After a longer break I finally had the motivation to continue my game.
- Added basic Health System
- Added basic Loot Drop System
- Added ObjectPools
- Added basic Item System
- Fixed some Bugs
- Refactored my Chunk System (probably gonna change it again 😅)
#Godot #GodotEngine #2D #Procedural
Posts by Mattspowers
And he also mentioned that most of the code is human made, just used AI for *some* implementations. So saying it is an AI PR is too much.
I do not mind using AI as a better auto completion, Letting AI doing all work is a NoGo. But i like that the user made a disclaimer that he used AI and it seems that the changes were OK in the reviews. So then it is fine for me.
I actually do not like it. Having to use a dropdown before running something different than the main scene is annoying. More "effort" for the same use.
Also embedding different settings, which do not belong together, in a single dropdown is also a little bit messy. I like it how it is currently
Thanks, i sent an Email.
I do not know if it is just me but some games show up twice.
Updated the sand (still WIP), added 3 tree variants, added 2 variants of grass and tried to configure terrain and entity placement properly. It is getting closer to the look I like.
#godot #godotengine #gamedev #2D #indiegame
Made a proposal for Godot and someone made a PR within a day. Thats what I like about Godot.
github.com/godotengine/...
#godot #godotengine #gamedev
#GodotEngine 4.5 has finally arrived! 🎉
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
What do you mean with prefab inheritance? You can inherit saved scenes
Improved my multithreading for my chunk system.
Initial loading time decreased from 19 seconds to 2 seconds!
Allows me to run full speed around the map.
#godot #godotengine #gamedev #2D #pixelart