Advertisement · 728 × 90

Posts by b0n3

honestly this game is so inspiring to me i LOVE when you post. i can’t wait to see where this goes. :)

9 months ago 1 0 1 0

i haven’t used unity myself, so i can’t comment. unreal isn’t perfect, but has been stable for me 🤷‍♂️

10 months ago 0 0 0 0

this has not been my experience at all lmfao

10 months ago 0 0 1 0

coming from x, i haven’t even noticed an add lmfao

10 months ago 1 0 1 0
Preview
Simple SingleLayerWater posted by b0n3 | blueprintUE | PasteBin For Unreal Engine No description provided

blueprint for this water: blueprintue.com/blueprint/do...

10 months ago 0 0 0 0
Video

Water!

#ue5 #indiedev #gamedev #pixelart #materials

10 months ago 8 2 1 0
Video

Wind!

#ue5 #indiedev #gamedev #pixelart

10 months ago 14 3 0 0
Preview
Procedural Pixel Bark posted by b0n3 | blueprintUE | PasteBin For Unreal Engine No description provided

Procedural Tree Bark Material blueprintue.com/blueprint/x7...

#ue5 #indiedev #gamedev

10 months ago 5 2 0 0

hate that i loved this

10 months ago 2 0 0 0

side note, it even generates normals for the texture, but imho it looks really weird so i usually disable it.

10 months ago 0 0 0 0
Advertisement
Video

i made this procedural material so i could quickly make bark for trees, but really it could be used for a couple different things, like grass or dirt or cobblestone. #ue5 #pixelart #gamedev #indiedev #procedural

10 months ago 15 2 2 0
Video

starting to find some visual identity (day/night sped up significantly)

#ue5 #gamedev #indiedev #learning

10 months ago 12 3 0 0

HOW TF CAN I MAKE WORLDALIGNEDTEXTURE STOP BLURRING MY TEXTURES 😭😭😭

#ue5 #gamedev #indiedev #worldalignedtexture

10 months ago 4 2 0 0
Video

made the decision to remove wall running (even though i loved doing it) and instead replace it with a wall cling/jump mechanic. wall running made the game into something i wasn’t wanting it to be.

side bonus is that now you can climb, which is something i wanted to add

#ue5 #gamedev #indiedev

10 months ago 8 2 0 0

i’ve spent at least 3 hours working on my game this week, and at least 20 hours watching tutorials that go over my head. 🙃

learning is pain.

#ue5 #gamedev #indiedev

10 months ago 7 2 0 0

game dev is so fun. you can wip up a working prototype in in a couple hours, realize you did it entirely wrong, spend days fixing it, and end up with basically the same thing you started with. 🙃 just *sometimes* more robust.

#ue5 #gamedev #indiedev

11 months ago 21 4 0 0
A Settings page in a video game

A Settings page in a video game

the results of the blueprints i posted earlier. i should have done this a long time ago. 🤤

#ue5 #indiedev #gamedev

11 months ago 6 2 0 0
Advertisement
Post image

learning how to make some settings and stuff like that, love how clean this logic looks 🤤

#ue5 #indiedev #gamedev

11 months ago 4 2 0 0
Video

you can now pick up physics items

#ue5 #gamedev #indiedev

11 months ago 7 2 0 0
Video

realized that everything i did yesterday was wrong, so i fixed it plus added stars (and a moon)

#ue5 #gamedev #indiedev

11 months ago 5 2 0 0
Video

Been kinda struggling with what i want to do next because there’s so much i don’t know, so i got a day night cycle working

#indiedev #ue5 #gamedev

11 months ago 9 4 0 0
Video

added input smoothing. in this vid it’s set really low(meaning high smoothing) and i wouldn’t recommend playing like this, but the tech works and reasonable settings make a huge difference in playability.

#unrealengine #indiegamedev #inputsmoothing #movement

11 months ago 4 1 1 0
Video

showcasing chaining double jump + air boosting to clear large distances

#unrealengine #indiegamedev #wallrun #doublejump

11 months ago 2 0 0 0
Video

too many changes to mention since my last, but not a lot of fun things, mostly just polish.
moved fov change from spring input to overall velocity, so you get more change during things like falling, jumping, air boosting etc
#unrealengine #indiegamedev #wallrun #doublejump

11 months ago 4 1 1 0
Video

Got double jump working out of wall jumping.

before, i could only jump one additional time until i touched the ground again, now wall running correctly resets the jump counter (had to make my own jump feature copying default jumps z vector)

#unrealengine #indiegamedev #wallrun #doublejump

11 months ago 3 1 0 0
Video

vaulting (sorta) working.

having tons of collision issues using sweep mode on setcharacterlocation, so i just disabled my collision while mantling. it seems i should learn root movement maybe. 😬😬

#unrealengine #sologamedev #indiegamedev

11 months ago 4 1 0 0

plan on adding vaulting, not really sure how i’m going to do it though. also need to make sure that it doesn’t keep “wall running” off the end of the walls or off of curves.

11 months ago 0 0 0 0
Advertisement
Video

once i got that smoothed out a bit i added some stuff like maintaining velocity into the wallrun, dropping if you move too slow, tilting the camera when you’re on the wall. it’s still janky, but we’re getting somewhere.

11 months ago 1 0 1 0
Video

got wall running working in my game today :) in this vid it’s still a bit janky, but i can’t believe i even got this far.

#beginninggamedev #movementgames #wallrun #walljump

11 months ago 4 0 1 0

decided to finally start learning game dev, learned to do some very basic 3D modeling in blender, and today i made my first blueprint in unreal (i got my character to sprint, the FOV even changes!)

11 months ago 1 0 0 0