Connecting everything feels fast at first.
Until one small change affects multiple parts.
Lately I’ve been keeping systems more separated.
Slower early on, but much easier to manage later.
How do you approach this?
#gamedev #indiedev
Posts by Codesty Games
Keeping things step by step so the systems stay clean and scalable.
Big step for Chips Tycoon.
Moved from a single test scene to
Lender → Market
Core systems now persist (economy, inventory, storage).
Still using cubes, focusing on systems first.
Next
Customers place orders, player cooks and serves.
#gamedev #indiedev #unity
Working on a tycoon game in Unity.
What looked simple at first turned into a deeper challenge around storage, capacity, and validation.
Now moving towards gameplay.
#ScreenshotSaturday #gamedev
A simple “buy ingredients and cook fries” idea became a system design challenge.
Storage, capacity, validation, separation.
Small mistakes can break everything.
Still early, but the foundation is coming together.
How do you approach system design?
#gamedev #indiedev #indiegamedev
AI tools are powerful. They help us learn faster, solve problems, and explore ideas.
But there’s a risk.
The danger isn’t AI replacing humans but humans stopping thinking.
Use AI to learn, not to outsource your thinking.
#AI #ArtificialIntelligence #CriticalThinking #Technology
Dev update: Chips Tycoon
Containerbased storage added: gas cylinders, oil barrels, and ingredient containers now set storage limits.
As game is built from scratch, it requires refactoring to keep the architecture clean.
#gamedev #indiedev #unity3d #tycoongame #simulationgame #devlog #indiegame
Main Quest: Build a Tycoon Game
Completed:
✓ Player movement
✓ Economy system
✓ Buy zones
✓ Item data
✓ Inventory
✓ Item storage
✓ Ingredient storage
Active Quest:
⚠ Fix storage capacity (cart + storage controller)
#gamedev #indiedev #unity3d #buildinpublic
snack empire is more likely
Respawned.
Inventory:
[x] Cancelled prototypes
[x] Scrapped ideas
[✓] Story (paper item)
Active quest: Chips Tycoon.
Back on the map.
#IndieDev #GameDev #BuildInPublic #ChipsTycoon #GameDevelopment
Working on the #Landscape
#indie #indiegames #indiegamedev #indiegamedevelopment
Revising the Basics of #Lumen #Lighting and #Animation as shortly as I can
#unreal #indie #indiegames #indiegamedev #indiegamedevelopment
Trying to get back to Unreal Game Development, going into art slowed me down, art is necessary for step forward, but not right now.
#indie #indiegames #indiegamedev #indiegamedevelopment
Took a long break, now time to get back into gear.
#indie #indiegames #indiegamedevelopment #gamedevelopment
I am not an #artist but to work on my game, I have to become one. Bought a few #conceptart courses on #learnsquared from #humblebundle, now I have to buy a waqom tablet next, will take little time.
#indie #indiegames #indiegamedev #gamedev #gamedevelopment
#WorkOnYourWhy
Why are you putting so much effort into #gamedev ?
I have my why crystal clear, yet I am afraid that my time is short
#indie #indiegames #indiegamedev #gamedevelopment #motivation #keepitrolling
Had too many ideas, trying to implement them using AI
#indie #indiegames #indiegamedev #gamedev #gamedevelopment #animation
I wanted to keep going on, and on and on and on like it is now or never, wanted to escape but the feeling of doing nothing is too heavy. Finally trying to take a break.
#indie #indiegames #indiegamedev #gamedev #gamedevelopment #rest #break #recharge
Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya
Unwrapping in Maya takes longer time, but more satisfying than blender.
#Followup of #FullTimeGameDev #3dArtPro course by @thomasbrush.bsky.social
#indie #indiegames #indiegamedev #gamedev #gamedevelopment
Although there is an automatic #UV tool in #Maya, it is not recommended to completely do automatic, creating UVs for #ghostbustertrap, a very hectic but necessary job.
#indie #indiegames #indiegamedev #indiegamedevelopment #lookdevelopment
Blade is looking fine now. There are a lot of alternate methods of doing one simple thing. #Followup of #FullTimeGameDev #3DArtPro course of @thomasbrush.bsky.social in #Maya instead of blender
#indie #indiegames #indiegamedev #gamedev #gamedevelopment
Ghostbuster Trap with Cord. Learned how to created cord or any curved geometry. Learning #LookDevelopment in #Maya courtesy to #LucasRidley.
Learning something new every day.
#indie #indegames #indiegamedev #gamedev #gamedevelopment
Re-iteration of Sword in #maya, #Followup of #FullTimeGameDev #3DArtPro by @thomasbrush.bsky.social
Took longer than expected.
Blade seems a bit off, will try to resolve it next.
#indie #indiegames #indiegamedev #gamedev #gamdevelopment
#FullTimeGameDev #Followup #SwordGuard in #3dArtPro by @thomasbrush.bsky.social
#indie #indiegames #indiegamedev #gamdev #gamedevelopment #screenshotsaturday
Following up on #FullTimeGameDev Course #3dArtPro of @thomasbrush.bsky.social
After completing it, will re iterate it in #maya and make my own unique one for #dungeoner soon.
#indie #indiegames #indiegamedev #gamedev #assetbuilding
The other side of #GhostbusterTrap, as far as this device is concerned, it is just a #learningmaya practice and does not have a real utility, except showing it off in a video.
Hats off to #LucasRidley for such an amazing #tutorial
#indie #indiegames #indiegamedev #gamedev
#GameDevelopment is stuck because of underpowered laptop, not exactly getting time on home pc and a difficult routine.
#LearningMaya is however on speed.
#LucasRidley is a great resource for that.
#indie #indiegames #indiegamedev #gamedev #gamedevelopment #3dart
Ghostbuster Trap made in #Maya, Following up The #LucasRidley #udemy course.
#indie #indegames #indiegamedev #gamedev
Following Along with #3DArtPro course of @thomasbrush.bsky.social on #blender and learning #Maya in parallel from #lucasridley #udemy.
Left: Crate in blender, Right: Crate in Maya
#indie #indiegames #indiegamedev #gamedev #assetbuilding
If you are tired, learn to rest not quit.
#indie #indiegames #indiegamedev #gamedev #motivation