I have all the important animations done. Implementing later today!
#Blender #3D #3dgamedev #gamedev #indiegames #godot
Getting the last few important animations wrapped up. going to implement them soon. Stay tuned for that.
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I love 3d animation. Here's my character Bea's walk cycle
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Working on somethin'. I'm liking this more and more as I develop it.
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I accidentally got slopes to work when fixing my stair code
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Figured out how to have a mesh become collision, so i can have 1:1 collisions, however, this is really really laggy, so im going to go for a different approach, but still cool that I could have complex collisions now
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25000 trees with an average of 40 fps, not bad for a ludicrous amount of trees, definitely happy with it, i only plan to have like 1K at most or so
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@gamemaker.io
No context, but working on optimization
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@gamemaker.io
Go vote for my game "Alone in the Woods"
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Alone in the woods
A 3D first-person survival psychological horror game made in @gamemaker.io
Play for free:
evaccoon.itch.io/alone-in-the...
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Heres the gameplay teaser for my upcoming #Horror game
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@gamemaker.io
Teaser for my Game for the GameMaker Community Jam 57
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@gamemaker.io
I wasnt sure, but a crossbow really does seem to fit the dark fantasy theme Im going for
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@gamemaker.io
Went on a side quest and got SSAO, i think the graphics are done, im not trying any tripple A, super shaders, just what I think looks good, and im happy with the result
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@gamemaker.io
Having to fix normals is annoying, especially with gamemaker's messed-up inverted Y axes
#gamemaker #gamedev #indiedev #3DGameDev #indiegames #gaming #games #3DGames @gamemaker.io
Finally got lighting working, and boy does it make a difference, really happy with it
@gamemaker.io
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Here is a short video I made to just show off the 3D project and what I have done
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Swapping out the old Doom Billboard style sprites for full animated 3D models
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Mountains are finished! I think they came out decent, might tweak them more, but im happy with them
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First test of a mountains set dressing, model needs more work and the texture isnt final, but I think its a good start
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Everyone needs a flowing canal of viscera
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EWQ now has momentum movement to make doing tricks easier. No longer having you have to hold a direction and trick while moving.
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Building Advanced Unreal Engine C++: Creating Pickup Items, Inventory & Store Systems code walk-through
#UnrealEngine #CPlusPlus #GameDevelopment #InventorySystem #GameProgramming #3DGameDev #UE5Tutorial #GameMechanics #IndieGameDev #GameDevTutorial
www.youtube.com/watch?v=hUN2...
Clork's house. (He has since gotten a propeller hat and a lollipop.)
Environment textures by: Screaming Brain Studios
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Used a few bits of packs to make my supermarket skateboard fetch quest game
you can play it here: evaccoon.itch.io/evanskis-wai...
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Because game dev, is not only coding, i am learning Blender. Thx to the tutorial series of "Blender Guru" on youtube, i have made some donuts :)
But there is still a long way to go ! I will now try to design a character :)
#solodev #gamedev #blender #3dart #indiedev #indiegame #3dgamedev
POST-JAM VERSION OF MY GAME IS NOW RELEASED!
Do some cool skateboard tricks! Get a high score! Explore the new parking lot! More to come in future updates!
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Play at the link below:
Post-Jam version of Evanski's Waifu Quest is shooting for a release in January 2025, but for now, you can check out the jam version of the game RN!
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