Hey devs,
We are a small, family-run publisher based in Switzerland.
We are currently looking for PC games to publish this autumn, as well as for 2027 and beyond.
We'd love to see your projects!
We look forward to receiving your pitches at: chat@metaroot.ch
Posts by Seb Heinrich
Here's a gameplay video:
www.youtube.com/watch?v=kM35...
This is "Holter-Die-Poltergeist", my final unreal course project (and the first ever unreal game I made). You can download it from oldbomb.itch.io/poltergeist or read about the development here: www.notion.so/HOLTER-DIE-P...
#indiegame #indiedev
Fake window shadows using "Light Functions" (Gobos) in Unreal Engine 5.6. The light beams are simple translucent textures on a cone mesh with a scrolling dust texture. Good performance on low end hardware bc no volumetric fog and no shadow casting is used for this effect.
Light flicker reacts dynamically to the enemy's proximity (Unreal Engine 5.6)
I would love it if you could check out my creepy crawly #CozyGame on Steam! π₯π
π Fill your bug compendium
βοΈTrain and battle your creepy crawlies
π Fishing, gathering and puzzles
π Nifty RPG mechanics
store.steampowered.com/app/3095130/...
#gamedev #indiedev #Gameboy
The palettes are really a nice feature, but where did you get the names for each color? (shown when you click the window background color change button)
That would be a great feature!
My daughter would love to send her flickgames to her friends so they can play it on their phones!
Mockup
#pixelart
Happy 30th anniversary, Chrono Trigger!
#pixelart #γγγη΅΅
Squirreled Away releases March 28, 2025!! ππ₯Ή
Wishlist the game on Steam and get ready for a cozy adventure! πΏοΈ
π store.steampowered.com/app/2977620/...
#indiegames #indiedev #cozygames #gamedev
Snake lip sync and body rig animation test I built this morning for a secret project.
#gamedev
#indiedev
finally ready to start showing a little bit of this off - my OS simulator game now has its own custom markup language i'm in the process of programming! it also currently uses the scribble library by @jujuadams.com for text rendering. this is all in game footage!
#gamemaker #indiedev #gamedev
shader: color quantizing, mapping colors to a arbitrary color palette using different color models AND dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
#indiedev #pixelart #gamemaker #solodev #shadermagic
Low Latancy
Tools
Fluid Demo
Normal Lighting Demo
Background SDFs
There is a short but interesting article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: blog.playstation.com/2022/07/20/h...
#gamedesign #pixelart #shadermagic
Thinking a lot about continue working on this mining game project.
#pixelart #indiedev #gamedev #gamemaker
I made a 3D-Lighting System inside a 2D-Game Engine to make a 2D-Game in 3D but look like 2D. Makes sense, right?
#gamedev #indiedev #gamemaker #pixelart #gameboy