Hi! I’ve done so much reworking since then, yeah it’s very outdated. I’m trying to address more stuff before I declare a new good build, hopefully sometime soon!
Posts by Gregg
Fixed up the lasers that have been sitting around for too long now, and gave them static and lite tracking behaviors.
#gamedev #indiedev
Titanfall 2 goes much, much further with the idea - I made a much more solodev achievable version of it :)
Been working on iterating combat design. Some of that work can't be parsed here but it's slowly coming together more :)
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And yeah the setup got the treatment too :)
Some enemies will shoot back, so the player can wear armor when needed to take an extra bullet or two.
Just mind the extra weight.
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I'm seriously so fucking exhausted with this Admin.
This one’s gonna need some time before it hits the big screen! I should really finish up the next Nomad build, been trying things and solving lingering issues for months. I actually gotta post a recent vid of that here it’s been too long.
Good luck with setup, hmu when you’re settled!
Thank you bro - I’m already feeling a lot of potential in it and a developed vision is forming. Pretty excited about it.
Over the past week I’ve been resurrecting a game prototype from 2021. Really like how it’s coming out this time with how much I’ve learned.
#gamedev #indiedev
Check out the timestamp -- over 16 minutes of 15 second mini trailers so far! This is shaping up to be quite a showcase already!
If you submitted, check the submission page to see if your game is in there and let me know if it's not!
Been iterating on making enemies populate and patrol ahead of you and attacking when you get closer; along with fixing enemy behavior oversights, it's a step up!
#ue5 #gamedev
Haha, thanks!
Finally fixed the viewmodel visual while grappling.
Wallruns and sliding got some needed attention too.
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Improved my aim nudging code a bit - basically bends bullets to help you hit targets if your aim is close enough, especially on wallruns!
It is adjustable per shot profile, and I've exaggerated the values a bit for this clip.
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Working on prepping a solid demo update!
bsky.app/profile/greg...
Redoing tutorialization and adjusting systems accordingly. It'll probably change a bit more but - Triggers prompt to open a Tutorial window with a bit of information on mechanics in context.
The prompt can be ignored, but I might do a first-time force for new players.
#ue5 #gamedev #indiedev
Thanks!
Sweet, great to hear that. I'll make a pass to make sure that lands in game too :)
Hell yeah, thank you so much :D