I didn't enjoy it as much as part 2, but the multi-generational storyline was pretty cool. The quest was great, and the music and visuals were excellent. My biggest gripe was that the battles were a step back from the previous games. I remember being disappointed at how plain they were.
Posts by SEGA-16
There is no faster creature upon this earth than students exiting a Zoom call once class ends.
Quick megadrive graphics test, drawing weird shapes using a distorted tilemap. (Yes, like Yoshi's island).
details in followup post.
I buy more Genesis games each year than I do PlayStation and Switch combined.
It's only worth it to me if they're going to release new games. If it's just another way to play existing AES titles, then I'll pass.
In this translated interview from 1979, then-Sega Executive Vice President Hayao Nakayama discusses the company’s operations, bootleggers, and the recently-acquired Gremlin Industries. He also provides insight into Sega’s corporate composition, priorities, and sales.
www.sega-16.com/2026/04/clas...
A promotional image for Sega-16's retrospective on Landstalker, coming April 27. The image is an official piece by Yoshitaka Tamaki and features the hero, Nigel, on a floating rock as he battles enemies with his flaming sword.
Coming April 27: The third chapter in our exhaustive look at the early days of Climax and its games. We'll be examining Landstalker, the revolutionary action/RPG that used an innovative engine to give its world a sense of 3D. We look at everything from the game's conception to release and legacy!
So many awesome stories here! Great to see the Christmas Sega love.
www.youtube.com/watch?v=D9BO...
I did a speedrun of Glass Joe on the newly discovered prototype of Punch Out! It doesn't play any audio though, so I ended up doing a complete restoration of the audio using very advanced tech.
Please hear the tech you won't regret the tech.
www.youtube.com/watch?v=C9Fj...
"(Hirokazu) Yasuhara talked about the long hours he worked at Sega, which were sometimes up to 18 hours a day, during the process of Sonic’s creation."
fscollegian.com/2026/02/crea...
Title screen in space with a round ball weapon type object at the centre.
Gameplay of the player ship flying above an enemy station in space.
Gameplay of the player ship flying above an icy landscape.
Gameplay of the player ship flying above a large asteroid surface attacking 3 enemy silos.
Razing Core is a shoot 'em up in development for SEGA Master System/Mark III.
I plan to release it this year on itch digitally with a physical version to follow.
#homebrew
What's the Sega book?
Whoops! Sorry about that. Deleted and reposted.
An image of the space background from the Sega CD bios screen, with the Moon on the left and the Earth on the right.
Stunning new imagery from the Artemis II!
A beep21 interview has a photo of Sega-Chan with staff, and it reached shoulder height with most of them. I can't repost the image, but the dang thing was big.
New Sega Genesis Endings www.vgmuseum.com/end/genesis
Dahna: Megami Tanjou
Fatal Fury
Hellfire(Japanese ver.)
Marble Madness (Japanese ver.)
Street Fighter II' Special Champion Edition
Thanks to Cavery210.
My presentation proposal for this year's Save the Games symposium was accepted! I'll be discussing the challenges of documenting Sega's legacy through oral history. I hope to see you there!
www.museumofplay.org/save-the-gam...
I will be there!
Move over, Chun-Li. Pro wrestler "Smiley" Kylie Rae is a special guest star in our new fighting game GO FOR IT!
Yoshihisa Kishimoto at an arcade next to Renegade machine with kids playing
The Road Avenger car in the intro to Double Dragon
RIP Yoshihisa Kishimoto, not only did he create some of the most influential beat em ups of all time, but he also designed/directed Road Avenger(Road Blaster) and Cobra Command aka Thunder Storm (1984), two of the best FMV games ever.
Sakura Wars is refreshingly... weird! It's such an odd mixture of dating sim and strategy combat that somehow works. I'm loving it so far. I think a review will come from my playthrough, and I do also have a ton of interviews and articles for a "Behind the Design" piece. I think those will be next.
Sakura Wars is refreshingly... weird! It's such an odd mixture of dating sim and strategy combat that somehow works. I'm loving it so far. I think a review will come from my playthrough, and I do also have a ton of interviews and articles for a "Behind the Design" piece. I think those will be next.
DD was a huge thing for me back in the day. I played it and its sequel religiously in the arcade, and it will always be one of my all-time favorites. R.I.P. to a true arcade legend. His departure simply means there will be awesome beat-'em-ups waiting for us in heaven.
I wish I could do more, but I hope it helps! I hope you reach your goal soon!
The title screen of the Master System classic, Choplifter, that shows the helicopter flying under the logo. A group of rescued hostages cheer in front of it.
Though short and often brutally hard, Choplifter is really fun while it lasts and is an excellent refinement of the PC classic. If you’re looking for some shooting action, then this is one game you definitely need to try out. Grab a controller and GET TO DE CHOPPA!
www.sega-16.com/2026/04/chop...
My hope is that the SuperStation One will solve this issue for me, but I almost did buy a Satiator.
Ymir was easy to set up and loaded fine. I had to start over, but I made it to ep. 2 without issue.
Ymir seems easy enough to get up and running. Let's see how it works. Thanks!
I would like not to, but I'd like to know which other emulator is more reliable.