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purple skull ruyao teacup

purple skull ruyao teacup

Take advantage of our free shipping this weekend. Orders over $39 ship for free with coupon spring26. There’s also new teaware and gear up that you won’t want to miss

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Wow. The music in the Sega CD port of "Eye of the Beholder" is NOT what I expected. 💿🔊🎵

3 days ago 190 45 12 11

Wizardry

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I'll give you a taste of what to expect

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If you haven't seen the fiery explosion at the start of a match in Real Bout Fatal Fury 2, you really need to:

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Tea being compressed into cakes and wrapped in decorative paper is activating the collector part of my brain. I’m off retro consoles and minidiscs and hucards, I’m all about this now

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After tens of votes, these are the 10 best video games of all time, according to BlueSky's readers.

1. Quest 64
2. Klax
3. The Ooze
4. The Bouncer
5. Gex
6. The entire Sega Saturn library
7. Every game featuring Carbuncle Puyo
8. Outrun Coast 2 Coast
9. Nanobreaker
10. Dead Ball Zone

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#teasky

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Thank you everyone again!
Labyrinth.os v1.0 is ready:
dataerase.itch.io/labyrinthos

1 week ago 2296 980 32 33
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How to use your imagination

When your party stays at the Inn overnight,
what do they eat?

If you ever catch yourself wondering that then
you know you’ve formed an attachment to
your characters.

With Etrian Odyssey’s characters, you only give them a name and a portrait,
so no matter how you think of the  character it’s technically just your imagination.
But even in that case, without your imagination, the character is nothing.

For example, a landsknecht who uses an axe might eat his meat with his bare
hands and no utensils, but one who wields a sword might prefer a knife and
fork at dinner. You might think differently, but... if you can imagine small
details like that, you might find that you enjoy this kind of RPG even more.

The essense is an RPG is using numbers to make calculated decisions, but if
you invest those “numbers” with your own feelings, you can spice up the game
little. Think about this:

In your party of five, three characters are dead. Two of them are alive, but they
only have a couple of HP left and no TP. They’re certain to die in their next
turn, giving you a game over. Number-wise, those characters are useless, but
how do you imagine they feel about that? What kind of people are those 2
characters who are about to die? Try to imagine things like that in the brief
time before your game ends.

Are they a landsknecht and a ronin, who’ll die facing the enemy and laughing?
Is it a protector, ordering the weak medic to run with his last breath?

The game over screen looks the same every time, but in your imagination, it
could play out very differently.

The game itself isn’t that big of a thing; what you imagine for yourself is much
more fun. We hope that the player uses this game as a tool, to create dramatic
and fun situations in your own minds.

—Kazuya Niinou

How to use your imagination When your party stays at the Inn overnight, what do they eat? If you ever catch yourself wondering that then you know you’ve formed an attachment to your characters. With Etrian Odyssey’s characters, you only give them a name and a portrait, so no matter how you think of the character it’s technically just your imagination. But even in that case, without your imagination, the character is nothing. For example, a landsknecht who uses an axe might eat his meat with his bare hands and no utensils, but one who wields a sword might prefer a knife and fork at dinner. You might think differently, but... if you can imagine small details like that, you might find that you enjoy this kind of RPG even more. The essense is an RPG is using numbers to make calculated decisions, but if you invest those “numbers” with your own feelings, you can spice up the game little. Think about this: In your party of five, three characters are dead. Two of them are alive, but they only have a couple of HP left and no TP. They’re certain to die in their next turn, giving you a game over. Number-wise, those characters are useless, but how do you imagine they feel about that? What kind of people are those 2 characters who are about to die? Try to imagine things like that in the brief time before your game ends. Are they a landsknecht and a ronin, who’ll die facing the enemy and laughing? Is it a protector, ordering the weak medic to run with his last breath? The game over screen looks the same every time, but in your imagination, it could play out very differently. The game itself isn’t that big of a thing; what you imagine for yourself is much more fun. We hope that the player uses this game as a tool, to create dramatic and fun situations in your own minds. —Kazuya Niinou

Been thinking about the use of imagination in video games lately, or how I feel there are few and increasingly fewer games that ask the player to use their imagination to engage with them.

