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Posts by Joe Rogers Art

Mockup of a dual-screen DS style game world. 
The top screen shows a grassy lakeside area with a leaf house and a swirly maplebun tree, animal and bug people enjoying leisure activities, and Sam looking a little more like an early Simpsons character saying "This place is unreal!"
The bottom screen shows a world map of Moonshell Island and icons for a map, backpack, and journal.

Mockup of a dual-screen DS style game world. The top screen shows a grassy lakeside area with a leaf house and a swirly maplebun tree, animal and bug people enjoying leisure activities, and Sam looking a little more like an early Simpsons character saying "This place is unreal!" The bottom screen shows a world map of Moonshell Island and icons for a map, backpack, and journal.

(7/7)
On the theme of today's mood, here is the mockup that started it all. I made it for the Squared Up! #pixelart zine, and the theme was 'A Grand Adventure', and it has been that so far! 💜

7 hours ago 60 10 4 0
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Drawing a fancy cave background parallax for today's Timespinner 2 development livestream!

www.twitch.tv/lunarraygames

#pixelart #indiedev #gamedev #metroidvania #xna #caves

8 hours ago 42 7 1 0
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Repost of all the old fan art from 2024. #pixelart

9 hours ago 259 74 7 0
The smaller symbiote crawler enemy, with an anguished "expression" on its face as it's held by another character not included in the graphic.

The smaller symbiote crawler enemy, with an anguished "expression" on its face as it's held by another character not included in the graphic.

The larger symbiote brawler enemy, doing a bite attack where its neck is twisted with powerful torsion a few rotations and its teeth are exaggerated. It was just the start of a basic combo string, but I wanted to give the enemy something very distinct for this pose as it is not often that you get to play with what is effectively a character made of rubber.

The larger symbiote brawler enemy, doing a bite attack where its neck is twisted with powerful torsion a few rotations and its teeth are exaggerated. It was just the start of a basic combo string, but I wanted to give the enemy something very distinct for this pose as it is not often that you get to play with what is effectively a character made of rubber.

The brawler enemy again, this time on all fours with a forward crouching roar type pose. This was a projectile spitting animation, which I took an animalistic approach to as I wanted to emphasize the inhuman nature of these guys a lot.

The brawler enemy again, this time on all fours with a forward crouching roar type pose. This was a projectile spitting animation, which I took an animalistic approach to as I wanted to emphasize the inhuman nature of these guys a lot.

The smaller crawler enemy in a pose where, despite the bottom half of its "jaw" being the right way around, the top half of its head... shape... has been knocked roughly 180 degrees around. While these things don't exactly have faces, I had a lot of fun giving them exaggerated and rubbery poses like this one as they weren't bound by the kind of physical constraints other characters were.

The smaller crawler enemy in a pose where, despite the bottom half of its "jaw" being the right way around, the top half of its head... shape... has been knocked roughly 180 degrees around. While these things don't exactly have faces, I had a lot of fun giving them exaggerated and rubbery poses like this one as they weren't bound by the kind of physical constraints other characters were.

One of my fondest memories working on Marvel: Cosmic Invasion was getting to design the key poses for the symbiote enemies. The game has been out a while so I figure I could share some of my favorites, sprites pulled from Spriter's Resource

15 hours ago 280 66 8 1
dark screenshot

dark screenshot

light screenshot

light screenshot

Update of my theme for @aseprite.org:
Still messy! But works better than before.
- High resolution
- Neutral colors
- Dark and light version
➡️ lampy.casa/insipid-aseprite

15 hours ago 27 3 1 0
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Shinji Kimura's great Snake HQ designs owe something to Leb Woods' vision of "The New City" with all its weird-o alien geometries. HQ is topped off by a globe with a spinning interior (why—because it's cool?). I made 3d model to animate BG and guide BG layouts

#Tekkon #鉄コン #architecture #木村真二

1 day ago 119 30 0 0

Something is brooding

20 hours ago 78 6 1 0
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The tiny bat exploring a dangerous cavern

The tiny bat exploring a dangerous cavern

An elf with a very 90s game aesthetic

An elf with a very 90s game aesthetic

A bellshroom

A bellshroom

Avoid the green slime

Avoid the green slime

I made a game in 3 days for #ldjam

Fling a bat and explore levels using echolocation. Like billiards but weird.

