github.com/godotengine/...
do you maintain your own engine repo with changes for camera scale? I need something similar for my game and not sure if there’s something better than the changes done by huwpascoe now that they’ve stopped work on their PR.
Posts by dan
is there a public model for this lil guy? would be fun to throw em in a simple 3D platformer 👀
Do you know if Godot, when exported to mobile, opens up a web view on mobile instead of opening their default browser app? I should try testing some exports.
Those other apps are typically either native or something like react native which are able to call native features like web view.
definitely going to look into supporting this though for devs that want to go this route.
Opening a separate web browser would be okay for a desktop app but annoying for an Android or iOS app for example.
I’d like to avoid having to run a web server for the addon even if it’s a stripped down version. we’ll see if that might be inevitable as I implement more features.
an oauth flow could be more complicated for a local app as it seems to require the dev to host a publicly accessible client‑metadata file, use a local web server to capture redirect, and open the auth request on a separate web browser or deal with another addon that adds a webview within Godot.
Its more like the agent flow found here: docs.bsky.app/docs/get-sta...
my ideal goal is for it to be a drop-in solution without requiring external setup or other addons to get it all functioning, but definitely want to look into at least supporting it.
working on an addon for #Godot that allows you to use the AT Protocol to access your BlueSky account and PDS data.
could be a unique way to store persistent and cross-platform user data, that users themselves own.
#GodotEngine #addon #ATprotocol #GDATProtocol
Pizza Doggy has great stuff I really recommend them.
I was thinking about purchasing the Ovani sound bundle that’s on sale right now. This might make combing though their sounds even easier 🤔
playable here: peepo.social/beat
www.reddit.com/r/gaming/com...
here's the thread. there's positive comments but a lot of skepticism and cynicism as well.
basically TRON, in strudel. sooo cool :)
try in browser here: strudel.cc
i built a standalone desktop tauri app version with some visual changes.
For the Day/Night cycle you could @export a Gradient and scroll through that, similar to the way you used the FastNoiseLight for flickering the light.
lol that’s great. lmk if u need reference photos. 👀
I’m in Modesto right now and that explains a lot. Small world lol. any reason you chose Modesto?
inventory stuff.
wanted something accessible and unobtrusive.
forgoing the traditional slot-based inventory system for something simpler. inspired by BOTW/TOTK Zelda games and the way they handle the inventory system.
also, bouncy items :o
#godot #godotengine #gamedev #indiedev #2.5ddemo #wip
this is how the game normally looks with the default camera scale and without orthographic projection.
heres the PR for the camera scaling:
github.com/godotengine/...
hard at work on my 2.5D game demo. think im leaning towards survival / roguelite.
recently switched to a custom build of the engine that allows camera scaling. orthographic in conjunction, it gives this 2D effect on a 3D world.
#godot #godotengine #gamedev #indiedev #2.5ddemo #wip
was able to add multiplayer to my 2.5D game demo in under an hour using the Multiplay Framework in Godot: github.com/maji-git/mul...
was pretty simple, and has support for couch co op, solo/hosted sessions, connecting to hosted sessions + more.
#godot #godotengine #gamedev #indiedev #2.5ddemo #wip
implemented UI for song selection in my rhythm game (all control nodes) complete with dragging and hovering effects.
had to essentially create a card system with hand-offs between the containers.
#godot #godotengine #gamedev #indiedev #BEATgame
I attempted to recreate the Sonic Utopia demos’s character controller in Godot. Made me realize how much physics knowledge I’m lacking. 😅
Highly recommend finding and cloning project repositories you find and opening them in Godot Editor to mess around with to get a handle of the ropes, and looking through their code.
In terms of tutorials there’s a ton of stuff on YouTube alone. Just pick something small that you’re interested in and you’re sure to find a video on it. Once you amass knowledge on several smaller things you can combine them to make your first project.
Lets remember that the official Sonic Colors Ultimate used Godot's renderer to port the Wii version to PC, so there's precedent with Sonic & Godot.
Someone ought to do something about this! Making a PR for it as I type…
pretty simple but a first for me.
cute character creator using assets from shubibubi: shubibubi.itch.io/cozy-people
#godot #godotengine #gamedev #indiedev #2.5ddemo #wip
also has an editor so that you can make and share your own cards
web-based 3D card demo I made a while back in Godot
playable here: peepo.social/carddemo
#godot #godotengine #gamedev #indiedev #carddemo
Can't hurt. Every big game had a moment in its development where the dev/s thought the same thing.