This post Kazuya Niinou wrote to accompany Etrian Odyssey often comes to mind so I decided to remake it.

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Maybe not ALL sfx in the game, but for battle sounds definitely

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When I do the final pass on sfx I want to make sure they all clip a little bit above 0db so there’s a crunchy overdriven sound. 7th dragon does this and it sounds so good. A lot of SNK arcade games also do it and I love it, it adds a good sense of punch and force

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I've heard it countless times but the slap sfx I'm using for status ailments is still funny to me

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. .. ... . . 0TT/\W/\ SH0W n CH1LL
.. .. . .. . .. . /\PRIL 15th - 8PM

rad games, rad vibes, rad pals
come show, come chill

@avantgardebar.bsky.social

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For math, I've had success looking at the fan wikis for specific games I admire. They tend to go pretty deep into the formulas, stat curves, etc and I've been able to get a good perspective from seeing how multiple games do things similarly/differently

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Honourable mentions: wizardry v, shining force 3, morrowind

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Yeah that’s an aspect I think about a lot. They said ‘we have this much time, what can we do?’ It’s such an interesting case to ponder in our modern era when dev times have ballooned to be Too Long

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I 100% agree about the pirate fort. There are so many individual parts of the game I can point to and say “I don’t like this, this is is flawed” etc but as a whole there is something about the structure and ambition (including how it reused so many OoT assets) that I find fun and inspiring

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These are the four games I think about the most

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Whenever a Final Fantasy XI-related post shows up on my feed, I say, "wow, I was just thinking about that game."

This is notable--not because it's a serendipitous synchronicity, but because I am always thinking about Final Fantasy XI.

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蔵出し音源 Game Music [ ガーディック外伝 (The Guardian Legend)、アレスタ (ALESTE)、他 ] 作曲スケッチ
蔵出し音源 Game Music [ ガーディック外伝 (The Guardian Legend)、アレスタ (ALESTE)、他 ] 作曲スケッチ YouTube video by Zzz... _myamo

Masanori Miyamoto, who used to compose music for many Compile games (Guardic, Aleste, Zanac, etc.), has uploaded something very interesting to YouTube -- the original source sketches he composed on a synthesizer, before they were converted to chiptunes! Check it out!

www.youtube.com/watch?v=3S_U...

2 weeks ago 161 79 1 7
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TAL Software GmbH VST3, Audio Unit, AAX, CLAP audio plug-ins for macOS, Windows and Linux

The TAL-J-8X is finally here! An 80s synthesizer emulation with a fresh, modern touch :)

tal-software.com/products/tal...

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Wizardry is a foundational text

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it’s ALWAYS wizardry

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An approach that helps me manage scope is to defer things to a sequel or expansion, instead of outright cutting features. I have a section of each project's documentation dedicated to this, and it is the fun ideas graveyard. will i actually make a sequel? who knows! but this approach works for me

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Forty-five Ottawa poets : IAN MARTIN : INSTAGRAM PORN BOTS KEEP LIKING MY POST ABOUT MY DEAD CAT folio : Forty-five Ottawa poets         or my dear car, or my millionth selfie, or my long lost happiness, but they're mostly dra...

i got a new poem up periodicityjournal.blogspot.com/2026/03/fort...

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Oh hey, did you hear we spun up a 3rd Chapter..!?

Checkout the inaugural Kitchener & Waterloo Show & Chill next month, April 1st (first Wednesday of the month)

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And if you're a Kitchener / Waterloo dev you should join our discord (link in bio) and find your new favourite community!

🍕🦖

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Big fan of the Game Gear version of Jurassic Park where the dinosaurs break out, but then you just kinda put them back and the park opens as scheduled.

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