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Posts by Johannes Ebner

[4K] Xbox Partner Preview | March 2026
[4K] Xbox Partner Preview | March 2026 YouTube video by Xbox

Tune in to the @xbox.com Partner Preview @ 17:00 UTC!

www.youtube.com/watch?v=l1pl...

2 weeks ago 1 0 0 0

It's been great to finally meet you in person the other day. Thanks for everything!

1 month ago 1 0 0 0

Civ 3 is my absolute favourite civ of all time. And it's now rebuilt in my favourite engine (@godotengine.org ) with my favourite language (C#). What can a techie ask for?

2 months ago 3 0 0 0

I still can't believe @blackmagicdesign.bsky.social Da Vinci resolve is free. Made a video with separate audio recording. Then I thought, omg, I need to lio-sync audio. Well, no. It takes like 4 clicks and 30 seconds to sync Audio via waveform.

2 months ago 3 0 0 0
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From the godot community on Reddit: Open-source desktop app to maintain your docs and manage game data Explore this post and more from the godot community

Look at this very promising tool #MadeWithGodot

Would love to see a talk about it's making at @godotfest.com!

www.reddit.com/r/godot/s/HU...

2 months ago 5 0 0 0

This role is not only in the UK, but in larger Europe, as long as you can align with the UK Time Zone.

2 months ago 0 0 0 0
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Business Development Manager - XBOX | Microsoft Careers | Marion Finnigan 🎮 🎮 WE ARE HIRING! 🚀 I’m excited to share that we’ve opened two new Business Development Manager roles on Team Xbox in EMEA. These roles sit within our global third‑party business development team an...

My sister-team at @xbox.com is hiring two Business Development managersFantastic team to join with amazing opportunities!

www.linkedin.com/posts/marion...

2 months ago 2 0 1 0
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I had the privilege to meet the @tarsierstudios.bsky.social devs at the REANIMAL launch event by @thqnordic.com. Such a cool event!

2 months ago 5 1 0 0

Oh, indeed! Thanks for pointing that out! It's been a while since I had the chance to look at the original draft. I've let JetBrains know!

2 months ago 2 0 0 0
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The State of Game Development 2025 Drawing on data from the JetBrains Developer Ecosystem Survey 2025, this report offers a focused look at the people, tools, technologies, and trends shaping the game development industry today.

The @jetbrains.com State of Game Development Report is out! And unsurprisingly, Godot is on the rise!

lp.jetbrains.com/the-state-of...

2 months ago 12 4 1 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

2 months ago 1372 374 28 50

Hah! I was wondering the same thing all along!
I gleaned from the issues on GH, that its sole purpose was to segment the loading progress bar! I am wondering why it wasn't a calculated value in the first place.

3 months ago 1 0 1 0

Is it just me, or are Godot docs extremely slow right now?

3 months ago 0 0 0 0
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Remove `load_steps` from `resource_format_text.cpp` by MartinDelille · Pull Request #103352 · godotengine/godot I propose to remove the load_step tag stored in the tscn files that make versioning the project tedious, especially during rebase. Let's take an example where I commit changes to the main.tscn ...

I am so happy, that Godot 4.6 removes load_steps from the tscn/tres files. It's been a constant pain with with git.

github.com/godotengine/...

3 months ago 6 0 2 0

Intteresting and sad to see that AI is so ubiquitous and the hate so blind because of all the anti AI purists, that even these anti AI advocates are getting accused of using AI and subsequently abused.

Just don't hate on each other. Don't boycott anyone because they had themselves helped by AI.

3 months ago 1 0 0 0

PSA: DO NOT PLAY A GAME ABOUT DIGGING A HOLE!

It needs to be banned for not autosaving and instead reminding you after just a few minutes that 30 minutes of your live have passed without saving. Pure evil.

3 months ago 1 0 0 0
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GodotFest Munich Returns November 2026 The next GodotFest in Munich will come: It is planned for November 2026, the organisers of GameDev Events Munich have revealed to GamesMarkt.

