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Posts by Codesty Games

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Connecting everything feels fast at first.

Until one small change affects multiple parts.

Lately I’ve been keeping systems more separated.

Slower early on, but much easier to manage later.

How do you approach this?

#gamedev #indiedev

2 weeks ago 8 3 0 0

Keeping things step by step so the systems stay clean and scalable.

3 weeks ago 0 0 0 0
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Big step for Chips Tycoon.

Moved from a single test scene to
Lender → Market

Core systems now persist (economy, inventory, storage).

Still using cubes, focusing on systems first.

Next
Customers place orders, player cooks and serves.

#gamedev #indiedev #unity

3 weeks ago 7 3 1 0
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Working on a tycoon game in Unity.

What looked simple at first turned into a deeper challenge around storage, capacity, and validation.

Now moving towards gameplay.

#ScreenshotSaturday #gamedev

3 weeks ago 6 3 1 0
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A simple “buy ingredients and cook fries” idea became a system design challenge.

Storage, capacity, validation, separation.

Small mistakes can break everything.

Still early, but the foundation is coming together.

How do you approach system design?

#gamedev #indiedev #indiegamedev

3 weeks ago 8 4 2 0
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AI tools are powerful. They help us learn faster, solve problems, and explore ideas.
But there’s a risk.
The danger isn’t AI replacing humans but humans stopping thinking.
Use AI to learn, not to outsource your thinking.
#AI #ArtificialIntelligence #CriticalThinking #Technology

1 month ago 0 0 0 0
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Dev update: Chips Tycoon

Containerbased storage added: gas cylinders, oil barrels, and ingredient containers now set storage limits.

As game is built from scratch, it requires refactoring to keep the architecture clean.

#gamedev #indiedev #unity3d #tycoongame #simulationgame #devlog #indiegame

1 month ago 2 2 0 0
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Main Quest: Build a Tycoon Game

Completed:
✓ Player movement
✓ Economy system
✓ Buy zones
✓ Item data
✓ Inventory
✓ Item storage
✓ Ingredient storage

Active Quest:
⚠ Fix storage capacity (cart + storage controller)

#gamedev #indiedev #unity3d #buildinpublic

1 month ago 9 4 0 0

snack empire is more likely

1 month ago 1 0 1 0
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Respawned.

Inventory:
[x] Cancelled prototypes
[x] Scrapped ideas
[✓] Story (paper item)

Active quest: Chips Tycoon.
Back on the map.

#IndieDev #GameDev #BuildInPublic #ChipsTycoon #GameDevelopment

1 month ago 7 2 1 0
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Working on the #Landscape

#indie #indiegames #indiegamedev #indiegamedevelopment

1 year ago 12 2 0 0
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Revising the Basics of #Lumen #Lighting and #Animation as shortly as I can

#unreal #indie #indiegames #indiegamedev #indiegamedevelopment

1 year ago 6 2 0 0
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Trying to get back to Unreal Game Development, going into art slowed me down, art is necessary for step forward, but not right now.
#indie #indiegames #indiegamedev #indiegamedevelopment

1 year ago 4 1 0 0
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Took a long break, now time to get back into gear.

#indie #indiegames #indiegamedevelopment #gamedevelopment

1 year ago 4 1 0 0
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I am not an #artist but to work on my game, I have to become one. Bought a few #conceptart courses on #learnsquared from #humblebundle, now I have to buy a waqom tablet next, will take little time.
#indie #indiegames #indiegamedev #gamedev #gamedevelopment

1 year ago 8 3 0 0
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#WorkOnYourWhy

Why are you putting so much effort into #gamedev ?

I have my why crystal clear, yet I am afraid that my time is short

#indie #indiegames #indiegamedev #gamedevelopment #motivation #keepitrolling

1 year ago 4 1 0 0
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Had too many ideas, trying to implement them using AI

#indie #indiegames #indiegamedev #gamedev #gamedevelopment #animation

1 year ago 4 1 0 0
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I wanted to keep going on, and on and on and on like it is now or never, wanted to escape but the feeling of doing nothing is too heavy. Finally trying to take a break.

#indie #indiegames #indiegamedev #gamedev #gamedevelopment #rest #break #recharge

1 year ago 3 1 0 0
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Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya
Unwrapping in Maya takes longer time, but more satisfying than blender.

#Followup of #FullTimeGameDev #3dArtPro course by @thomasbrush.bsky.social

#indie #indiegames #indiegamedev #gamedev #gamedevelopment

1 year ago 18 3 0 0

Although there is an automatic #UV tool in #Maya, it is not recommended to completely do automatic, creating UVs for #ghostbustertrap, a very hectic but necessary job.

#indie #indiegames #indiegamedev #indiegamedevelopment #lookdevelopment

1 year ago 3 1 0 0
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Blade is looking fine now. There are a lot of alternate methods of doing one simple thing. #Followup of #FullTimeGameDev #3DArtPro course of @thomasbrush.bsky.social in #Maya instead of blender

#indie #indiegames #indiegamedev #gamedev #gamedevelopment

1 year ago 12 3 0 0
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Ghostbuster Trap with Cord. Learned how to created cord or any curved geometry. Learning #LookDevelopment in #Maya courtesy to #LucasRidley.
Learning something new every day.

#indie #indegames #indiegamedev #gamedev #gamedevelopment

1 year ago 7 1 0 0
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Re-iteration of Sword in #maya, #Followup of #FullTimeGameDev #3DArtPro by @thomasbrush.bsky.social
Took longer than expected.
Blade seems a bit off, will try to resolve it next.

#indie #indiegames #indiegamedev #gamedev #gamdevelopment

1 year ago 7 1 0 0
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#FullTimeGameDev #Followup #SwordGuard in #3dArtPro by @thomasbrush.bsky.social

#indie #indiegames #indiegamedev #gamdev #gamedevelopment #screenshotsaturday

1 year ago 7 4 0 0
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Following up on #FullTimeGameDev Course #3dArtPro of @thomasbrush.bsky.social
After completing it, will re iterate it in #maya and make my own unique one for #dungeoner soon.

#indie #indiegames #indiegamedev #gamedev #assetbuilding

1 year ago 5 1 0 0
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The other side of #GhostbusterTrap, as far as this device is concerned, it is just a #learningmaya practice and does not have a real utility, except showing it off in a video.

Hats off to #LucasRidley for such an amazing #tutorial

#indie #indiegames #indiegamedev #gamedev

1 year ago 7 1 0 0
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#GameDevelopment is stuck because of underpowered laptop, not exactly getting time on home pc and a difficult routine.
#LearningMaya is however on speed.
#LucasRidley is a great resource for that.

#indie #indiegames #indiegamedev #gamedev #gamedevelopment #3dart

1 year ago 7 1 0 0
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Ghostbuster Trap made in #Maya, Following up The #LucasRidley #udemy course.

#indie #indegames #indiegamedev #gamedev

1 year ago 8 1 0 0
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Following Along with #3DArtPro course of @thomasbrush.bsky.social on #blender and learning #Maya in parallel from #lucasridley #udemy.
Left: Crate in blender, Right: Crate in Maya

#indie #indiegames #indiegamedev #gamedev #assetbuilding

1 year ago 9 3 0 0

If you are tired, learn to rest not quit.

#indie #indiegames #indiegamedev #gamedev #motivation

1 year ago 20 4 0 0