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Loading some OpenStreetMap data into Godot
#gis #godot #indiedev #gamedev #maps

2 months ago 14 2 0 1
The picture is divided in two parts. On left the lighthouse of the previous post and on right a dialog box featuring the portrait of a fisherman. The dialog box include text : "[...] storey was a temple with a domed roof notable for the beauty of its mosaic. [fisherman portrait] John the fisherman: Now year gone by, we find someone who rules the sea. He sets out on a dark May morning to bring its catch back to this small community. He did not see the danger dawning. Four hours up, oh, the Cycle swelled and swelled. The fog rolled in, it started raining... --- answers --- What happened then ? _ I think I see where this goes... "

The picture is divided in two parts. On left the lighthouse of the previous post and on right a dialog box featuring the portrait of a fisherman. The dialog box include text : "[...] storey was a temple with a domed roof notable for the beauty of its mosaic. [fisherman portrait] John the fisherman: Now year gone by, we find someone who rules the sea. He sets out on a dark May morning to bring its catch back to this small community. He did not see the danger dawning. Four hours up, oh, the Cycle swelled and swelled. The fog rolled in, it started raining... --- answers --- What happened then ? _ I think I see where this goes... "

Made for a RPG style dialog screen mockup for The Wind through the Wheels inspired by Roadwarden main screen.

#textmode #pixelart #gamedev #TheWindThroughTheWheels

1 year ago 13 4 0 0
Digital landscape painting of a castle (inspired by Menthon-Saint-Bernard Castle) in the mountains. In the foreground a girl is facing the castle from a clearing in the woods.

Digital landscape painting of a castle (inspired by Menthon-Saint-Bernard Castle) in the mountains. In the foreground a girl is facing the castle from a clearing in the woods.

the end.
#art

11 months ago 1150 200 1 1
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- ROT ANGEL -

11 months ago 5951 992 54 10
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More level update

#gamedev #indiedev #godot #horrorpixelart

1 year ago 21 4 0 0
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i walked out of the forest in through the south gate, and there was this amazing branching tree structure with these square structures.

1 year ago 55 2 1 0
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1 year ago 66 8 0 0
A procedurally generated 3D hexmap with some elevation and rivers.

A procedurally generated 3D hexmap with some elevation and rivers.

Top view of the procedurally generated 3D hexmap with some elevation and rivers.

Top view of the procedurally generated 3D hexmap with some elevation and rivers.

The holidays were the occasion to try new things! Not sure they’ll make it into the game, but it was a great learning experience .
So here is a 3D hex map with procedural elevations and rivers! #Godot #GameDev #ProcGen

1 year ago 27 1 2 1
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2025 full color pet memorial portrait 

a rabbit searches through their key ring with their door ajar and their bindle packed underneath a pink sky.

2025 full color pet memorial portrait a rabbit searches through their key ring with their door ajar and their bindle packed underneath a pink sky.

setting out on a new adventure

1 year ago 1250 224 3 3
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If you've enjoyed Cryptmaster, please consider sharing the news. Despite an IGF award, a 95% Steam rating and a free demo, the game has gone mostly unnoticed by both press and players. It's not just a typing game and there may still be people out there who would enjoy it!

1 year ago 3013 1650 57 199
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Day 360 - Carnivorous Plant

Happy Holidays and Merry Christmas! I hope you wanted a carnivorous plant, because I got you a carnivorous plant...I wrapped it a few weeks ago, it seems hungry...
www.patreon.com/posts/day-36...
#voxelart #gameassets #gamedev #indiegame #indiedev

1 year ago 30 5 0 0
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I worked a bit on my moss shader to make it blend in better with the environment.

I'm pretty happy with it :)

#indiegame #gamedev #unity3d #shader

1 year ago 71 8 6 0

Looks good!

1 year ago 1 0 0 0

This is amazing!

1 year ago 2 0 1 0
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As a Christmas gift for an obsessed friend, I plotted the Caves of Qud world map on my Axidraw.

Thanks to @unormal.bsky.social and @jfg.land and everyone else involved for an amazing game!

1 year ago 196 34 5 1
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i couldn't help myself so i did an initial pass on procedural unicode graveyards.

1 year ago 101 5 5 1
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a well

1 year ago 33 1 2 0
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Pixel art - nature 
Orange tones of grass in the front. On the left side 3 trees. Clouds and stars in the blue sky background.

Pixel art - nature Orange tones of grass in the front. On the left side 3 trees. Clouds and stars in the blue sky background.

Peaceful day on a better place ✨

#pixelart

1 year ago 505 97 8 1
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#pixelart
hey look we can do gifs now

1 year ago 608 163 6 0
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Co-op companion
#UnrealEngine #DigitalPuppets

1 year ago 85 15 3 2
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Just a few more post-game maps! πŸ‘

Making steady progress πŸ˜€

1 year ago 36 8 2 0
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1 year ago 96 14 3 0
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Moar !! Bigger map ! #procgen #gamedev #godotengine

1 year ago 18 3 0 0
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1 year ago 99 15 0 1
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1 year ago 54 3 1 0
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more old stuff

1 year ago 245 32 2 0
A pixelart piece showing a stylized landscape with several goblins in their castle/town with a large goblin king statue, two blob monsters and three dragons moving towards it, and several airships/balloons floating above.

A pixelart piece showing a stylized landscape with several goblins in their castle/town with a large goblin king statue, two blob monsters and three dragons moving towards it, and several airships/balloons floating above.

Here's a "raw" version of this piece I made using #Microbe-2 :)

1 year ago 394 52 7 0
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ok i think... i'm going to run around a bit more and test, but i think we're at 100% determinism!

for the curious, it re-generates screens when you enter, so scrubbing back and forth across an edge like this reruns the generator.

1 year ago 71 3 1 0

4 for sure but I like them all!

1 year ago 1 0 1 0