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Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya
Unwrapping in Maya takes longer time, but more satisfying than blender.

#Followup of #FullTimeGameDev #3dArtPro course by @thomasbrush.bsky.social

#indie #indiegames #indiegamedev #gamedev #gamedevelopment

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Blade is looking fine now. There are a lot of alternate methods of doing one simple thing. #Followup of #FullTimeGameDev #3DArtPro course of @thomasbrush.bsky.social in #Maya instead of blender

#indie #indiegames #indiegamedev #gamedev #gamedevelopment

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Re-iteration of Sword in #maya, #Followup of #FullTimeGameDev #3DArtPro by @thomasbrush.bsky.social
Took longer than expected.
Blade seems a bit off, will try to resolve it next.

#indie #indiegames #indiegamedev #gamedev #gamdevelopment

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#FullTimeGameDev #Followup #SwordGuard in #3dArtPro by @thomasbrush.bsky.social

#indie #indiegames #indiegamedev #gamdev #gamedevelopment #screenshotsaturday

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Following up on #FullTimeGameDev Course #3dArtPro of @thomasbrush.bsky.social
After completing it, will re iterate it in #maya and make my own unique one for #dungeoner soon.

#indie #indiegames #indiegamedev #gamedev #assetbuilding

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Following Along with #3DArtPro course of @thomasbrush.bsky.social on #blender and learning #Maya in parallel from #lucasridley #udemy.
Left: Crate in blender, Right: Crate in Maya

#indie #indiegames #indiegamedev #gamedev #assetbuilding

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