Let me know how it plays for you? Thank you!

castpixel.itch.io/ping

20 hours ago 285 98 9 1
Video

Slicing
'Mega Man X4'
PlayStation

1 day ago 82 35 0 5
Video

opening 5 commissions slots

1 day ago 41 10 0 1
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Repost of all the old fan art from 2023. #pixelart

1 day ago 293 69 6 0
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"To think we would be blessed with two children at once..."
#MOTHER3_20th
#MOTHER3_20周年

1 day ago 396 146 5 0

I am looking for environmental artists, particularly people with a strong background in concept work for interior locations

Atmospheric/ Liminal vibes appreciated

You can apply by dropping your art in the replies, or send your portfolio to:

regulareyepatchwolf@gmail.com

Humans only. no ai.

1 day ago 1654 997 68 5

Also here is a Kirby I didn't include because it wasn't finished when I posted this

3 weeks ago 198 26 1 0
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It's the 26th anniversary of Mega Man Legends 2! If you weren't aware, we released an English patch for Mega Man Legends 2: Episode 1, a prequel demo with a unique story that never released outside of Japan!

1 day ago 329 108 3 0
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An illustration of an outrigger boat cutting through rough waves on a green sea, beneath an overcast sky.

An illustration of an outrigger boat cutting through rough waves on a green sea, beneath an overcast sky.

Moon Sentences

An illustration for Realis, a collaborative storytelling TTRPG by @austinwalker.bsky.social and @possibleworlds.bsky.social!
www.kickstarter.com/projects/cru...

1 day ago 232 44 1 0

opening 5 commissions / tomo 5 comisiones

2 days ago 24 16 1 0
An illustration that is still just line art, without color.

It depicts an urban scene featuring my sharkfolk, with different species going about their daily lives among the tall buildings of downtown of Tidebay city.

An illustration that is still just line art, without color. It depicts an urban scene featuring my sharkfolk, with different species going about their daily lives among the tall buildings of downtown of Tidebay city.

I've made a little more progress with the color blocking. It still feels a bit messy to me, sometimes I have trouble balancing the shadow colors.

That's it for now. If you'd like to see the full progress and the complete illustration, you can check it out on my Patreon, if you'd like!

#shark

2 days ago 574 144 5 0
Loose work in progress pixel art study of Naomi’s old dog Phoebe exploring a sandy seaside trail somewhere near Montauk

Loose work in progress pixel art study of Naomi’s old dog Phoebe exploring a sandy seaside trail somewhere near Montauk

That reminds me I have this unfinished piece with some similar textural ideas I gotta go back and finish one day

2 days ago 47 4 1 0
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Messing around with some new colors. Read Linnea Stertes, Garden of Spheres and it really left an impression on me :))

2 days ago 383 69 1 0
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LEGEND OF DRAGOON - last night I finished mapping the whole game after years-long hiatus! lots of cool late-game areas here, and some classic PS1 teleport mazes. they aren't up on DA or VGMaps yet, but check 'em out here if you want! drive.google.com/drive/folder...

1 week ago 73 21 2 0

A reminder to subscribe to our upcoming campaign 👇

2 days ago 13 4 0 0

I think we're all a lot more concerned about you throwing bras in trees, you're gonna get in trouble

2 days ago 1 0 0 0
Loose sketch of a mercenary character

Loose sketch of a mercenary character

Sketching

3 days ago 52 4 2 0

It is a lot quicker to type to be fair

3 days ago 1 0 1 0
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Nah rats are cool and have personality and value, I think the preferred term is "Dumb fuck, parasitic, black mold huffing wet wipes"

3 days ago 1 0 1 0
Riding Fight One Credit Clear (MAME + No scanlines)
Riding Fight One Credit Clear (MAME + No scanlines) YouTube video by Alias McDoe

This is the MAME clear and is much easier on the eyes because it has no filters. Also the higher framerate on MAME compared to FBA is easy to see here, and sound emulation is closer to the original board (although still not perfect).

youtu.be/MHb5wUccshM?...

3 days ago 6 1 0 0

Was supposed to be reminiscent of Ryu but its literally just Cloud in his Soldier grunt uniform...

3 days ago 1 0 0 0

Practicing not over polishing everything I draw, also tried to draw a face in a non generic anime style but its impossible

3 days ago 0 0 0 0
Loose sketch of a mercenary character

Loose sketch of a mercenary character

Sketching

3 days ago 52 4 2 0