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Posts by Greg โ€”โ€” ๐Ÿ”Š๐ŸŽฎ

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Junior Sound Designer | Concepteur sonore dรฉbutant - Larian Studios

Interesting that @larianstudios.com posts a job for a junior sound designer requiring a full AAA cycle experience.

That goes against the trend I have observed of promoting people early, as a sort of compensation instead of proper career support or salary increase.

quebec.larian.com/careers/9722...

5 months ago 1 0 0 0

Im at the beach and I found the idea for my next game:

You play as a seagull terrorising beach goers, circling over their heads, stealing food.

Who wants to do it?

9 months ago 0 0 0 0

Having to fire people because of lack of funding after several years of development feels like there's something wrong in way we are making games now.

I'd love to see these smaller studios take risks in putting bolder games out faster.

9 months ago 0 0 0 0

I wonder what makes a successful branch out: Embark and Neon White obviously did some right.
All these companies where founded by super talented and successful people that managed to attract talent and funding.

9 months ago 0 0 1 0

I live in Stockholm and I have been following very closely the explosion of the smaller studios branching out from Dice, Avalanche, Machine Games...
Now Cult of the North is closing down after reaching pre-alpha, Fall Damage crashed, Liquid Swords (my previous employer) downsized dramatically.

9 months ago 0 0 1 0
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Gameplay Trailer of COBRA STRIKE is up!
#gamedev #indiedev #mayorupdate
WL here: store.steampowered.com/app/3411810/...

10 months ago 30 5 1 0

Thatโ€™s a true give away of French nationality. That and eating half a loaf of bred on your way back from the bakery

10 months ago 2 0 1 0

Ive been working on this game on my free time for 3 years. The first 6 months were amazing.

Comparing a build from then and now it feels I barely made any progress.

The concept hasnโ€™t changed much, I can still picture it and play it perfectly in my head, but slow progress is really tough.

10 months ago 2 0 0 0

I wouldnโ€™t recommend moving in just yet, the neighbourhood is pretty empty

11 months ago 1 0 1 0
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11 months ago 4 0 1 0

Outline!

11 months ago 1 0 1 0
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oopsy
#gamedev #indiedev #ue5

11 months ago 21 3 1 0

Really dig the mood !

11 months ago 1 0 0 0

I'm really not one for extraction shooters but #arcraiders is making it really hard to resist, the mood, the sounds and visuals, it's quite amazing what they have accomplished so far.

Hit me up if you are looking for a squad!

11 months ago 1 0 0 0
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Starting a new job this weekโ€ฆ

#gamedev

11 months ago 10 1 2 0
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Yesterday we shared some exterior shots of some of the dwellings you'll find in our open-world Tandar level.

As promised, here's a peek inside a few of these cabins for a peek at the interior we've detailing done so far. Check it out!

#screenshotsaturday #gamedev #indiedev #indiegamedev #ue5

11 months ago 18 6 0 0

Catching up on the history of Arrowhead with this great interview, I still donโ€™t understand why the company was about to be bankrupt after releasing the first helldivers

11 months ago 1 0 0 0

I actually grabbed a bunch of textures from Poly Haven just to move forward.
Learning how to work materials in Blender and have that transferred correctly to a UE material was also a challenge.

11 months ago 0 0 0 0
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I needed a win this week, so I bridged what I considered the biggest gap toward my game and imported some modular pieces and started to build in Unreal.

#blender3d #3dartist #ue5 #devlog

11 months ago 2 0 1 0
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real nice looking test level there!

11 months ago 1 0 1 0

I see what you mean, it makes things easier to read that. In that particular case the project that I am working on dictates what I need to learn so there's no way around that massive learning curve for me.

11 months ago 0 0 1 0
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I'm going to be honest here I'm struggling going forward with my attempt at 3D modelling.

The texture and material part is a massive hurtle right now.

Here's the current stage and the reference I am going for.

#blender3d #3dartist #ue5 #devlog

11 months ago 3 0 1 0

Such a beautiful art style, and such a mood!

This is what I'd like to aim for on my game set in Brazil, if any artist out there wants to team up!

#indiegamedev #blender #ue5

11 months ago 7 1 0 0

this is just beautiful

11 months ago 0 0 0 0

Next up is sound design for the door, and also some UI prompt on the button interaction.

In addition I will randomise the button location in the room on each spawn.

1 year ago 1 0 0 0
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Messy showcase of the concept I am working on, with the latest feature:

button-door opening logic is in place

#ScreenshotSaturday #devlog #ue5 #indiegamedev

1 year ago 6 3 1 0
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So what is the goal with that ui? Is it a point and click mechanic?

1 year ago 1 0 1 0
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Quick update for readability; I've added some sort of portaling VFX when you respawn at the start of the room.

Bugs and asserts are piling up as I'm moving forward with features though, I need to address the ghost's rotation and aiming to make sure it works as intended.

#solodev #ue5 #devlog

1 year ago 3 0 0 0

oui ca j'avais compris, mais c'est cool que vous ayez les versions physique, j'imagine que ca fait parti du trip!

1 year ago 0 0 1 0

ร‡a tourne sur les consoles d origine? Ou des รฉmulateurs?

1 year ago 1 0 1 0