250th day of #300DaysOfGameDev, thinking of stopping here, its a good number. I was able to do some planning yesterday, created a thanks for playing screen, and implemented some minor stuff like a voiceline when upgrade n save stations are dropped into the level
249th day of #300DaysOfGameDev, fix a bug, modify the credit text, and implemented working music for Mark Antony's boss fight. I will show his fight when I finish with the background art or the voice lines get implemented first
248th day of #300DaysOfGameDev, implemented some of the music tracks into the levels. Didn't do much else as I was learning some things and preparing for my next round in a tournament
247th day of #300DaysOfGameDev, some minor planning on what I need to do as I’m still waiting on some stuff. But pretty chill day as I got to do a tournament, watch shows, and meditate🧘
246th day of #300DaysOfGameDev, implemented more voice lines into the game and fix some bugs. Here some lines for finishing this fight! (Don't mind the placeholder art at the end😅) 🔊🔊
#godot #godotengine #indiedev #indiegame #gamedev #xalosconquest #voiceacting #voiceactors
245th day of #300DaysOfGameDev, setting up some voice lines, here's a little looksy of the final fight dialogue exchange with voice acting! 🔊
#gamedev #indiedev #indiegame #xalosconquest #godot #godotengine #voiceacting
244th day of #300DaysOfGameDev, not much due to work but I was able to gather the voice files together. Tomorrow going to nit pick the ideal voice lines and start in implementing some into the game
243rd day of #300DaysOfGameDev, felt a bit drained from work so I did some planning on the trailer footage and spent the remainder of the day meditating and resting
242nd day of #300DaysOfGameDev, made some progress in the save system text! I had to go through so many bugs and there still some issues. But tomorrow I'm going to take a break from that and focus on implementing some voice lines!
#godot #godotengine #indiedev #Indiegame #gamedev #indiegamedev
241th day of #300DaysOfGameDev, was working today but did found time to implement working class text! Tomorrow would be the time text
240th day of #300DaysOfGameDev, just some planning on what needs to be done and issues to be addressed as I spent most of today chilling
239th day of #300DaysOfGameDev, finally got the save system to work! Now the data can be resumed even if you close or restart the game. Next thing I need to do is the text that shows the class and playtime
#godot #godotengine #gamedev #indiedev #indiegame #xalosconquest
238th day of #300DaysOfGameDev, relaxing day as I did some simple planning and got inspiration for my project after Xalos
237th day of #300DaysOfGameDev, don't have too much time to work on the game today, but I was able to setup the working buttons and place down label text into the save screen. Tomorrow I would be fixing the save issue and few other stuff!
#godot #godotengine #gamedev #indiedev #indiegame
236th day of #300DaysOfGameDev, wasn’t able to be at my computer today but saw some tutorials on things I want to implement
235th day of #300DaysOfGameDev, worked on the new art for the save screen! The text is just a mockup, but its ideally how I want the save to look like soon. I'm pretty happy with it compare to the old version😌
#pixelart #gamedev #indiedev #indiegame #xalosconquest
234th day of #300DaysOfGameDev, the save code now works in transferring over data between levels! Although I noticed when restarting game the file only saved the unedited scripts, so now I need to figure out how to solve that😭
#godot #godotengine #gamedev #indiegame #indiedev
233rd day of #300DaysOfGameDev, made some more progress on the save system. I realized the old code I have in my first game is really confusing and limiting. Its going to be hard getting this to work, but so far I have the player position down.
#godot #godotengine #indiedev #indiegame #gamedev
232nd day of #300DaysOfGameDev, started on the save code. Didn’t do much after as I got very lazy today. But progress nonetheless
231th day of #300DaysOfGameDev, decorated the ship with some boxes at the top. I think the ship could use some more decor but not sure what. I'll probably think of something or start on the save code instead tomorrow.
#pixelart #indiegame #xalosconquest
230th day of #300DaysOfGameDev, decorated the intro cutscene as the environment before felt really empty. Going to do the spaceship next and then work on the save system this week!
#pixelart #indiegame #xalosconquest
229th day of #300DaysOfGameDev, busy with work but I did some planning on things I need for the game this week
228th day of #300DaysOfGameDev, recorded full gameplay n wrote a list of needed sounds for my Musician/Sound Designer to take a look. The recording took a long while as I kept restarting to fix bugs along the way lol. Here's a little gameplay🔊
#godot #godotengine #xalosconquest #gamedev #indiegame
227th day of #300DaysOfGameDev, 1st day at my new day job! I also spent the time after gathering footage of animations of almost everything in the game for my sound designer
226th day of #300DaysOfGameDev, did a little planning but besides that I spent most of today doing spiritual stuff like meditation
225th day of #300DaysOfGameDev, set up the ending code for when the player defeats Cleo and Caesar. Was also going to do some recording for my Musician but too tired from work. I'm still glad I was able to get something out today though!
224th day of #300DaysOfGameDev, implemented some polish to the UI as many feedback was not knowing about the summons. So now the summon UI has attack frames, cell UI has a particle effect, and enemies death shows a cell to help give more visual cues
#godot #godotengine #gamedev #indiegame
223rd day of #300DaysOfGameDev, almost finished designing the animation frame for the summon ui to stand out. Don’t know if it would look good but it never hurts to experiment!
222nd day of #300DaysOfGameDev, some minor planning on what to get done this week. I would need to get some ui changes on the summoning, Im thinking animated boxes to grab more focus. Also need to gather video footage of animations and gameplay for my musician/sound designer
221th day of #300DaysOfGameDev, messed with Cleo's code n ways to resolve any bugs or cheesy ways around the fight. I did gave up on Cleo's 2nd detection zone due to it being entangle in the code confusion, but I think she still works!
#xalosconquest #gamedev #indiegame #godot #godotengine #indiedev