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Posts by Elias Farhan

Tango Theater: Title Screen

Tango Theater: Title Screen

Tango Theater: Showing the player's POV through his mask

Tango Theater: Showing the player's POV through his mask

Tango Theater: the other dancers are showing off dance moves

Tango Theater: the other dancers are showing off dance moves

Welp, done with the Global Game Jam for this year!
Made a little game with @kraklegrand.bsky.social called "Tango Theater", a "space channel 5" inspired minigame where you gotta copy your partners's dance moves (but be wary, they can make mistakes!)

globalgamejam.org/games/2026/t...

#GGJ2026

2 months ago 8 4 0 1
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Why I still teach OpenGL ES 3.0 in 2026
14 years old. Still one of the most portable graphics APIs.
Same C++ and GLSL runs on Windows, Linux, Android, Switch, and the web (via WebGL2).
Wrote about what we teach, what we're missing, and student work.

eliasfarhan.ch/jekyll/updat...

2 months ago 8 1 0 0
2025 wrapup Elias Farhan is a indie game developer, programmer, teacher and speaker. He has fun with the gameboy, computer graphics, game engine programming, C++, prototyping with Unity and online multiplayer game programming.

This year I ran 42km, climbed from Sierre to Zinal, won two awards for Beach Slap, and learned that being productive doesn't mean working every waking hour, but also enjoying life and others (like at @spelkollektivet.com, love you all).
Full 2025 wrap-up on my blog: eliasfarhan.ch/jekyll/updat...

3 months ago 0 0 0 0
Graphics Programming Conference 2025 Elias Farhan is a indie game developer, programmer, teacher and speaker. He has fun with the gameboy, computer graphics, game engine programming, C++, prototyping with Unity and online multiplayer game programming.

I went to the #gpc2025 Graphics Programming Conference this week, here is my little report on it: eliasfarhan.ch/jekyll/updat...

5 months ago 2 0 0 0
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Beach Slap on Steam There is only one beach and you are a disgruntled, selfish penguin. Dash, stomp and slap your way to vacation supremacy in this chaotic multiplayer brawl.

store.steampowered.com/app/3170110/...

5 months ago 1 0 0 0
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Who will own the beach? ๐ŸŒด๐Ÿง
Slide ๐Ÿ’จ, stomp ๐Ÿ‘ฃ, and slap ๐Ÿ–๏ธ your way to victory in Beach Slap โ€” a wild penguin brawler for 2โ€“8 players!
๐ŸŽฎ Play locally or online with rollback netcode!
๐Ÿ’ฅ Wishlist now on Steam ๐Ÿ‘‡
#pitchyagame

5 months ago 9 6 1 1

We are e-sport now (I guess)! I also did a slap on stage. Proof here: youtu.be/wx6nSvxgNmI?...

8 months ago 1 0 0 0
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๐ŸŽฎBIC Festival 2025: Busan Indie Connect Festival 2025 Festival Dates Offline: August 15 (Fri) โ€“ August 17 (Sun), 2025 Online: August 8 (Fri) โ€“ August 29, 2025 Venue Offline: BEXCO Exhibition Center I, Hall 1 Online: Official Website

You can find all the other games from BIC on this special Steam page: store.steampowered.com/curator/3173...

8 months ago 0 0 0 0
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Preview
Beach Slap on Steam There is only one beach and you are a disgruntled, selfish penguin. Dash, stomp and slap your way to vacation supremacy in this chaotic multiplayer brawl.

Don't forget to wishlist Beach Slap on Steam: store.steampowered.com/app/3170110/...

8 months ago 0 0 1 0
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You can find us at the booth A111 in the Action Spirit Area!

