A total edge case but I had to figure out how to stuff a hard limit of 45 status icons onto the screen #12CardBlues
#12CardBlues
Getting "zone rerolling" working so that there's the appropriate dimensions for all the enemies to populate #12CardBlues #indiedev
28% of enemy concepts complete (44 out of 156) #12CardBlues
Getting card buffs (burning, growing, & wet) operational #12CardBlues
WIP Clip #12CardBlues #indiedev
In theory giving regular unique effects based on their color was a good idea, but in practice it's too confusing for new players. Either way the effects are coded now they won't go to waste. #12CardBlues
All 32 playable characters with their portrait and in-game sprite using the dawnbringer palette. Any thoughts/critiques are welcome. #pixelart #12CardBlues
I've finalized the mechanics and how they interact. I am pleased. #12CardBlues
Experimenting with masks for the face cards #12CardBlues
I got the squid bullet working (more bullets are being developed) but the upgrade it gives happens so fast its hard to tell what occurred. Don't want to slow things down so I'll have to think of a fix. #12CardBlues #gamedev
Losing my marbles making this game but its coming along in its own special way #12CardBlues
Experimenting with collecting loot sideways #12CardBlues
Testing the black/red deck #12CardBlues #screenshotsaturday #indiedev
Testing the limit of how many modifiers I can shove into a card #12CardBlues
Very pleased with the new card dealing system. Development is accelerating. #12CardBlues
The shop is a work in progress but it does function #12CardBlues
WIP Clip #12CardBlues #screenshotsaturday #indiedev
Reuploading the gif to actually show the characters (hopefully) #12CardBlues #indiedev #pixelart
Not sure if this gif is working but all 32 characters are done. On to portraits #12CardBlues #pixelart #indiedev
Have to do another pass for balancing and appeal, but let me know if you have a favorite/least favorite #WIP #pixelart #12CardBlues
Fixed the Character select menu but forgot to put the cards back in #12CardBlues #screenshotsaturday #indiedev
Using mockups to elegantly shove as much info in the smallest space possible #12CardBlues
The cut list is brutal but its just mother nature taking her course *note- some names will be reassigned* #12CardBlues
Working on names - let me know if you have a favorite #gamedev #12CardBlues
Gotta give them names and alignments *note - there will be cuts * #12CardBlues #indiedev #pixelart
13 concepted, 13 to go #pixelart #12CardBlues