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Posts by 🚀🎲Space Odicey🎲🚀

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Game tokens adapted to the enemies’ visual style.

#SpaceOdicey #indiedev

2 weeks ago 7 4 0 0
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Enemy concepts in progress, experimenting with designs inspired by the cubic shape of the dice.

#SpaceOdicey

1 month ago 6 1 0 0
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We’ve been working on new HUD elements while keeping the faction’s visual identity.
Here you can see a crew member represented in hand (card), in play (token), and in the HUD panel showing their name, portrait, die faces, and each face’s effects.

#SpaceOdicey

1 month ago 3 2 0 0
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Meet the youngest captain of the Northstar Empire. Top of her class, known for her strong leadership and decisive command on the battlefield.

Like the rest of the crew, captains can be added to the player’s hand at specific moments.

#SpaceOdicey

2 months ago 5 4 0 0
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Of course we have dice too! 🎲🎲🎲

Play a card to deploy a crew member to the board. That unit then rolls its die to determine its action.

#SpaceOdicey

2 months ago 5 1 0 1
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It’s a deckbuilder videogame, so of course we have cards.

#SpaceOdicey

2 months ago 11 5 0 0
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Final art for some of the crew members.

#SpaceOdicey

2 months ago 5 1 0 2
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Working on the game UI: buttons and fill bars.

#SpaceOdicey

2 months ago 4 1 0 0
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Our crew will travel across the galaxy aboard advanced spacecraft.

#SpaceOdicey

2 months ago 3 1 0 0
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Crew dice mechanics implemented. A unit’s attributes and actions depend on the die result. Visually, the dice material still needs tweaking to better match each faction.

#SpaceOdicey

3 months ago 5 3 1 0
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The game HUD is built around two side columns: captain-focused panels on the left, and crew and ship information on the right, including sections like draw piles, discard, graveyard, and items.

Visual style is intentionally neutral for now, just to test layout and sizing.

#SpaceOdicey

3 months ago 2 0 0 1
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After several iterations, this is the almost-final layout for a crew member in play. The left side is reserved for faction decoration, the center holds the portrait and dice slot, and the right side displays the stats this crew member brings into combat.

#SpaceOdicey

3 months ago 6 2 0 1
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First pass on the background and dice roll area. The idea is to give each faction a custom roll zone that matches its aesthetic.

#SpaceOdicey

3 months ago 3 1 0 1
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New visual direction for the military faction. Less traditional, more space-oriented.

#SpaceOdicey

3 months ago 10 4 0 0
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Early board-level crew design. We’re integrating the 3D die into a 2D frame, adding the portrait and stat bonuses on the right. The lock icon indicates if the die is locked and will stay fixed on the next roll.

#SpaceOdicey

3 months ago 7 4 0 0
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Space Odicey will include several space factions. One of them is temporarily labeled “the military.” Here’s an early crew member test to figure out illustration scale and portrait proportions.

#SpaceOdicey

3 months ago 6 5 0 0
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Crew concepts on the board. The tricky part is making the 3D dice and the 2D character art feel like a single system. Still experimenting with the placement of attack and defense stats.

#SpaceOdicey #dicedeckgame

3 months ago 12 6 0 0
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First concepts for some of the Space Odicey crew. Early designs, still exploring shapes, roles, and vibes.

#SpaceOdicey

4 months ago 15 7 0 0