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Hashtag
#1bitjam
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Working on a game for #1bitjam, where you are an AI worker in a warehouse, that got replaced by humans, going on a rampage, causing as much damage as possible before your battery runs out

#gamedev #indiedev #stylized

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Agent Bit: Countdown Mission - V2 is live!
Tweaked balance, improved feedback, and some visual polish.
Play now: yoghal.itch.io/agent-bit-co...
#1BitJam6 #1BitJam #gamejam

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Just released my 1-bit game for #1BitJam6!
Deliver secret docs. Beat the clock.
You don't have time.
Play now: yoghal.itch.io/agent-bit-co...
#1BitJam6 #1BitJam #gamejam

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A title card, with an eight holed mask, visibly chipped in some places. The title reads SANDS of TIME

A title card, with an eight holed mask, visibly chipped in some places. The title reads SANDS of TIME


The resetting of the cosmic hourglass :)

A being emerging from darkness, slowly getting closer, closer. Each second pouring more of itself into the glass from holes upon it's mask. A mantel of sand bellowing upward from around it's neck and waistline. Each second it gets closer, until it reaches the camera. 

Once there, a small, white blob begins to fall, out of the beings mask, down the sand laced waterfall into somewhere....

The resetting of the cosmic hourglass :) A being emerging from darkness, slowly getting closer, closer. Each second pouring more of itself into the glass from holes upon it's mask. A mantel of sand bellowing upward from around it's neck and waistline. Each second it gets closer, until it reaches the camera. Once there, a small, white blob begins to fall, out of the beings mask, down the sand laced waterfall into somewhere....

HELLO

I WORKED ON A GAME

I DID THE TITLE CARD, AS WELL AS THE INTRO CUTSCENE.

PLEASE CHECK IT OUT AT

astroid-girl.itch.io/project-sand...

#1bitjam6 #1bitjam #pixelart #animation #myart #sandsoftime

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I had the honor of making the SLOWEST rhythm game music ever conceived for "Critical Beat"! (by Kofit) made for B1T Jam.

Play it here!
kofit.itch.io/critical-beat

#gamedev #indiegame #indiedev #indiemusic #vgm #bgm #gamejam #1bitjam #chiptune

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For #1bitjam I made Dog Chillin, where you use bombs to move, kill enemies and jump. I was happy with how simple the game was to learn. I got to be really intentional with the puzzle design which lead to an elegant little platformer.

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The main menu for our #1bitjam game.

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Some assets I made for our #1bitjam game.

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Puccio - The Tower Defender is out now!

Developed by me and @FeboGamedevelop for the #1BITJAM

Play free here: richard-oz.itch.io/puccio-the-tower-defender

#arcade #1bit #pixelart #platformer #indiedev

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Preview
Babylon Original Soundtrack (Game Jam Edition) PxlHeart · EP · 2024 · 4 songs

open.spotify.com/album/52D40N...
Babylon's Jam OST is now on Spotify!
#indiegamedev #1bitjam #gamejam #indiegamemusic #album

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A large number of knights and slimes clash in the middle of the battlefield

A large number of knights and slimes clash in the middle of the battlefield

My computer hates me
pxlheart.itch.io/babylon
#indiegamedev #1bitjam #gamejam #godotengine

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A jam submission
Babylon
Defend Babylon from an onslaught of enemies!
Submitted by PxlHeart — 1 minute, 14 seconds before the deadline

A jam submission Babylon Defend Babylon from an onslaught of enemies! Submitted by PxlHeart — 1 minute, 14 seconds before the deadline

pxlheart.itch.io/babylon
My computer lagged as I was getting the export ready, and I may have accidentally left some stuff in that was meant to be removed (namely in the settings menu)...
But the game is "done", there is gameplay, but there's no "lose"
#indiegamedev #1bitjam #gamejam #godotengine

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3 plotted curves.
Blue is more exponential than red, and green is linear, but they all start at y=6.
They are floored, meaning they take rounded down integer values rather than being a continuous curve.
Y ranges from 0 to 160, x from 0 to 180.

3 plotted curves. Blue is more exponential than red, and green is linear, but they all start at y=6. They are floored, meaning they take rounded down integer values rather than being a continuous curve. Y ranges from 0 to 160, x from 0 to 180.

