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Posts by Duffydan26

nevermind, just saw your post on X/Twitter. Using a geo nodes setup to snap the verts via distance.

1 year ago 0 0 0 0

Is the transition between the regular mouth and the much larger mouth that goes across a majority of the mesh a ShapeKey/BlendShape or a Driver that changes the geometry based on the rotation angle of the relevant bone/controller?

1 year ago 0 0 1 0

This looks so cool! Loving the gradient from the legs to the head!

1 year ago 1 0 0 0

A tutorial or any resources would be epic man!

1 year ago 5 0 0 0
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Rotation via Offset Parent Matrix
- Can also use a BlendMatrix node to replicate the effect here!
#3d #3dMaths #3dRigging #Autodesk #Maya #Matrices #matrix #Matrix

1 year ago 2 1 0 0
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This is an old one, but figured I'd add it over here to BSky.

This is a quick way to decompose Bend and Twist values from a rotation matrix in Maya:

#rigtip

1 year ago 18 5 2 0
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And another version for extracting for the twist > bend (useful for wrists, and ankles)

#rigtip

1 year ago 14 3 1 0
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Continuing some tests I did when Maya 2024 was released with the new math nodes, here was a simple two bone IK solver

1 year ago 5 1 1 0
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When Maya 2024 was released, I made a quick example of how you can implement an anglular pose driver using stereographic projection:

1 year ago 12 3 1 1
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How to light scenes Iโ€™ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting. I add a LightmapGI node and click bake! Why lightmaps? Lightmaps have been around ever since v...

Here's how I do lighting in godot, hope it helps!

1 year ago 718 126 34 3
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Some animation I started the blocking quite some time ago I finally decided to render out.

The idea was to have an animation that could loop constantly.

#Animation #3DAnimation #b3d #blender

1 year ago 25 4 1 0
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One day I started working on my engine/renderer and I haven't been able to stop yet

1 year ago 99 15 6 1