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Posts by dan

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Add custom projection matrix support for rendering by huwpascoe · Pull Request #110850 · godotengine/godot Starting point for godotengine/godot-proposals#11436 Adds RenderingServer.camera_set_projection. oblique projection example (camera should be orthographic and rotated -45 degrees x axis): extends C...

github.com/godotengine/...

do you maintain your own engine repo with changes for camera scale? I need something similar for my game and not sure if there’s something better than the changes done by huwpascoe now that they’ve stopped work on their PR.

2 months ago 2 0 1 0

is there a public model for this lil guy? would be fun to throw em in a simple 3D platformer 👀

3 months ago 0 0 0 0

Do you know if Godot, when exported to mobile, opens up a web view on mobile instead of opening their default browser app? I should try testing some exports.

Those other apps are typically either native or something like react native which are able to call native features like web view.

3 months ago 0 0 1 0

definitely going to look into supporting this though for devs that want to go this route.

3 months ago 1 0 1 0

Opening a separate web browser would be okay for a desktop app but annoying for an Android or iOS app for example.

I’d like to avoid having to run a web server for the addon even if it’s a stripped down version. we’ll see if that might be inevitable as I implement more features.

3 months ago 0 0 2 0

an oauth flow could be more complicated for a local app as it seems to require the dev to host a publicly accessible client‑metadata file, use a local web server to capture redirect, and open the auth request on a separate web browser or deal with another addon that adds a webview within Godot.

3 months ago 1 0 1 0
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Get Started | Bluesky Make your first post to the Bluesky app via the API in under 5 minutes.

Its more like the agent flow found here: docs.bsky.app/docs/get-sta...

my ideal goal is for it to be a drop-in solution without requiring external setup or other addons to get it all functioning, but definitely want to look into at least supporting it.

3 months ago 1 0 1 0
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working on an addon for #Godot that allows you to use the AT Protocol to access your BlueSky account and PDS data.

could be a unique way to store persistent and cross-platform user data, that users themselves own.

#GodotEngine #addon #ATprotocol #GDATProtocol

3 months ago 18 0 3 0
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Pizza Doggy has great stuff I really recommend them.

3 months ago 0 0 0 0

I was thinking about purchasing the Ovani sound bundle that’s on sale right now. This might make combing though their sounds even easier 🤔

4 months ago 1 0 0 0

playable here: peepo.social/beat

5 months ago 0 0 0 0
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From the gaming community on Reddit: Last year my best friend quit his full time job to chase his dream and make a fully fledged video game. Today he just released a trailer and it looks beyond amazin... Explore this post and more from the gaming community

www.reddit.com/r/gaming/com...

here's the thread. there's positive comments but a lot of skepticism and cynicism as well.

7 months ago 1 0 1 0
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basically TRON, in strudel. sooo cool :)

try in browser here: strudel.cc

i built a standalone desktop tauri app version with some visual changes.

7 months ago 1 0 0 0

For the Day/Night cycle you could @export a Gradient and scroll through that, similar to the way you used the FastNoiseLight for flickering the light.

7 months ago 0 0 1 0

lol that’s great. lmk if u need reference photos. 👀

8 months ago 1 0 0 0

I’m in Modesto right now and that explains a lot. Small world lol. any reason you chose Modesto?

8 months ago 1 0 1 0
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inventory stuff.

wanted something accessible and unobtrusive.

forgoing the traditional slot-based inventory system for something simpler. inspired by BOTW/TOTK Zelda games and the way they handle the inventory system.

also, bouncy items :o

#godot #godotengine #gamedev #indiedev #2.5ddemo #wip

8 months ago 10 1 0 0
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this is how the game normally looks with the default camera scale and without orthographic projection.

heres the PR for the camera scaling:
github.com/godotengine/...

8 months ago 1 0 0 0
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hard at work on my 2.5D game demo. think im leaning towards survival / roguelite.

recently switched to a custom build of the engine that allows camera scaling. orthographic in conjunction, it gives this 2D effect on a 3D world.

#godot #godotengine #gamedev #indiedev #2.5ddemo #wip

8 months ago 20 3 1 0
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was able to add multiplayer to my 2.5D game demo in under an hour using the Multiplay Framework in Godot: github.com/maji-git/mul...

was pretty simple, and has support for couch co op, solo/hosted sessions, connecting to hosted sessions + more.

#godot #godotengine #gamedev #indiedev #2.5ddemo #wip

9 months ago 10 2 0 0
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implemented UI for song selection in my rhythm game (all control nodes) complete with dragging and hovering effects.

had to essentially create a card system with hand-offs between the containers.

#godot #godotengine #gamedev #indiedev #BEATgame

9 months ago 11 4 1 0

I attempted to recreate the Sonic Utopia demos’s character controller in Godot. Made me realize how much physics knowledge I’m lacking. 😅

9 months ago 1 0 1 0

Highly recommend finding and cloning project repositories you find and opening them in Godot Editor to mess around with to get a handle of the ropes, and looking through their code.

9 months ago 2 0 1 0

In terms of tutorials there’s a ton of stuff on YouTube alone. Just pick something small that you’re interested in and you’re sure to find a video on it. Once you amass knowledge on several smaller things you can combine them to make your first project.

9 months ago 2 0 1 0

Lets remember that the official Sonic Colors Ultimate used Godot's renderer to port the Wii version to PC, so there's precedent with Sonic & Godot.

9 months ago 2 0 1 0

Someone ought to do something about this! Making a PR for it as I type…

9 months ago 0 0 0 0
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pretty simple but a first for me.

cute character creator using assets from shubibubi: shubibubi.itch.io/cozy-people

#godot #godotengine #gamedev #indiedev #2.5ddemo #wip

10 months ago 8 2 0 0
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also has an editor so that you can make and share your own cards

10 months ago 0 0 0 0
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web-based 3D card demo I made a while back in Godot

playable here: peepo.social/carddemo

#godot #godotengine #gamedev #indiedev #carddemo

10 months ago 17 4 1 0

Can't hurt. Every big game had a moment in its development where the dev/s thought the same thing.

10 months ago 0 0 0 0