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#30DayGameDev
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💬 Time to quote yourself.
Drop your favourite line from your own game.
#gamedev #30DayGameDev

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👀 Who’s your game for?
Describe the person you're secretly designing for.
#gamedev #30DayGameDev

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🧠 Lightning bolts? Shower thoughts?
Walk us through how your brain cooks up games.
#gamedev #30DayGameDev

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📏 What oddball logic guides your process?
Even if it makes no sense—it works.
#gamedev #30DayGameDev

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🛋️ What game do you always come back to?
Your safe space, your reset button.
#gamedev #30DayGameDev

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📸 Dev desk check!
Show us where the magic (and chaos) happens.
#gamedev #30DayGameDev

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🌌 The one you shelved… for now.
Drop your dream project. We won’t steal it (probably).
#gamedev #30DayGameDev

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💥 Nope. Never.
Which mechanic makes you see red—and why’s it banned from your games?
#gamedev #30DayGameDev

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I’m a sucker for a good fishing mechanic. The Stardew valley mini game drove me crazy until I figured it out, and it then became my relaxation activity haha.
#30daygamedev

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One mechanic I wish more games used?

Story-driven endings that reflect how you played—not just a good/bad slider, but subtle narrative shifts.

raguthrastudios.com/mechanic-you...

#gamedev #30DayGameDev #narrativegame #indiedev

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🛠️ Time to talk mechanics.
What underrated mechanic deserves more love?
#gamedev #30DayGameDev

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I am unreasonably proud of this ice+snow shader used in the background of one of our environments. And there are no textures there, it's entirely procedural.

#PuffinParcelPost #GameDev #30DayGameDev

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Noah’s butt.

A pixel line in a hospital gown. If I hadn’t gotten it right in the redesign, I would've scrapped the whole thing.

#DevLife is weird.

raguthrastudios.com/tiny-detail-...
#gamedev #30DayGameDev #SpaceshipDown

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🔍 The small stuff matters.
Tell us about that little touch you hope someone notices.
#gamedev #30DayGameDev

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The hardest part of game dev? The invisible work. You spend months in the mines so someone can play 30 minutes of magic.

LOL I say more -> raguthrastudios.com/game-dev-str...

#gamedev #30DayGameDev #indiegamer

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😵‍💫 This one’s for the pain points.
Where do you hit the wall (or rage quit your own game)?
#gamedev #30DayGameDev

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Solving problems is my happy place. Every puzzle cracked brings me one step closer to the game.
raguthrastudios.com/favourite-pa...

#30DayGameDev #IndieDev

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🎨 Writing? Coding? Watching it finally work?
Tell us what lights you up.
#gamedev #30DayGameDev

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A cozy horror maze game about avoiding werewolfhood before sunset.

That one-liner has evolved since players got their hands on the game.
No jump scares. Just vibes (and one very stressful timer).

raguthrastudios.com/3-describe-y...
#gamedev #30DayGameDev #cozyhorror

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💡 One line. One vibe.
How would you pitch your current game to a stranger in an elevator?
#gamedev #30DayGameDev

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The first game I remember seeing? Pong.
Not exactly love at first sight—but it stuck.
It wasn’t until the Atari 2600 that the obsession began.
Pong was the spark. Atari was the fire.
#gamedev #30DayGameDev
raguthrastudios.com/first-game-lee

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🕹️ Throwback time!
What was the first game that hit you?
#gamedev #30DayGameDev

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🎮 It’s Day 1 of #gamedev #30DayGameDev — and we’re starting with the big one.
Why do you make games? Let’s get deep (or weird).

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Game devs, here’s your April/May excuse to post more:

🛠️ 30 days. 30 prompts.
🎮 A game dev challenge to show what makes you tick.

Follow @raguthrastudios.bsky.social and tag your posts with #30DayGameDev
We’ll boost everyone who jumps in.

Starts tomorrow!

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