Advertisement · 728 × 90

Posts by Lost in the Woods (working title)

Lost Tower Development Log - Spike Trap State Machine
Lost Tower Development Log - Spike Trap State Machine YouTube video by Richard Marks

Building props for the dungeon

@godotengine.org
@rigdev.bsky.social

4 months ago 1 0 0 0
Video

Starting to connect the data to the UI. Items Menu is functional. @godotengine.org @rigdev.bsky.social #DRPG #indiedev #ui #ux #rpgdevelopment

5 months ago 3 2 0 0
Post image

Built a very clean custom DSL "syntactic sugar" of functions to declare our items for the game during development. This will make tweaks easier, and they get compiled to an immutable form. @rigdev.bsky.social @godotengine.org #indiedev #DRPG

5 months ago 3 1 0 0

It has been quite a while since we made an update. We have been working on R&D on our menu systems, with over six different screens that need to be worked out; Much of the progress right now is non-visual. @rigdev.bsky.social @godotengine.org #DRPG #indiedev

5 months ago 2 0 0 0
Post image

Spent most of the day working on the equipment menu screen layout. After several iterations, we arrived at the following layout. Hopefully, it serves the purpose of presenting all of the necessary information to the player. #DRPG #ui #ux @rigdev.bsky.social @godotengine.org

6 months ago 2 1 1 0
Post image

We are hard at work designing the UI and UX for the game menu screens. Here is one of the early layout mockups. Read about how it was made on our Patreon. www.patreon.com/posts/game-s...

@rigdev.bsky.social @godotengine.org
#ui #ux #design #indiedev #DRPG

6 months ago 9 2 0 0
Video

We decided to bump the game to 4K and...we're going to need to rework the UI quite a bit. #indiedev #DRPG #4kUHD #gamedev @rigdev.bsky.social @godotengine.org

6 months ago 10 3 0 0
Advertisement

It has been a while since our last update, but we have been busy with R&D on the battle system, and many great things are coming together. We will have new screens to show soon. And in other news, migration of the project to Godot 4.5 yesterday was a success!
@godotengine.org
@rigdev.bsky.social

6 months ago 0 0 0 0
Post image

Have spent the past few days working on getting the exploration map display in working order. We now have a functional draft of the system in place! #DRPG #indiedev @godotengine.org @rigdev.bsky.social

7 months ago 4 1 1 0
Post image

The new environment pieces work quite well. Cannot wait to bring back the rest of the foliage and static meshes to populate the level! We will also be replacing that higher-poly floor mesh soon!
#DRPG #indiedev #3d #leveldesign #low-poly #environment
@godotengine.org
@rigdev.bsky.social

7 months ago 7 1 0 0
Post image

We are busy working on restructuring the environment poly mesh for the levels to make our environments look much better. The colors here just show the back faces of the polygons (that you don't see in game)
#DRPG #indiedev #3d #modeling #low-poly #environment
@blender.org
@rigdev.bsky.social

7 months ago 2 2 0 0

It has been a while since our last post, and there isn't much new visually. However, the code has gone through some major changes, and after several days of the project being in a broken state, it is now all back in working order, and all pieces are playable again. #indiedev
@rigdev.bsky.social

7 months ago 4 1 0 0
Preview
Get more from Lost in the Woods (working title) on Patreon First-Person Adventure RPG in development by Rambling Indie Game

Join our Patreon using the link below:

patreon.com/lostrigdev?u...

@rigdev.bsky.social

7 months ago 3 2 0 0
Post image

An early in-engine UI mockup for the "Hub" scene that is used to traverse the various locations of the game.
#indiedev #ui #design

@rigdev.bsky.social
@godotengine.org

7 months ago 4 2 0 0

We are working on building the foundation of our game Lost in the Woods (working title) @lostdev.bsky.social, and our lead engineer spent a good chunk of time designing a versatile story scripting system for the visual novel story segments of the game. #godot #indiedev #visualnovel #rigdev

7 months ago 4 2 0 0
Video

A small glimpse of the work in progress on the Deep Wood level.

#godot #indiedev

@rigdev.bsky.social
@godotengine.org

7 months ago 12 2 0 0
Advertisement
Video

Playing around with a new water shader that we may use within the Faerie Realm
#godot #shaders #rigdev

8 months ago 5 2 0 0
screenshot of the godot game engine showing stylized grass rendered using MultiMeshInstance3D

screenshot of the godot game engine showing stylized grass rendered using MultiMeshInstance3D

Using MultiMeshInstance3D and a custom-built animated fragment shader, we've made a lovely patch of stylized grass for our game Lost (development title) that uses only a single draw call to render more than 1000 blades of grass!
#indie #indiedev #godot #shaders #grass #rigdev #lost

8 months ago 12 3 0 0