8 months ago 0 0 1 0
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We are going to BEXCO, Busan (South Korea) next week for the Busan Indie Contest Festival to showcase our game Beach Slap!
#swissgames #bicfest #indiegame #gamedev

8 months ago 16 6 1 0
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So we started adding customization to Beach Slap

#SwissGames #ScreenshotSaturday #IndieDev #BeachSlap

9 months ago 14 4 2 0
blender screencap for a fake billboard in Beach Slap. Shows one of the penguin holding a nondescript soda bottle with the words "SPRONK: dronk" over it

blender screencap for a fake billboard in Beach Slap. Shows one of the penguin holding a nondescript soda bottle with the words "SPRONK: dronk" over it

Making fake ads is the best

9 months ago 32 5 3 0
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A lil post on one of the projects I'm working on for #PitchYaGame, it's BEACH SLAP

๐ŸงBe a violent penguin who refuses to share
๐ŸŽฎFrantic multiplayer in local or 8-player online with rollback
๐Ÿ‘’Give your penguin a hat
๐Ÿ—บLot's of unique arenas and gimmicks
๐Ÿ–ŠDon't like them? Use our level editor!

10 months ago 12 4 1 0
Picture of our game Beach Slap running smoothly and simultaneously on desktop and android phone

Picture of our game Beach Slap running smoothly and simultaneously on desktop and android phone

Beach slap running at 60fps on android :>

1 year ago 5 1 0 0

Thatโ€™s about it for 2024. So many things changed for me, and I am thankful where I am. I am so grateful for the support of my partner, my dear friends and my family and I am looking forward for 2025! Happy Holidays everyone and Happy New Year!

1 year ago 0 0 0 0
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Finally, I also ran a trail last week: 32km with 1200m elevation by night in 4 hours and 46 minutes. It was very long, but an achievement I trained hard for!

1 year ago 0 0 1 0

It was a very personal and charming project to work on. I am not done with the Soup Raiders universe, but this game is canceled.

1 year ago 0 0 1 0
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Soup Raiders (demo) by TeamKwaKwa Available for Windows

Finally, after countless roundtrip between working on it or leaving it behind, I decided to leave Soup Raiders behind. I released today the latest demo here: teamkwakwa.itch.io/soup-raiders

1 year ago 0 0 1 0
Preview
Beach Slap on Steam There is only one beach and you are a disgruntled, selfish penguin. Dash, stomp and slap your way to vacation supremacy in this chaotic multiplayer brawl.

You can find more here (please wishlist!): store.steampowered.com/app/3170110/...

1 year ago 0 0 1 0

With Team KwaKwa, I am currently working on Beach Slap, a game we made for Epic Game Jam 2023 and that I started to work on earlier this year. It features online rollback multiplayer. I feel back at the time in 2016 when I was working on Splash Blast Panic, a fun game to work on.

1 year ago 0 0 1 0

But I love what I am doing and I already started to take some decisions to change things next year for the best.

1 year ago 0 0 1 0

A downside on my part is my current life planning. I have effectively three jobs now with SAE Institute, 6it and Team KwaKwa. So my current work-life balance is non-existent :S

1 year ago 0 0 1 0

Since then, I am learning so much in such a short amount of time. I am learning a lot of new things in C++ of course. Itโ€™s a hard language to master (I like to compare it to the French language in a way).

1 year ago 0 0 1 0

After the conference, I got a proposal to work at Six Impossible Things Before Breakfast and I accepted it! Itโ€™s a full remote position and it changed my life. Itโ€™s a direct consequence of my talk at CppCon. I canโ€™t talk about what I am working on there (NDA etcโ€ฆ).

1 year ago 0 0 1 0

It was an interesting experiment to program a game from scratch using SDL2, FMOD, Photon Realtime. I also used my own physics engine (Neko Physics) that I continue to work on.

1 year ago 0 0 1 0
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The conference version was buggy, but I fixed most of it and it should work, I have Nintendo Switch port as well, but that I cannot make public unfortunately (except if you are a Nintendo developer).

1 year ago 0 0 1 0
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For this talk, I work on a multiplayer online version of Splash Blast Panic, the game I released on 2018. It was sort of a revenge over life kid of project. You can find the open-source repository here: github.com/EliasFarhan/...

1 year ago 0 0 1 0
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My talk went really well. When I rehearsed it the week before, I finished it in 35 minutes, so I added a few more content, felt more confident, took my time and I time it at 57 minutes.

1 year ago 0 0 1 0
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There were so many interesting talks. For me, it felt great to be with a lot of people that I could talk about C++. I liked feeling like an idiot in a room full of geniuses.

1 year ago 0 0 1 0