imo, the fruit babes from Adventure Time are peak character design with the tiny evil kirby creatures in their hair, so I tried drawing one from reference. I used shapes to create the form this time before adding lines on top, and I like the way she turned out!
Posts by Beamy💫
On this merry holiday season, I wish to share a message from the manual of the original RPG Maker for the PS1, the "game" that got me into game-making so many years ago:
Happy Christmas!
Robin Problem? More like Robin Pretty 👀
oh btw fuck ai
Void Stranger Gray
Void Stranger - Lady Gray
Just wanted to make some fan art to practice anatomy and drawing clothes!
I've been working on a website on Neocities lately! This is a place where you can access all the games and art I've made, plus any other projects I wanna share.
Check it out!
beamycat.neocities.org
I would commit unspeakable acts to have more of this soup
Ugghhh I have a sore throat, so I'm not gonna be able to keep up with drawing every day this month. Oh well, I can just draw on the days I feel better. Any Inktober prompts I miss, I think I would like to finish in November instead
Day 04 - Murky
Finally I woke up. When you're in a dream, it's hard to tell whether you wake into another dream or into reality proper. I haven't had that dream in a while, but I still get pulled into it on bad nights. That's the shape I see in my nightmares.
#inktober #inktober2025 #art
Day 03 - Crown
Just a little kitty trying on a tiara ^w^
#inktober #inktober2025 #art
It was fun studying the design of all the different pieces. I busted out the calculator to make the spiral points as accurately spaced as I could
Day 2 - Weave
Here's a dream catcher! It's tilted as if it's a portal that drops you into another world 👀
#inktober #inktober2025 #art
Let's give #inktober a shot! I haven't done a lot of art, so I figure this is a good opportunity to practice and make some concept art
Day 01 - Mustache
Here's Marvin Grossberg if he were a cat and was broken
#inktober2025
bonerfart How to spot a 'fake' gamer - Frequently pronounces video games as "Blideo Bames" - Will often say "I need help passing this level it's really hard" then when you look at their screen it's running Microsoft Excel 2007 - They invite you to their place to check out their game collection and it's just every season of Frasier (still impressive) - Their Xbox One is actually a series of tissue boxes glued together with the word "NINTEMDO" painted over it - When you ask their favorite video game they respond by doing a series of skillful backflips, temporarily distracting you from having asked the question in the first place - Keeps a secret diary with "I HATE VIDEO GAMES AND I NEVER PLAY THEM" written on every page
If you enjoy what you see here, please also check out the original by System Erasure! store.steampowered.com/app/2121980/...
A level editor made in Godot. On the left is a grid of tiles that can be selected. On the bottom right is the level layout onto which tiles can be painted. The top right shows the buttons, New, Open, and Save.
I even wrote my own level editor in Godot! The levels have to be stored as a list of bytes defining each tile in the room, which gets really difficult to visualize. So I made visual interface that can paint background tiles with a mouse and save the data in files that only take 80 bytes of storage.
A snippet of assembly code. ; @param b: the tile to swing your staff at PlayerSwingStaff:: ; Check whether player has tile ld a, [wPlayerHeldTile] cp $00 jr z, .removeTile .placeTile ; Check if tile in front of player is a pit call IsPositionPit ret nc ; exit if it isn't ; Place the tile in the room ld a, [wPlayerHeldTile] ld c, a call SetTileIDAtRoomXY call DrawTileAtRoomXY ; Remove tile from player xor a ld [wPlayerHeldTile], a ; If tile below is a pit, draw its edge inc b call IsPositionInRoom jr nc, .animation call IsPositionPit jr nc, .animation ld c, TILE_PIT_EDGE call SetTileIDAtRoomXY call DrawTileAtRoomXY jr .animation
The whole game is written in assembly for the Game Boy's processor using RGBDS. I'm likely not following some of the best practices, but I'm really proud of what I accomplished with my first time programming at this level! Below is a snippet of what some of the code looks like.
Over the month of August, I decided to remake my new favorite game Void Stranger--the 2D sokoban-style puzzle game where every step counts--on the Game Boy! Below is my submission for the #gbcompo 2025:
beamycat.itch.io/void-strange...
#gamedev #gbdev #gameboy
How did you get so cute?
Hello, world!