Game dev pro tip: When you're running out of time to actually balance things, stick some random exponential equation into Desmos, say "Yeah good enough", and pray.
#indiegamedev #1bitjam #gamejam #godotengine #maybedontdothisactuallyitsaterribleidea
Can you take a guess what these curves dictate?

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Git commit message, it reads:
Subtitle: Placeholder unit and upgrade icons
Heart icon
Enemy spawning groundwork
Stat resource, for modifying vars in the tower (incredibly scuffed, please rework at some point Pxl)
Refactored game UI to use the full screen and instead push the current UI as is down
Units summonable
Tower upgradable
Upgrade scene base
Deleted an old script from Power Tower

Git commit message, it reads: Subtitle: Placeholder unit and upgrade icons Heart icon Enemy spawning groundwork Stat resource, for modifying vars in the tower (incredibly scuffed, please rework at some point Pxl) Refactored game UI to use the full screen and instead push the current UI as is down Units summonable Tower upgradable Upgrade scene base Deleted an old script from Power Tower

The past grows. The future recedes.
Regrets mounting.
Do you understand?
Y/N
The jam ends tomorrow, and I am certainly regretting not being more productive on it. Still, I learnt a lot and am happy with the level of polish it has!
#indiegamedev #1bitjam #gamejam #godotengine #changelog

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A CGI heart locket.
On the left is an image of the placeholder summon unit button, with icon, text, and price.
On the right, reads "Placeholder unit, my beloved"

A CGI heart locket. On the left is an image of the placeholder summon unit button, with icon, text, and price. On the right, reads "Placeholder unit, my beloved"

#indiegamedev #1bitjam #gamejam #godotengine #mybeloved

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A git commit comment, it reads as following:
Subtitle: Gold sprite
Big gold sprite
Heart icons
Summon unit button
Damage popup effect
Gold popup effect
Tower healthbar
Gold Count
Disable attack damage when successful hit (disallow pierce)
Enemies drop gold on death
Adjusted slime attack point to match animation
Fixed entities dropping attack state when only one of a group is killed
Group units and enemies to be children of a respective node in the game scene
Removed the portal spawn effect as some other changes broke it. May re-add later
Fixed bullets spawning from wrong position
Moved z index of loading screen to ensure it stays on top of everything
Removed some comments
Game UI scene base
Extracted some UI functionality to the UI global

A git commit comment, it reads as following: Subtitle: Gold sprite Big gold sprite Heart icons Summon unit button Damage popup effect Gold popup effect Tower healthbar Gold Count Disable attack damage when successful hit (disallow pierce) Enemies drop gold on death Adjusted slime attack point to match animation Fixed entities dropping attack state when only one of a group is killed Group units and enemies to be children of a respective node in the game scene Removed the portal spawn effect as some other changes broke it. May re-add later Fixed bullets spawning from wrong position Moved z index of loading screen to ensure it stays on top of everything Removed some comments Game UI scene base Extracted some UI functionality to the UI global

Productive-ish day...
#indiegamedev #1bitjam #gamejam #godotengine #changelog

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A group of knights on the move!
There are 8 knights, each with a sword.
They are layered on top of each other, but offset slightly so that each is visible behind the last. The leftmost one is on top
The palette is a dark oak brown and a milk chocolate brown.

A group of knights on the move! There are 8 knights, each with a sword. They are layered on top of each other, but offset slightly so that each is visible behind the last. The leftmost one is on top The palette is a dark oak brown and a milk chocolate brown.

An army is approaching from the west!
#indiegamedev #1bitjam #gamejam #godotengine #pixelart

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Woes of indie gamedev... I don't think I'm gonna get this jam completed in time.
But I'll keep chipping away at it in the mean time!
Have a UI sneak peek.
#indiegamedev #1bitjam #gamejam #godotengine #pixelart #ui

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1-bit pixel art of a knight with a sword (left), and a slime (right) staring each other down.
The knight has a little feather on the top left of its helmet.
The colours are a mute navy blue, and a lighter mute navy blue.

1-bit pixel art of a knight with a sword (left), and a slime (right) staring each other down. The knight has a little feather on the top left of its helmet. The colours are a mute navy blue, and a lighter mute navy blue.

