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Posts by cranzor

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A (simplified) look at how Spelunky generates its level layouts.

I created this animation for my new video on how I ported Spelunky Classic to Godot. Check it out here: youtu.be/VQNvCbqBgds

#godot #gamedev #spelunky

3 weeks ago 15 4 0 0
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Everyone gets the same seed each day in the Daily Challenge. When your run ends, you can save an image showing how you did and share it with others.

3 months ago 0 0 0 0
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Creating custom characters As of version 0.2.0, GDSpelunky supports custom characters via a built-in mod. Creating a character is as simple as editing a sprite sheet, dropping in any sound files you want to include, and then di...

Creating a custom character is as simple as editing a sprite sheet and dropping in sound files.

You can also add fewer or more frames of animation, as well as adjust the playback speed of each animation.

I wrote up a post here on how to get started: cranzor.itch.io/gdspelunky/d...

3 months ago 0 0 1 0
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GDSpelunky just received its first update, adding custom character support and a Daily Challenge mode!

See the full details here: cranzor.itch.io/gdspelunky/d...

#godot #godotengine #gamedev

3 months ago 11 1 1 0
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GDSpelunky by Cranzor Port of Spelunky Classic to Godot with modern features and modding support

@videogameesoterica.bsky.social You may be interested in my GDSpelunky project I just released, which adds modern features to the original game.

I keep up with emulation/decomp news from your vids and thought it might be up your alley!

cranzor.itch.io/gdspelunky

3 months ago 2 0 1 0
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GitHub - Cranzor/gdspelunky Contribute to Cranzor/gdspelunky development by creating an account on GitHub.

With this being the initial release, note that there are still some missing features (such as the Level Editor) and unresolved bugs. Feel free to let me know if you encounter any issues.

Happy Spelunky-ing!

P.S. The code is available on the GitHub page.

github.com/Cranzor/gdsp...

4 months ago 0 0 0 0

Modding is handled through Godot Mod Loader, and multiple mods can be used at the same time. The game includes sample mods as well, such as seeded runs, a CRT filter, and custom music support.

4 months ago 1 0 1 0
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I just released GDSpelunky, an open-source port of Spelunky Classic to the Godot game engine with additional features such as high frame rates, variable aspect ratios, in-game controller remapping, rumble, and modding support.

cranzor.itch.io/gdspelunky

#spelunky #godot #godotengine #gamedev

4 months ago 15 7 1 0
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GitHub - Cranzor/nollie Contribute to Cranzor/nollie development by creating an account on GitHub.

You can view the source code on GitHub, as well as credits for the great plugins and assets that I used. github.com/Cranzor/nollie

9 months ago 0 0 0 0
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There is also a theme builder that lets you change the font, textures, and colors to customize the display to your liking. You can save the theme file and share it with others too.

9 months ago 0 0 1 0
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I just released Nollie Player, a free and open-source music player/overlay that lets you play your music (including Spotify) with a controller while in-game. When the song changes, a display appears on-screen to notify you.

Download it here: cranzor.itch.io/nollie

#gamedev #godot #godotengine

9 months ago 10 2 1 0
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GitHub - Cranzor/nollie Contribute to Cranzor/nollie development by creating an account on GitHub.

Check the code and credits on GitHub. There are some cool plugins I used that made this possible. github.com/Cranzor/nollie

(And thank you to @kenney.nl , whose icons appear in the default theme)

9 months ago 0 0 0 0