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Posts by coldigames

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Also made a Godot addon to manage the increasing amount of topics and responses!

1 week ago 2 0 0 0
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So I've chosen to use a topic-based dialogue system. Think Morrowind but less Wikipedia πŸ˜…
I think this system fits the game’s exploratory and immersive nature better than a branching system.

#gamedev #indiegames #godotengine

1 week ago 24 5 3 0
Video

In addition to last weeks screenshots of my work on outdoor vegetation, here is something with more movement (and a little bit of combat)!

#gamedev #indiedev #godotengine

2 weeks ago 14 3 0 0
Tree-like walls build up to a forest pathway.

Tree-like walls build up to a forest pathway.

Tree-like walls build up to a forest pathway.

Tree-like walls build up to a forest pathway.

Classic cave-like dungeon entrance.

Classic cave-like dungeon entrance.

Working on dense outdoor vegetation, came up with these tree-like walls. Built from 3 cylinder meshes + bunch of leaf sprites.

Also dungeon entrance for adventure vibes βš”οΈπŸ˜ƒ

#gamedev #indiegames #godotengine

3 weeks ago 28 6 1 0
Inverse Kinematics - Godot 4.6 Tutorial
Inverse Kinematics - Godot 4.6 Tutorial YouTube video by Lukky

If you're using Godot I can highly recommend this video. Showed me everything I needed to know in the first 5 mins or so!

www.youtube.com/watch?v=MbaP...

1 month ago 6 0 1 0

Yes, that's how I did it πŸ‘

1 month ago 1 0 0 0
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I was worried that implementing IK for better hit feedback would take a lot of time.
Turns out that, thanks to Godot 4.6, it’s surprisingly easy! πŸ’™

#gamedev #indiegames #screenshotsaturday #godotengine

1 month ago 59 8 2 0

Thanks! Let me try:
My BookController takes BBCode text, renders it into a pooled SubViewport+RichTextLabel to measure height, splits it across procedurally built page meshes (using SurfaceTool+ViewportTexture), and animates page flips with tweens.

1 month ago 1 0 0 0
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Also sounds!

1 month ago 1 0 0 0
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Spent way too much time on these interactive books πŸ™ˆ But now that they’re finally done, it feels so worth it!

A small step toward a playable demo, but a giant leap for immersion! πŸ€“πŸ“–

#gamedev #indiegames #godotengine

1 month ago 21 4 2 0

Foundation already exists ;)

1 month ago 1 0 0 0
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How do you feel about an item knowledge system, where the first level is gained by actively inspecting an (unknown) item?
Revealing the true name and a basic description.

#gamedev #indiegames #godotengine

1 month ago 18 4 2 0
Video

Unlocking doors just got a lot more immersive πŸ”‘

Meanwhile, I've been deep in the trenches working on systems that don’t exactly shine in #ScreenshotSaturday πŸ˜…

#gamedev #indiegames #godotengine

2 months ago 21 4 0 0
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Using Blender sculpting tools to create modules for my cave-like dungeons.

#gamedev #indiegames #indiedev #b3d #godotengine

2 months ago 16 4 0 0
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Finally set up my first dungeon interior with interactions and a small environment puzzle.
Looking behind every corner can be key πŸ˜‰

#gamedev #indiegames #godotengine

2 months ago 10 3 0 0
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Is it possible to adjust the gap/size of the grid guidelines in the editor? Does anyone know?

#godotengine #gamedev

2 months ago 12 2 0 0
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Interacting like in the good old Arx Fatalis days! πŸ˜ƒ

#gamedev #indiedev #indiegames #godotengine

2 months ago 16 4 1 0
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Whatever works! πŸ˜…
Send me a DM if you want to share some ideas.

3 months ago 0 0 0 0

It's the details, they say!

3 months ago 0 0 1 0
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Successfully rebuilt Skyrim (somehow) πŸ˜‚

#gamedev #indiedev #godotengine #screenshotsaturday

3 months ago 41 5 2 0

Thanks so much for the kind words! Will try my best! ☺️

3 months ago 1 0 0 0
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Already leveled up my Blender skills twice over the past weeks. (They were at rookie level 🀫)
Still learning about modular assets and linked data structures, which help a lot!

#gamedev #indiegame #indiedev #b3d #godotengine

3 months ago 18 3 1 0

Ha! I didn't know about this isometric version but I indeed played Ultima 9 again for some inspiration. So great that my screenshots gave you similar vibes.
U9 was the game of my childhood ❀️

3 months ago 2 0 0 0
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New year, new prototype?
Ah well, here we are almost three weeks in ☺️ Feels good!

#gamedev #indiegames #godotengine

3 months ago 23 3 1 0
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When you add destructible objects but forget to disable their hitbox at the endπŸ˜…

#gamedev #indiegames #godotengine

3 months ago 34 4 1 0
The ground texture appears rough and detailed, with visible paper creases and color variations.

The ground texture appears rough and detailed, with visible paper creases and color variations.

The ground texture is smoother and more uniform, with fewer visible creases and a brighter, clean tone.

The ground texture is smoother and more uniform, with fewer visible creases and a brighter, clean tone.

Please share which type of ground texture you would prefer for a papercraft aesthetic.

"left" (rough, more detailed) or "right" (smooth, cleaner)

#gamedev #indiegames #madewithgodot

5 months ago 16 4 4 0
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Thanks! Glad you like it!

6 months ago 1 0 0 0
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Shamelessly swapping enemies (by hand!)

#gamedev #indiegames #godotengine

6 months ago 45 10 1 0

Thanks! Appreciate that you find the art style appealing 😊

6 months ago 1 0 0 0
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Made a little origami boat for my paper hero to cross the desk!

#gamedev #indiegames #godotengine

6 months ago 31 5 1 0