10 XEODesign Secrets: Ace Usability and Avoid Kobayashi Maru bit.ly/MeHoD <- works for social media too! #agdc #gdcaustin
Thanks TSI, the advisory board, and all the volunteers for an AWESOME conference! #agdc #gdcaustin Woot! \o/
WoOT!! It's a wrap for Ace Usability and avoid Kobayashi Maru! 10 secrets from our lab. Slides up soon. #agdc #gdcaustin
To ship an MMO in time, at a certain point have the team cut the design in half. < Best advice I've heard all day. #agdc #gdcaustin
Wizard 101 showing public Google stats to compare the major MMOs. They have 5M players. #agdc #gdcaustin Awesome.
Rich Vogel (Bioware): Designers focus on use cases. Programmers focus on edge cases. #agdc <why communication breaks down
For a 10 point #agdc talk where did the other 90 come from? Oh, that would be me ;) /me grabs editing shears
RT: @jradoff John Lee: Watch TV show "Entourage" for a metaphor for how game devs should have a symbiotic relationship with top fans #agdc
"Viral" replaces "Addictive" as the hottest game trend. #agdc
3D movement is the hardest thing to learn in Free Realms < XEODesign's research: 3D hard for new gamers of all ages #agdc
Sony's Free Realms takes 8 days to convince players to pay microtransactions. That's 24 logins (avg 3 times a day) #agdc
Exploring the emotion space between "Moral" and "Choice" after @JamesPortnow 's fascinating round table. #agdc
Chris Williams (PlayFirst): A lack of social features limits an iPhone game to a series of one off sales. #AGDC
Chris Williams (PlayFirst): iPhone game sales reward native features and depth of play. 29 mins avg session. #AGDC
Blogging highlights from #AGDC iPhone Game Summit