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Posts by Dave Gamez

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A little bts of Unmasked our entry for the contra x @rive.app Games with Rive challenge.

contra.com/community/ED...

#gameswithrive

1 month ago 0 0 0 0
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Here’s “Unmasked” my entry for the #gameswithrive @contra + @rive.app challenge

Hope you all like it ✌️

contra.com/community/ED...

1 month ago 1 0 0 0
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Last quarter of 2025 has been crazy busy, so not much time for socials, here’s my Contra Condensed!

2025 was all Rive for me, and I’m just getting started!

@rive.app for the win, See ‘Ya on 2026!

Dave ✌️

3 months ago 1 0 0 0
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Just leveled up! ⚡️ Officially a verified @rive.app Expert on Contra.

Pixels, keyframes and state machines certified ✅💪

contra.com/davegamez

6 months ago 0 0 0 0
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a little girl is asking why not both while standing in a kitchen . ALT: a little girl is asking why not both while standing in a kitchen .
6 months ago 1 0 0 0
Interactive  Guitar Player Avatar Rive Animation.
Interactive Guitar Player Avatar Rive Animation. YouTube video by Dave Gamez

Dusting off my YT channel 😅... "Interactive Guitar Player Avatar @rive.app Animation:.

www.youtube.com/shorts/LQf-o...

6 months ago 1 0 0 0
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We recently launched a new playlist on our YouTube channel called Rive Direct.
Check it out for:
⚔️ Quick tips and tutorials
✨ New feature support
⚡️ Best practices and optimization guidance
🤝 and more... Direct from the Rive team

7 months ago 3 2 0 1
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Due to reasons… You’re going to start seeing more game dev in my channels 😅🕹️ #madewithunity

7 months ago 1 0 0 0
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How do you make a static avatar illustration sing?

This Rive animation project was a blast. Head to the link in my bio to read the full case study on how I did it! @rive.app

#madewithrive #motiondesign

7 months ago 0 0 0 0

*wait 🙄

7 months ago 0 0 0 0

Working on some really cool @rive.app client projects. Can’t want to share new tricks I’m learning along the way! 🤘#RiveApp

7 months ago 0 0 1 0
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I think it's time to return and add some @rive.app
magic to this game! 🕹️🤓

#GameDev #UI #madewithunity #madewithrive

8 months ago 15 4 0 0

Audio on! 🔊

8 months ago 3 1 0 0
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Thinking of turning this into a tutorial.

Would you try building a game in Rive without code?
Let me know

✌️⬇️

#Rive #NoCode #gamedev #motiondesign

8 months ago 5 2 0 0
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Result

✅ All transitions work
✅ Score is passed between screens
✅ UI is modular
✅ Game runs entirely inside Rive, no outside JS or frameworks

Is it practical for full games? Maybe not yet (Waiting for that in Rive code panel 😉😉).
But it’s powerful for interactive design & prototypes.

8 months ago 0 0 1 0
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Data Flow

Everything happens through bindings:
Start screen sets a “startGame” boolean

Game screen counts score, sends back “gameOver”, and final score

End screen reads that and offers a “restart” trigger

No code. All within state machines.

8 months ago 0 0 1 0
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Switching Screens

No fancy transitions

I used a step keyframe animation on the Y position and opacity of each screen to show/hide them.

Rive doesn’t expose transform, but you can data bind the position of child artboards. That’s how I switch views.

8 months ago 0 0 1 0
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Designed in @figma.com

I planned and designed the entire UI in Figma, then imported assets into Rive for animation and interaction.

This kept everything consistent and modular from the start, with the design and motion in perfect sync.

8 months ago 0 0 1 0
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Nested Artboards Setup

In MainAppUI, I placed the three main child artboards:

StartScreen
GameScreen
EndScreen

Each one exposes specific values or triggers: startPressed, score, gameOver, etc.

Bindings connect them.

8 months ago 0 0 1 0
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A few Inputs, mostly done using Data Binding

Instead of controlling logic with external inputs or code, I used Rive’s built-in data bindings to communicate between artboards.

Score, state changes, and triggers all happen within Rive’s UI.

8 months ago 0 0 1 0
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The Idea
Create a modular game using nested artboards:
Start Screen

Game Screen

End Screen
Each screen is a separate artboard. The main container (MainAppUI) handles transitions, score, and logic.

8 months ago 0 0 1 0
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I wanted to see if it’s possible to build a complete game using only @rive.app no external code, just pure state machines, data bindings, and nested artboards. Spoiler: It works. Here’s how I did it 👇🕹️🔥#Rive

Killer music by
@davogm.bsky.social

8 months ago 0 0 1 0
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My Swamp Wizard Frog is animated!

Used @rive.app’s State Machine for seamless idle & ‘weaving staff’ animations.

Big thanks to my son for the wizardly music! Hear it: @davogm.bsky.social

#Animation #Rive #CharacterAnimation #WizardFrog

8 months ago 2 1 0 0
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@rive.app’s Graph Editor is Magic! 🪄 🧙‍♂️

#madewithrive #riveanimation #characterdesign #willitrive #riveapp

9 months ago 1 0 0 0
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Rive now works on Google App Ads! 🎉
Bring interactive, motion-rich experiences to your campaigns. Now you can design ads that stand out from the crowd and connect more deeply with your audience.

9 months ago 8 2 1 1
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It’s Monday… Does it @rive.app yet?

#riveapp #madewithrive #motiondesign #characteranimation #willitrive

9 months ago 0 0 0 0
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Will it @rive.app?

#character_design #riveapp #riveanimation #willitrive

9 months ago 0 0 0 0
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Vote for the Creator Tools Awards – Powered by Contra Cast your vote for the 2025 Creator Tools Awards and help recognize the best tools that empower creators.

Rive has been nominated for Contra's 2025 Creator Tool Awards 🏆
Vote for us here: creator-tools-voting-2025.contra.com/share/rive

9 months ago 9 1 0 0
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Dave Gamez (davegamez) - Profile | Pinterest Dave Gamez | Motion Designer & Educator. Making Pixels Dance with Keyframes or Code. Master 2D/3D Character Animation & Motion Design.

Fellow #MotionDesigners who use Pinterest!
Reveal Yourselves… drop your Pinterest here 👇
pin.it/7eF9SqOAU

10 months ago 0 0 0 0
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Ready to level up your motion design game? My latest newsletter is out, packed with fresh insights and inspiration! Don't miss out on the good stuff. Subscribe now – motionbydave.com/motion-desig...! 🚀

#MotionDesign #Newsletter #AnimationTips #CreativeInsights #Subscribe

10 months ago 0 0 0 0
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