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Posts by Keerah

Oh my, I am sooooo glad that you're BACK!!!!!

1 week ago 0 0 0 0

Haa! Looks fun

1 month ago 1 0 0 0
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Loved this school of meditation #illustration ad I saw on the #nyc #subway today.

3 months ago 2 0 0 0
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This is a little demo of the #procedural stair walk adaptation thing I've been working on for a while.
@sidefx.bsky.social #houdini #kinefx #animation #characteranimation

4 months ago 2 0 0 0
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My first #APEX graph surgery succeeded😃, it's so much nicer when eyelids are following the eyes movement by themselves.
Will add this to the next version of my DAZ2APEX tool.
Gotta switch to coding this tho instead of digging in that crazy pile of wires.
#Houdini #rigging #characteranimation

4 months ago 3 0 0 0
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A tiny addition to my #SOPs to #LOPs AutoMat script that allows switching between the #material sets with one click, especially if you use multiple renderers (or if you don't want to utilize the Collect node for example)

Get it from my GitHub github.com/keerah/Houdi...

#Houdini #Solaris

4 months ago 1 0 0 0

The app is not working, seeing the logo screen and that's it

4 months ago 1 0 0 0
To achieve this I took the X noise, delayed it for a fraction of second and then springed and gained it to get the Y rotational response. Same for the Y to RX noise. After some tinkering you can get something pretty natural.

To make it even more realistic it should probably be one more noise of higher amplitude with some quantization to simulate more permanent camera shifts.

To achieve this I took the X noise, delayed it for a fraction of second and then springed and gained it to get the Y rotational response. Same for the Y to RX noise. After some tinkering you can get something pretty natural. To make it even more realistic it should probably be one more noise of higher amplitude with some quantization to simulate more permanent camera shifts.

Getting some interesting results with #CHOPs for #camerashake. The main idea here is to re-use the positional noise for rotation to simulate the camera's inertia. #Houdini #animation

5 months ago 1 0 1 0

Slowly preparing for migration into Houdini 21

5 months ago 0 0 0 0
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Houdini-assets/DAZ2APEX at main · keerah/Houdini-assets Assets for SideFX Houdini. Contribute to keerah/Houdini-assets development by creating an account on GitHub.

My #DAZ to #APEX tools for #Houdini 20.5 got quite a few updates meanwhile. Now it includes auto agent setup, a useful #Kinefx retargeting helper, and more QoL and procedural updates.
github.com/keerah/Houdi...

5 months ago 2 1 1 0

Solaris should get there.... one day

6 months ago 1 0 1 0

Houdini seems to be on the way to catch up, but it's gonna take long I believe

6 months ago 1 0 1 0

Been waiting for this huge APEX update, pretty awesome, even though I will have to redo all my previous APEX setups :)

7 months ago 1 0 1 0

verrry!

7 months ago 1 0 0 0

Yep, watching, not bad really!
Love the synthetics path they took there, even tho it makes xenomorphs less dangerous, still interesting to watch where it leads.
Can't beat Foundation tho :)

7 months ago 2 0 1 0
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Thanks to a sponsorship from @sidefx.bsky.social we've made some big improvements to our USD and FBX downloads for models, as well as introduced a new MaterialX download option for all textures: www.patreon.com/posts/materi...

9 months ago 11 3 0 0
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#cloth #simulation test
velocity blending weight
#houdini #character #3d #animation

10 months ago 3 0 0 0
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Houdini-assets/DAZ2APEX at main · keerah/Houdini-assets Assets for SideFX Houdini. Contribute to keerah/Houdini-assets development by creating an account on GitHub.

Updated my #DAZ to #APEX #Houdini setup with a lot a small fixes and QoLs
github.com/keerah/Houdi...
Neck joint added
Fixes to thumb and eyelids orientations
More comments
See the readme for the full list
Also tested it on a G8 character, will update it with the G8 version soon.

10 months ago 1 0 0 0

Oh this was SUCH a great watch! Thanks for the recommendation

11 months ago 0 0 0 0
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this is exactly how imperial measurement system works

11 months ago 1 0 0 0
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Diving deeper into the #kinefx constraints
Loving how this lives already
Even though I am a bit puzzled how I managed to make it work with all these dependencies 😂
@sidefx.bsky.social #houdini #rigging

11 months ago 4 0 0 0

Let's not fool anyone! Choosing hijab is a result of indoctrination. Choosing pants or shorts over skirt is freedom.

11 months ago 1 1 0 0

Mine references all the MOCs, recent daily and job notes and some vault stats

11 months ago 1 0 0 0
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A little overview of using #transform attribute to precisely control #sweep in #houdini.
Just used sweep to model some organic stuff and dove a bit into the mechanics of it. Sweep is actually aware of many attributes, like trans, rot, orient, etc. So you have plenty of options, just read the docs :)

11 months ago 4 0 0 0

Awesome! 🦋

1 year ago 1 0 0 0
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Working on this nice little thing for my local #Obsidian based #projectmanagement. Still #wip but I love it already.
This is an interactive chart in Obsidian based on the time-tracking data pulled from #ActivityWatch. Data filtered by timespan and keywords, granular enough to isolate any job track.

1 year ago 2 0 0 0
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Easily replaceable with Proton, been using it for a few years. The only thing they lack by now is spreadsheets. Have never been using google logins, nobody should :)

1 year ago 1 0 0 0

Been using Keepass for almost 10 years, can recommend to everyone. No online data leaks, easy to sync using any service you use across your devices, autofill with kee browser extension, a choice of apps to choose to open kbdx data file on any OS + native android autofill.

1 year ago 1 0 0 0
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Done quite a while ago in #C4D, ready to do even more fun in #Houdini now.
Love mechanics! In character rigs things are very typical, and the most of its life comes from the animation, but in mechanics it's all embedded in the architecture itself
#motiongraphics #chopper #helicopter #rigging

1 year ago 10 0 0 0

A child window never goes behind the Houdini window

1 year ago 1 0 0 0