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Posts by hatmix

If you start using built-in scripts, don't forget about them again--finding where you put that code becomes much more challenging when you don't know all the places to look.

1 month ago 0 0 0 0
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It's sync'd with an animation player that just flips sprite frames and calls a method that emits the particle at the correct frame.

2 months ago 0 0 0 0
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First time I've tried sync'ing an animation and a one-shot particle emitter. I think it turned out pretty good! Now I will attempt to get a jiggle bone working for the dangly bit.

#godot #godotengine #vfx #animation

2 months ago 3 0 1 0

If I want a set of styleboxes based on minor variations around a common "base" stylebox, how should I create and maintain that without code?

2 months ago 1 0 2 0

It's not that I want to define Themes in code, but rather that I want sensible ways to reuse styleboxes, colors, margins, etc. and code is the only reasonable (IMO) way to do that today.

2 months ago 2 0 1 0

That's an interesting technique, thanks! It feels a bit obfuscated to me though.

I find previewing changes in-editor to be more convenient a workflow than running to preview. It makes sense for the editor theme use-case since IIRC you need to restart the editor to apply a custom theme anyway.

2 months ago 1 0 1 0
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GitHub - Inspiaaa/ThemeGen: Possibly the best theming solution for Godot - Programmatically create themes using GDScript Possibly the best theming solution for Godot - Programmatically create themes using GDScript - Inspiaaa/ThemeGen

Anytime I hear "How to Theme" I must point to github.com/Inspiaaa/The... because it seems few people know about it. There's a similar addon based on CSS if you're more web savvy, but I don't have the link handy.

2 months ago 3 0 2 0
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Playtester: Alphas, Betas & Demos for Upcoming Indie Games Discover alphas, betas, playtests, and demos for upcoming indie games across Steam, PlayStation, Xbox, itch.io, and more.

Check out playtester.io if you haven't seen it. It's the best site I've seen for finding new games nowadays. Got something better?

#games #gamedev #playtest

2 months ago 5 1 0 0
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FWIW, when I see a good dev response on reviews like that, it usually improves my impression of the game.

2 months ago 0 0 0 0
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They Climb by hatmix, iDLE LUKE Teleport objects to help your agent arrive safely at their goal.

Check out They Climb, our winning entry for #godotwildjam hatmix.itch.io/gwj-89 with art and design by idleluke.itch.io

#godotengine #gamejam #pixelart

2 months ago 5 0 1 0

I looked at matrix when you said you were moving and decided I'd go back to IRC before I'd go there.

2 months ago 2 0 1 0
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Sketchy Coaster is my team's little 2D jam game about running roller coasters along splines. hatmix.itch.io/gwj88

3 months ago 0 0 0 0
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I don't know how to feel about this comparison to the median... I have successfully gamer no-life'd this year?

4 months ago 0 0 0 0
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One of these game stores cares about (protecting) their players (from abandoned early access titles)...

4 months ago 1 0 0 0
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Is this still called 2.5D or should it be called something else? Is mimicking the 2D iso or topdown appearance important for the 2.5D label?

4 months ago 0 0 0 0
Chip Player JS

I just discovered chiptune.app and it's instantly my new spotify replacement!!! It was modarchive.org (also good)

4 months ago 2 0 0 0
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GitHub - Inspiaaa/ThemeGen: Possibly the best theming solution for Godot - Programmatically create themes using GDScript Possibly the best theming solution for Godot - Programmatically create themes using GDScript - Inspiaaa/ThemeGen

Have you seen github.com/Inspiaaa/The... ? I like it and use it a lot.

4 months ago 5 3 0 0
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What happened to GOG Galaxy? It used to work well enough, but ever since this v2 upgrade trying to install any game just hangs forever.

4 months ago 0 0 0 0
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4 months ago 0 0 0 0

Highly likely, although I'm hoping for a memory upgrade and VR bundle options (and a nice price).

5 months ago 0 0 0 0

There is even a Github action if you want to test in CI, github.com/MikeSchulze/.... It works quite well on Github's default runners, though not all tests will work in headless.

5 months ago 1 0 0 0

What I've learned by adding UI scaling with content_scale_factor is you can't rely on fixed positions for anything (not even animating elements). You have to use container or anchor positioning for everything in the UI layer.

5 months ago 0 0 0 0

The metaverse was eaten by AI, quite literally... it was always just investment hype.

5 months ago 0 0 0 0
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Took a shot at adding UI scaling to my game jam template. Seems to work pretty well so far. We'll see if it survives the next jam I try.
You can use my template if you want! github.com/hatmix/godot...

5 months ago 2 0 0 0

It was opening the popup_property_selector in moon-interval! And the editor tween preview is a killer feature. Thanks for making it!

5 months ago 1 0 0 0
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Was just peeking at source for @dog-game.xyz Godot plugins and shazam! There's this line of code, suddenly a crack of lightning, the heavens open and you glimpse something you didn't know was possible before.

So good!

5 months ago 1 0 1 0

I can't believe I thought Jolt physics didn't work for Godot's web exports. It totally does! It's so good!!

5 months ago 3 0 0 0
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Just released a little prototype #godot 3D project at hatmix.itch.io/burger-hero-...

I feel like I've finally figured out 3D for web in Godot 4.

5 months ago 2 0 0 0

Source? Was it used to generate capsule art / marketing, in-game assets / code, or both?

5 months ago 0 0 1 0

Play it at hatmix.itch.io/gwj-78

1 year ago 0 0 0 0