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Posts by zch 🦉Skydare

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#devlog 5 | New totem system! Player can now stack totems on the platform, which grant passives.

First totem saves the player from death once

#gamedev #indiedev #godot #godotengine #pixelart #indiegamedev

1 week ago 11 4 0 0
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#devlog 4 | a new enemy. I've realized I need more enemies that actively deny area for the player, so here's a moth that makes life harder for the player :)

#gamedev #indiedev #godot #godotengine #pixelart #indiegamedev

2 weeks ago 7 4 0 0

making sure the color ramp thing works with other light sources as well

#godot #gamedev

2 weeks ago 99 12 2 1
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#devlog 3 | refactored the walls! They went from being just a texture with a moving offset to actual blocks I can build the walls procedurally with.

I feel like it's finally starting to look like something.
#gamedev #indiedev #godot #godotengine

2 weeks ago 10 4 0 0
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#devlog 2 | added a weapon and class system, and a few weapons to try it out

#gamedev #indiediev #godot #godotengine

3 weeks ago 9 4 0 0

I miss advance warfare :( Amazing work!

1 month ago 1 0 0 0
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I've been working on a remake of a ludum dare entry for a couple months. I'll start posting progress logs to have a trace of its growth later on. Also, to keep myself accountable in some way

devlog 1 | refactored ledge-grabs to work more consistently.
#gamedev #indiedev #devlog

1 month ago 15 2 0 0
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