The next @godotfest.com in Munich will come: It is planned for November 2026, the organisers of GameDev Events Munich have revealed to @gamesmarket.global.

www.gamesmarket.global/godotfest-mu...

4 months ago 16 4 0 0

That as well! Q3DM17 is my fav Q3 map!

4 months ago 1 0 0 0

Best map ever for InstaGib DM!

4 months ago 3 0 1 0
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Got the flu?

5 months ago 0 0 1 0

The similarity is striking! 😂

5 months ago 1 0 0 0
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Serious business with @structed.bsky.social that was seriously photo bombed by @crayondev.ie and @anniibo.bsky.social #godotfest

5 months ago 13 2 1 0
GodotFest Opening Remarks, on a big projector in the room

GodotFest Opening Remarks, on a big projector in the room

Welcome to GodotFest 2025!

A 2 day conference in Munich, Germany.

It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!

5 months ago 89 9 3 1
Image with text, spotlighting a talk or workshop for GodotFest 2025

Seeing the forest for the trees: How to think about workflows when designing tools
Learn to ask the right “why” questions, design for change, not against it, and uncover what users really need from your tools.
Robin-Yann Storm

Buy your ticket today: GodotFest.com

Image with text, spotlighting a talk or workshop for GodotFest 2025 Seeing the forest for the trees: How to think about workflows when designing tools Learn to ask the right “why” questions, design for change, not against it, and uncover what users really need from your tools. Robin-Yann Storm Buy your ticket today: GodotFest.com

When designing tools, it’s easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.

5 months ago 10 3 0 0

How I know I'm working with an awesome team at #GodotFest:

* 2200: too tired to work on integrating Bsky API
* 00:00 Other team member takes a stab
* 01:00 testing now
* 03:15 This is BS. I am not going to invest one more minute into this
* 04:35: got it working. Good night
* 04:45: here's more

5 months ago 3 0 0 0
Picture of the room Danzig at smartvillage Bogenhausen where GodotFest will be. Four large tables in an open space, one of the tables is labelled "your game here"

Picture of the room Danzig at smartvillage Bogenhausen where GodotFest will be. Four large tables in an open space, one of the tables is labelled "your game here"

Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.

5 months ago 15 3 1 0

It's fascinating to see where Godot games are going from showreel to showreel!
- much higher quality and polish
- much more 3D. A while back, it was mostly 2D. Now it's mostly 3D

5 months ago 4 0 0 0
Image with text, spotlighting a talk or workshop for GodotFest 2025

Oh, that UI looks dope —wish it wasn’t so hard to read tho
Learn what makes text work on screen and how Godot’s typography features can shape how players experience your game.
Henni

Buy your ticket today: GodotFest.com

Image with text, spotlighting a talk or workshop for GodotFest 2025 Oh, that UI looks dope —wish it wasn’t so hard to read tho Learn what makes text work on screen and how Godot’s typography features can shape how players experience your game. Henni Buy your ticket today: GodotFest.com

The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!

5 months ago 17 4 0 0
Image with text, spotlighting a talk or workshop for GodotFest 2025

Keeper to Keepers: Adding Multiplayer 
to Dome Keeper
How to approach multiplayer integration in existing Godot projects: insights from Dome Keeper.
Chris Ridenour
KAR Games

Buy your ticket today: GodotFest.com

Image with text, spotlighting a talk or workshop for GodotFest 2025 Keeper to Keepers: Adding Multiplayer to Dome Keeper How to approach multiplayer integration in existing Godot projects: insights from Dome Keeper. Chris Ridenour KAR Games Buy your ticket today: GodotFest.com

The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest

5 months ago 9 5 0 0
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Screenshot of the website godotfest.com/schedule , showing a small snippet of talks

Screenshot of the website godotfest.com/schedule , showing a small snippet of talks

Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little ❤ and export to calendar!

5 months ago 21 6 0 1