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Posts by Tom Shea

word disassociation, lemon demon

2 weeks ago 1 0 0 0
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Getting a bunch of work done on the editor and map data. There's still a bunch of things I want to add to it, but now to fix some of the logic issues that were not noticeable in A Short Bike.

#picotron #gamedev #indiedev

2 months ago 75 8 1 0

CTF is a framework for Hangin' Out With The Homies, yes.

2 months ago 154 11 3 0

it's not like *everyone* thinks you're a genius just because you're a programmer necessarily, but it IS totally ubiquitous to assume every programmer is at least Pretty Smart, and route any criticisms around that assumption. this must be overcome. call a coder a moron today

2 months ago 36 10 6 1

I'd be happy to! sent you an email

2 months ago 3 0 0 0

I'm especially happy about our new Playable at Your Own Pace category, which I hope will be helpful for players trying to find games that don't require dexterity or timing -- like most turn based games or visual novels. If your game qualifies, make sure to complete the wizard so players can find it!

2 months ago 5 2 0 0
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Steamworks Development - Update to Accessibility categories - Steam News We've updated our Accessibility categories

game developers! we've made some updates to accessibility categories on Steam and I encourage you to go through the accessibility wizard once more to see if your game should have the new categories store.steampowered.com/news/group/4...

2 months ago 6 2 2 0
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Video with alpha transparency on the web It's better to do it yourself.

@jakearchibald.com your excellent article about video with alpha (jakearchibald.com/2024/video-w...) has been a go-to for me to explain the current state of the world so I thought you might like to know that x265 has alpha support now and ffmpeg can use it (as of 8.0). this is what we do for Steam

3 months ago 4 0 1 0

inkle, one of the best to ever do it in narrative games, tackling the deduction game space makes me very excited

3 months ago 17 6 0 1
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3 months ago 36 20 0 0

this is apparently a mac vs everyone else difference. I was baffled on reading this personally -- to me Home has always been beginning of line and I would be annoyed otherwise!

3 months ago 1 0 1 0

this is really fuckin cool. probably extremely hard to do, but so cool

4 months ago 3 0 0 0
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Helping Valve to Power Up Steam Devices | Igalia Igalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...

Valve’s announcements last week about their new hardware were particularly welcome here at Igalia: a lot of our work will be in those machines. From translation layers to better frame rates and longer battery life, we’ve helped @valvesoftware.com push gaming forward. www.igalia.com/2025/11/help...

5 months ago 67 23 2 1
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Gave penguins timing-sensitive motor planning capabilities. In other words, they can try to move a body part to a specific place *at a specific time*. This is vital for NPCs with a sense of rhythm or good reflexes!

#GodotEngine #gamedev #indiedev #screenshotsaturday

4 months ago 224 25 9 2

If you want to start making games, instead of trying to make your magnum opus on your first go, please do some game jams. Ludum Dare. Something short with a fixed time limit and specs you need to follow. Learn about developing under restrictions, how to get creative in them, how to scope smartly.

5 months ago 68 18 5 2

i can’t believe a good thing happened we should do this more often

5 months ago 9867 2223 36 19

“Eating candy corn feels like eating wax”

Yes! Good! Exactly! Do you know how many scented candles I’ve had that I’ve desperately wanted to eat?

5 months ago 1280 120 43 12

My name is Ozymandias, King of Kings. Look on my works and let me know if you have any questions! 🤗

5 months ago 5593 1161 7 140

i ask because I am partially responsible for some images on steam being webp and I had been convinced photoshop supported it from this

6 months ago 0 0 1 0
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not a photoshop user, so I don't know how this stuff works. is the webp support this is talking about (helpx.adobe.com/photoshop/kb...) in one of those versions of photoshop people don't use because it's a subscription or whatever?

6 months ago 1 0 1 0

Did a game jam with friends this weekend! I did the music. Page for it is here: ldjam.com/events/ludum...

direct link to game: thristhart.github.io/ld58/

6 months ago 8 2 1 0

i have had some moments of genuine frustration with lingo but also some of my favorite moments in a puzzle game. what a cool game

7 months ago 2 0 0 0

you're so right

7 months ago 1 0 0 0

So I started watching this streamer whose schtick is he dresses up as a scarecrow.

It's pretty good but a little repetitive - he starts every show with hay guise

7 months ago 333 55 28 3

it's really good! often quite busy though

7 months ago 3 0 1 0
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Why ‘Silksong’ Took Seven Years to Make The highly anticipated indie game has been in production for so long that it’s become an internet meme

BREAKING: Silksong will be out on September 4. Two weeks from today. Really.

Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.

This is their story: www.bloomberg.com/news/newslet...

8 months ago 9037 2980 136 834
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masahiro sakurai speaking from his desk. he says "why is making a game so hard"

masahiro sakurai speaking from his desk. he says "why is making a game so hard"

opening your new game announcement with this is so fucking funny and real

8 months ago 6334 2094 19 45

I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) 🧵

1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting.

www.derek-lieu.com/blog/2021/3/...

8 months ago 430 129 10 14
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Steam :: Steamworks Development :: Beta: Wider store pages; Video support for written game descriptions Store pages are getting wider and now support uploading video files for your written description

new for game devs:
w i d e s t o r e
plus a big improvement if you like putting GIFs into your game description.
steamcommunity.com/groups/steam...

8 months ago 15 4 1 1
Accessibility Features (Steamworks Documentation)

Earlier this year, @steampowered.com started work to make it easier for players to find games with accessibility features. If you haven't yet, take a look at our documentation highlighting how you can display accessibility options your game supports:
partner.steamgames.com/doc/accessib...

8 months ago 21 1 1 0