Our battle will be legendary!
#indiegamedev #1bitjam #gamejam #godotengine #pixelart

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Black and white pixel art of a knight.

Black and white pixel art of a knight.

Highly-silly individual
#indiegamedev #1bitjam #gamejam #godotengine #pixelart

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Black and white pixel art of a moving slime.

Black and white pixel art of a moving slime.

We got a lil guy!
#indiegamedev #1bitjam #gamejam #godotengine #pixelart

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The game world in the ocean blue colour palette.
The scene is mostly dark blue, but there are light blue clouds, the ground, the portal, the tower, and floaty particles.
The ground sits about 33% up from the bottom of the screen.
On the left, the tower sits on the ground.
On the right, the portal hovers slightly over the ground, it emits particles.
The clouds span across the entire top 20% of the screen.

The game world in the ocean blue colour palette. The scene is mostly dark blue, but there are light blue clouds, the ground, the portal, the tower, and floaty particles. The ground sits about 33% up from the bottom of the screen. On the left, the tower sits on the ground. On the right, the portal hovers slightly over the ground, it emits particles. The clouds span across the entire top 20% of the screen.

Some environmental pop!
#indiegamedev #1bitjam #gamejam #godot #godotengine #pixelart

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Babylon - Main Menu Theme
Babylon - Main Menu Theme YouTube video by PxlHeart

Music for the main menu!
#indiegamedev #1bitjam #gamejam #godot #godotengine #indiemusic

(Videos are limited to one minute so I uploaded it to YouTube instead!)

youtu.be/H4XSBlnuwF0

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Water fountain?
#gamedev #indiedev #1bitjam #gamejam #godot #godotengine

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*Pew*
#gamedev #1bitjam #gamejam #godot #godotengine

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A picture of a main menu screen in black and white pixel art.
The title says "Babylon", but the L is a tower.
There is the top of a tower visible on the right, it trails down off-screen.
The top left, in small text, says "PxlHeart - Developer, Pixel Artist, Audio. SFX from Pixabay".
The bottom right, in small text, says "PxlHeart, 2024. 1-Bit Jam #4".
There are three buttons stacked vertically in the centre left of the screen, they say "Play", "Settings", and "Quit".

A picture of a main menu screen in black and white pixel art. The title says "Babylon", but the L is a tower. There is the top of a tower visible on the right, it trails down off-screen. The top left, in small text, says "PxlHeart - Developer, Pixel Artist, Audio. SFX from Pixabay". The bottom right, in small text, says "PxlHeart, 2024. 1-Bit Jam #4". There are three buttons stacked vertically in the centre left of the screen, they say "Play", "Settings", and "Quit".

Main menu leaked?!
GAME NAME LEAKED?!?!
#gamedev #1bitjam #gamejam #godot #godotengine #pixelart

Woah.

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Portal :3
#gamedev #1bitjam #gamejam #godot #godotengine

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A stripped-down, unpopulated version of a control rebinding menu.
The title says "Controls", and the subtitle says "Click an action to rebind".
There is a placeholder "Action Name / Input Key" button.
A "Reset to defaults" button is also present at the bottom of the menu.

A stripped-down, unpopulated version of a control rebinding menu. The title says "Controls", and the subtitle says "Click an action to rebind". There is a placeholder "Action Name / Input Key" button. A "Reset to defaults" button is also present at the bottom of the menu.

A populated version of the control rebinding screen as seen in-game.
The palette is now a dark and light blue instead of black and white.
The controls present are (in order), Move Right / D. Move Left / A. Interact / E.
A cog is visible behind the buttons.

A populated version of the control rebinding screen as seen in-game. The palette is now a dark and light blue instead of black and white. The controls present are (in order), Move Right / D. Move Left / A. Interact / E. A cog is visible behind the buttons.

blep :p
#gamedev #1bitjam #gamejam #godot #godotengine

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Black and white pixel art of a small tower on the ground, with a target indicator floating next to it

Black and white pixel art of a small tower on the ground, with a target indicator floating next to it

Have a little sneaky-peaky
#gamedev #1bitjam #gamejam #godot #godotengine

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#blackandwhitegamejam / #1bitjam progress.
haven't had a lot of time to work on it so far, but hopefully you can see the vision #GodotEngine

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