I don’t aim for this style, but this game has influenced me for many years

1 week ago 2 0 0 0