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#12CardBlues

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A total edge case but I had to figure out how to stuff a hard limit of 45 status icons onto the screen #12CardBlues

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Getting "zone rerolling" working so that there's the appropriate dimensions for all the enemies to populate #12CardBlues #indiedev

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28% of enemy concepts complete (44 out of 156) #12CardBlues

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Getting card buffs (burning, growing, & wet) operational #12CardBlues

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WIP Clip #12CardBlues #indiedev

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In theory giving regular unique effects based on their color was a good idea, but in practice it's too confusing for new players. Either way the effects are coded now they won't go to waste. #12CardBlues

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All 32 playable characters with their portrait and in-game sprite using the dawnbringer palette. Any thoughts/critiques are welcome. #pixelart #12CardBlues

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#pixelart #12CardBlues

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Late night pixels #pixelart #12CardBlues

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I've finalized the mechanics and how they interact. I am pleased. #12CardBlues

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Experimenting with masks for the face cards #12CardBlues

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I got the squid bullet working (more bullets are being developed) but the upgrade it gives happens so fast its hard to tell what occurred. Don't want to slow things down so I'll have to think of a fix. #12CardBlues #gamedev

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Losing my marbles making this game but its coming along in its own special way #12CardBlues

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Experimenting with collecting loot sideways #12CardBlues

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Testing the black/red deck #12CardBlues #screenshotsaturday #indiedev

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Testing the limit of how many modifiers I can shove into a card #12CardBlues

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Very pleased with the new card dealing system. Development is accelerating. #12CardBlues

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The shop is a work in progress but it does function #12CardBlues

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WIP Clip #12CardBlues #screenshotsaturday #indiedev

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Reuploading the gif to actually show the characters (hopefully) #12CardBlues #indiedev #pixelart

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Not sure if this gif is working but all 32 characters are done. On to portraits #12CardBlues #pixelart #indiedev

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Have to do another pass for balancing and appeal, but let me know if you have a favorite/least favorite #WIP #pixelart #12CardBlues

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Fixed the Character select menu but forgot to put the cards back in #12CardBlues #screenshotsaturday #indiedev

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Using mockups to elegantly shove as much info in the smallest space possible #12CardBlues

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Warming up to what the style should be #Pixelart #12CardBlues

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The cut list is brutal but its just mother nature taking her course *note- some names will be reassigned* #12CardBlues

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Working on names - let me know if you have a favorite #gamedev #12CardBlues

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Gotta give them names and alignments *note - there will be cuts * #12CardBlues #indiedev #pixelart

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13 concepted, 13 to go #pixelart #12CardBlues

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Expanding the roster #12CardBlues #indiedev

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