Check out Public Access Analog Horror Mystery TTRPG by The Gauntlet Gaming Community on @kickstarter.com This game is awesome. Give it a look if you're into analog horror. www.kickstarter.com/projects/gau...
Posts by Chris Sneeze
It’s a pretty interesting video.
#Skritches is absolutely my favorite #actualplay #podcast. It would be even if I wasn’t on it… actually, me being on it is the closest thing to a drawback that it has!
polygamero.us/skritches-on...
Episode 3 of Skrtiches is out. The gang head to New Yak City to continue looking into the murder of Deora Trots. Below is a clip from the episode.
polygamero.us/skritches-th...
Driving to New Yak City #ActualPlay #TTRPG #Noir #Comedy
youtube.com/shorts/zXY_u...
Skritches episode 2 is out. A Fuzzy Situation. Dom, Sheldon, and Colt continue their investigation of Deora Trot’s murder.
Check out the crime, noir, comedy, drama podcast here or wherever you get your podcasts. Just Search Misdirected Mark Plays.
polygamero.us/skritches-tw...
That's a mighty fine domicile you have on your back.
#ActualPlay #TTRPG #Noir #comedy
youtube.com/shorts/3VjJ7...
First episode is up wherever you get podcasts including YouTube. Misdirected Mark Plays. #Skritches
New Blog Post over on our Thac0 with Advantage Patreon for free. Talking about listening to yourself GMing, Legacy Board Games, and game feel.
www.patreon.com/posts/sgs-sk...
Skritches is an Athroanimal Noir story about Crime, Comedy, and Drama. Think Zootopia meets Chinatown.
Episode 1 is released. A Dearest Murder. A Listen at the link below or wherever you get podcasts.
polygamero.us/skritches-on...
Our editor @clight101.bsky.social has put up V2 of the Streets of Avalon RPG playtest book. You can grab it for free here and see the change log he's put up.
www.patreon.com/posts/soa-de...
On one hand, its hard for me to self-promote. But @orikes.bsky.social, @clight101.bsky.social and I have been doing a lot of good work on @thac0withadvantage.bsky.social, work that I'm really proud of, and I've been doing that work, and my friends, a disservice by not talking about it more.
Do you like a mystery? Have you been looking for advice for running a mystery? Thac0 with Advantage has you covered this week.
polygamero.us/thac0-with-a...
Our editor @clight101.bsky.social and Brett launched their new podcast, Under the Lamplighter: The Streets of Avalon RPG companion podcast. You can check out the first episode here:
An Overview of the Streets of Avalon
youtu.be/eIGFqRroGTM
Our editor @clight101.bsky.social just put out the playtest for the Streets of Avalon RPG. An Urban Low fantasy city game focusing on investigations, heists, and delving into dangerous places. Check it out here:
www.patreon.com/posts/138485...
We're back with the first episode of our second part of the Heroes of Hovel's Way. The epic fantasy adventure of Eremon the Dreaming Paladin, Odie the Starlight Druid, and Monty the talking Racoon. That's right, the racoon can talk.
polygamero.us/the-heroes-o...
A partial picture of the cover of a PDF titled Modular Lair Actions, with a scene of warrior silhouettes with axes, swords, and shields fighting one another.
I'm actually really proud of these, so if you ever wanted to take a look at the @thac0withadvantage.bsky.social patreon, I would love for you to join up if only so you can let me know what you think.
#DnD5e #5eSRD
www.patreon.com/posts/121623...
If you would like to help us make more THAC0 with Advantage, joining our Patreon gets you access to our bonus material, @Clight101.bsky.social’s episodes about running our AP, and an invitation to our Discord community.
Looking for something a little different and a lot of fun? I ran the Ashcan version of this game and we had a great time playing a Wuxia Romeo and Juliet inspired game. All the melodrama. All the violence.
www.kickstarter.com/projects/myt...
Sort of but not really. Most PbtA games tell you to invent moves when you need to and many PbtA games have a pretty generic Defy Danger/Act Under Pressure/Do something Under Fire type move that covers a lot of ground. Not every game has one though. I don’t think Masks does.
#ttrpg PbtA games rely strongly on a set of small rules packages to create a feel and game flow. These are Moves.Look for the Move that can be flexed into any situation that doesn’t cover the other moves. Identifying that will help you run any PbtA game.
#ttrpg I play board games and video games to get inspiration for ttrpgs mechanics. I like hero shooters like Marvel Rivals to get me thinking about class design & how characters and their kits can work to create unique playstyles within a games parameters. What are some games you’ve got inspired by?
#ttrpg Games aren’t really about one mechanism working, it’s about how several things work in conjunction to create play flow. My favorite GMs understand how mechanics work together and can make calls in game that keep the narrative strait and in line with the mechanics.
#ttrpg I’m a fan of giving clues to players. No reason to hide them behind rolls, especially if they’re what the players need to move forward through the scenario. Just come up with alternate bad things to happen when a roll on trying to get clues fails. It’s one of your best uses of fail forward.
The ticking clock scene is a cool idea. I should check out how you folks define a scene and a tick. Also what mechanisms are integrated into a tick? What costs a tick? Stuff like that because it sounds like it’s a pretty huge part of the game flow.
…them change how you play the game, especially depending on what other mechanisms you add on top of them. But it’s just one mechanism. Games are about how different mechanism interact. Duh, right. But I don’t think gamers in general think about it all that much.
…per player character you now have a resource management game and splitting the party might feel like a legitimate option since having multiple characters in a scene costs both characters their tick on the timer.
It’s just two examples but add them to encounters, scenarios, campaigns and each of…
…Eventually you learn how to tie timers into different mechanisms of play to create types of game play. Add the miss or failure state of your randomizer to loss of time you create tension in the roll.
Add it to your ability to have scenes…
One needs to understand the simple version of it before delving into the more complicated aspects of a mechanic and its various uses. Without starting somewhere one can’t hope to expand their knowledge...
#ttrpg Timers are your friend. Put them on your adventures. As ways to end adventures in failure, ways to alter the adventure when the PCs take too much time, ways to introduce elements that twist the scenario. It gives the players something else to play against.
Great tune
…I’m think of a Star Wars game, a western game - maybe the Ghosts of El Passo - and I’m playing in a comedy wrestling game called I Ain’t Hear No Bell. A little meta wrestling world game.
What are you playing? What are you thinking of playing next?